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PostPosted: Mon Feb 22, 2021 5:01 pm 
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Interesting, could've fooled me given how "harmonized" the stated motivations were (passionate understanding of civilization, self-expression et cetera).

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PostPosted: Mon Feb 22, 2021 5:32 pm 
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I think it could be styled as internal academic debate (methodical, planned performances versus spontaneous, improvised performances) without the conflict being a dominant theme.


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PostPosted: Tue Feb 23, 2021 7:25 am 
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Known Magic however there will be nothing short of overreactions and assassination plots. To be fair real colleges are like that.

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PostPosted: Tue Feb 23, 2021 7:49 am 
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How do you design a college around a conflict? Say the conflict between red and white is order vs. chaos, how do you reach a common ground on a dichotomy? Is this another "X ideals with Y means" thing? Enable freedom through excessive laws? Create order by tearing down systems?

I wouldn't be surprised if some of the people at wotc were completely on board with that latter concept, but even then I don't know how that leads into archeology (which I can't believe isn't partially green). Their framing makes it seem like red half of the college really doesn't care about the actual subject and just wants to go dungeon delving.

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PostPosted: Tue Feb 23, 2021 7:59 am 
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Considering green has a penchant for destroying artifacts of the past, I seriously doubt they'd approve of archeology. I mean, I get the angle your approaching from, with green having an emphasis on tradition, but it's more concerned with living history than unearthing the past.

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PostPosted: Tue Feb 23, 2021 8:33 am 
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Archaeology can be any color, but more heavily into both and : the former wants to understand the past, the latter to study civilization and sometimes use it as an excuse for its propaganda.

Lorehold is obviously mostly 's take with 's passion.

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PostPosted: Tue Feb 23, 2021 8:48 am 
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I can see red seeing history as inspirational and aspirational. The heroes of yesterday can inspire heroics of today.

And yeah, there's also the "cool stuff!" angle. Red archaeologists as Indiana Jones-types who go in and grab shiny relics or powerful tools that can be used today.


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PostPosted: Tue Feb 23, 2021 3:17 pm 
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I think Red and White are archaeology due to those two colors being the most concerned about historical narrative. Blue cares about the facts of the past, but not the story. Black cares about the power of the story, but not the accuracy of the facts. Green cares about both, but lets the past stay the past. Green likes things that have stood the test of time, but green needs to see that they're still able to stand.

Red and White are colors that would most actively romanticize the past. They both use it to find purpose and justification. These are the two colors most likely to have an existential crisis if the past as they understood it was wrong.


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PostPosted: Tue Feb 23, 2021 4:13 pm 
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As a bottom up set, they also likely wanted to find something that wasn't combat focused for RW and I'm guessing its gonna be historic or someone other artifact/enchantment liking theme as thats been the new space they been playing with.


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