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PostPosted: Sat Jul 07, 2018 4:51 am 
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Sure, I'll send you some notes.

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PostPosted: Sun Aug 26, 2018 3:07 pm 
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A grapeshot of ideas:

-An individual, or a whole population (big and united or small and scattered) is basically unable to think and remember anything that's not about what they're currently experiencing. As soon as they lose sight of someone thinking about them becomes hard, and as soon as they lose the trail of thought it's lost for good; cluttering reminders isn't enough to find stability, since if one gets lost mid-task they might undertake another, completely unrelated. Add a generous amount of magical power. What would be such a life like? How different personalities would react to this kind of difficulties in order to achieve an acceptable life? What would such a condition do to one's (or a culture's) view of life?
-Suppose such character(s) developed artifice and mind magic enough to build magical accessories that allowed one to keep in mind a certain number of things, but not everything a common human can and one can only wear one of this at the same time.
1) Now imagine the mental anchors allowing the character to develop independently different parts of their personality, fragmenting them when they become too complex to be held by a single anchor, to the point where some begin to object to the behavior, or even the very existence, of the others...
2) If an entire population has this condition, wealth might correspond to the ability to have more mental anchors and being able to develop more aspects of oneself, compartimentalizating the personality of the upper classes. How would this transform that society? What kind of intrigue might be built around the anchors?

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PostPosted: Sat Sep 08, 2018 10:30 pm 
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I really wish there was something we could do to expand on the concepts of the mycosynth.

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PostPosted: Thu Sep 13, 2018 8:08 pm 
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Barinellos wrote:
I really wish there was something we could do to expand on the concepts of the mycosynth.

Well, our M:EM High School seems to exist in some kind of crazy, Magic, 1980s world, so...maybe some of the students can start a mycoSynth band?

:D


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PostPosted: Fri Sep 14, 2018 1:10 am 
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Barinellos wrote:
I really wish there was something we could do to expand on the concepts of the mycosynth.

Well, our M:EM High School seems to exist in some kind of crazy, Magic, 1980s world, so...maybe some of the students can start a mycoSynth band?

:D

nah, it'd inevitably give way to metal. Too much infighting after that.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Mon Dec 24, 2018 2:30 am 
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I've said it before, Black Sun's Zenith would make a killer band name.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed Jan 09, 2019 9:50 pm 
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There's an idea that's been floating around in my head as of late. A world that exists only by the presence of memories.

It started empty until the first walker came, and with it, portions of their strongest memories manifested, a copy of the places they're bound to. But it didn't fill the world. Every time a walker visits, the world gains new places and peoples.

It's a patchwork world that's having to reconcile its identity as cultures and places bleed together.
But it's all also just recreations, ghosts of places and people made manifest by the tabula rasa world.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Wed Jan 09, 2019 10:53 pm 
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Barinellos wrote:
There's an idea that's been floating around in my head as of late. A world that exists only by the presence of memories.

It started empty until the first walker came, and with it, portions of their strongest memories manifested, a copy of the places they're bound to. But it didn't fill the world. Every time a walker visits, the world gains new places and peoples.

It's a patchwork world that's having to reconcile its identity as cultures and places bleed together.
But it's all also just recreations, ghosts of places and people made manifest by the tabula rasa world.

That's an interesting idea. It sort of reminds me of the plane visited in "Seeker's Point," but more permanent and more literal (as opposed to the sort of subconscious-mirroring of that plane.)

It would be interesting to see what sort of patchwork plane that would become.


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PostPosted: Wed Jan 30, 2019 3:31 am 
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I kinda like the idea of developing a world unto itself in which we can pull some planar chaos shenanigans with our characters.
A sort of self contained mirror,mirror world where our walkers alignment completely alters as they arrive and leave, with no real recollection of what they were inside the world.

Maybe an artificial plane?

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Feb 03, 2019 9:57 am 
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Barinellos wrote:
I kinda like the idea of developing a world unto itself in which we can pull some planar chaos shenanigans with our characters.
A sort of self contained mirror,mirror world where our walkers alignment completely alters as they arrive and leave, with no real recollection of what they were inside the world.

Maybe an artificial plane?

Or a place where the presence of walkers creates echoes or shadows of their essence? Maybe even populated only by the echoes of the walkers who went there and their offspring?

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PostPosted: Mon Feb 04, 2019 3:24 am 
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Barinellos wrote:
There's an idea that's been floating around in my head as of late. A world that exists only by the presence of memories.

It started empty until the first walker came, and with it, portions of their strongest memories manifested, a copy of the places they're bound to. But it didn't fill the world. Every time a walker visits, the world gains new places and peoples.

It's a patchwork world that's having to reconcile its identity as cultures and places bleed together.
But it's all also just recreations, ghosts of places and people made manifest by the tabula rasa world.


That touches on a couple of ideas I've had.
If a world comes into being as a representation of something, say as a cliche Victorian steampunk world, then what happens when it drifts from that criteria? Imaginary, idealized and otherwise fictional places are usually full of contradictions that would have to work themselves out. The simple progression of time could alter such a world beyond its parameters. In the steampunk example a world defined by discovery and progression would soon push itself out of steampunk territory.

What happens to such a world?
If it goes on its merry way progressing naturally, is there room for a new steampunk universe to emerge in the vacant niche?
Would it fade away when it transgresses the boundaries that define it? What would the residents of such a world do to restrict change? How could they do so within genre confines? It would make a great backdrop to say, an RPG.
Perhaps the world simply resets?
Maybe the laws of the world warp in such a way that they promote the steampunk theme? Once you mess up fluid dynamics, what happens to architecture, and when you correct that are the social norms still steampunk? One change could require another and another...
Perhaps the world is barely coherent and only the parts outsiders observe exist in a meaningful way. Everything else just sort of exists as a simplified spreadsheet, interacting according to genre rules until somebody observes some realism into it.

The other big idea is the Dreamscape MTG set I cooked up. The world is the manifestation of some demiurge's being. The whole plane could be said to be the body of a planar thought-being. Unobserved areas fade away into fog. The demiurge grows by trapping outside energy (in the form of planeswalkers), and its "digestion" process is collapsing. It grows by reforming, bigger and better with the absorbed energy.

Somebody on the old forums had a similar idea. I remember I entered a contest for it, where I made a card that represented... was it a mirror image, or maybe the suppressed id... a reverse Elpseth I called Thespel the anarchist.

I have ideas for an Un Raiker Venn. Basically he makes lame fanfics to laugh off the terrifying enormity of the cosmos. He doesn't put in much effort because he's afraid of making a real effort but failing to meet his potential, so it's all half-baked, pseudo-ironic, shipping-heavy fanfic of the people around him.

I also have this idea about Reality Engines...

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Tue Feb 05, 2019 3:11 am 
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TPmanW wrote:

That touches on a couple of ideas I've had.
If a world comes into being as a representation of something, say as a cliche Victorian steampunk world, then what happens when it drifts from that criteria? Imaginary, idealized and otherwise fictional places are usually full of contradictions that would have to work themselves out. The simple progression of time could alter such a world beyond its parameters. In the steampunk example a world defined by discovery and progression would soon push itself out of steampunk territory.

What happens to such a world?
If it goes on its merry way progressing naturally, is there room for a new steampunk universe to emerge in the vacant niche?
Would it fade away when it transgresses the boundaries that define it? What would the residents of such a world do to restrict change? How could they do so within genre confines? It would make a great backdrop to say, an RPG.
Perhaps the world simply resets?
Maybe the laws of the world warp in such a way that they promote the steampunk theme? Once you mess up fluid dynamics, what happens to architecture, and when you correct that are the social norms still steampunk? One change could require another and another...
Perhaps the world is barely coherent and only the parts outsiders observe exist in a meaningful way. Everything else just sort of exists as a simplified spreadsheet, interacting according to genre rules until somebody observes some realism into it.

In this instance, Steampunk is perhaps a slightly poor choice because people traditionally only pick up on the aesthetic rather than the underlying pinions of what Steampunk is. Because it's important to account for the PUNK part of the name, which comes with heavy dystopian associations. In the case of steampunk, you'd have the heavier aspects of Victorian culture on top of the Powers that be enforcing a sort of stagnation to the status quo.

Steampunk, while it promotes the expansion and progress of the industrial revolution also comes laced with the cruelty and callousness of the time as well.

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The other big idea is the Dreamscape MTG set I cooked up. The world is the manifestation of some demiurge's being. The whole plane could be said to be the body of a planar thought-being. Unobserved areas fade away into fog. The demiurge grows by trapping outside energy (in the form of planeswalkers), and its "digestion" process is collapsing. It grows by reforming, bigger and better with the absorbed energy.

The idea of a comatose worldsoul touching on the minds of visitors has a sort of beauty to it, by way of explanations.

Quote:
I have ideas for an Un Raiker Venn. Basically he makes lame fanfics to laugh off the terrifying enormity of the cosmos. He doesn't put in much effort because he's afraid of making a real effort but failing to meet his potential, so it's all half-baked, pseudo-ironic, shipping-heavy fanfic of the people around him.
I almost want to make a crack about Raven here, but that's not fair to him.

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I also have this idea about Reality Engines...
Only if it comes with an eon hub!

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Feb 05, 2019 6:39 pm 
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Barinellos wrote:
Quote:
I have ideas for an Un Raiker Venn. Basically he makes lame fanfics to laugh off the terrifying enormity of the cosmos. He doesn't put in much effort because he's afraid of making a real effort but failing to meet his potential, so it's all half-baked, pseudo-ironic, shipping-heavy fanfic of the people around him.
I almost want to make a crack about Raven here, but that's not fair to him.

Ouch. That hits me RIGHT in the human emotions that I totally have...

:paranoid:

:D


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PostPosted: Fri Feb 08, 2019 2:57 pm 
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A world divided into a dozen or more small kingdoms/nations/factions where people constantly fight in little wars. However, also inhabiting this world are a scant few nigh-immortal giants who like to sell their services to the various warring armies, just for the fun of it. Being ageless and close to immortal, they enjoy brawling with one another, and largely (pun intended) do not understand the life and death consequences of war to the smaller folk. I'm thinking Lorwyn scale giants here, for reference.


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