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PostPosted: Sat Mar 10, 2018 11:22 pm 
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I say power and toughness and sometimes attack and health but I play many different card games so I mix up terms from all of them just for lels

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PostPosted: Sun Mar 11, 2018 12:07 am 
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I like the dividing line between the rules and flavour text. And I think the set symbol looks weird in white. Is that what they're doing going forward? If so, at the least, it provides a convenient way to tell new cards from old. Nice place for a format demarcation?
Everybody I know says "power" and "toughness". I would like to see the sword and shield make a come back. It's a good teaching tool.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Mar 11, 2018 2:07 am 
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TPmanW wrote:
I like the dividing line between the rules and flavour text. And I think the set symbol looks weird in white. Is that what they're doing going forward? If so, at the least, it provides a convenient way to tell new cards from old. Nice place for a format demarcation?
Everybody I know says "power" and "toughness". I would like to see the sword and shield make a come back. It's a good teaching tool.

White symbols for commons has been done in the past. (Coldsnap, for example.) It’s just an option for when the set symbol has internal black lines that would be lost if the symbol was all-black.

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PostPosted: Sun Mar 11, 2018 8:11 pm 
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Dominaria has me excited and feeling nostalgic like I feel A25 should have.

I'm hyped.

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PostPosted: Tue Mar 13, 2018 1:51 pm 
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Quote:
sapphic-flac asked:
dominaria is one set? that's strange and unfortunate because dominaria seems awesome. i hadn't heard that, i don't keep up with magic all that much i suppose, what's made this block only have one set?

markrosewater said:
It originally had two sets, but Salad became a core set.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Mar 14, 2018 2:44 pm 
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So will Salad feature a bunch of domaria stuff? That would be nice.

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PostPosted: Wed Mar 14, 2018 4:08 pm 
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There is no Salad. We started over and made a core set.


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PostPosted: Wed Mar 14, 2018 4:13 pm 
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I know it may be too early to ask about this, but are Core sets of the future going to be similar in scope to Core sets of the past...ie. can we expect to see a decent percentage of the cards move the Shandalar story along and then your normal reprints, returning mechanics themes, and a cycle of five (probably mono-color, but maybe not Gatewatch-only) 'Walkers?

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Thu Mar 15, 2018 12:59 am 
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Waaaaay too early to talk about that stuff! :) I'll write an article in a few months.


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PostPosted: Thu Mar 15, 2018 1:03 am 
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Did the core set get a new codename after the change, or is it still Salad?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu Mar 15, 2018 1:37 am 
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WotC_Ethan wrote:
Waaaaay too early to talk about that stuff! :) I'll write an article in a few months.

We appreciate the time you make for us Ethan.
Looking forward to it.

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PostPosted: Thu Mar 15, 2018 10:46 am 
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When we made the switch, we stopped saying Salad and started saying M19.


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PostPosted: Thu Mar 15, 2018 12:09 pm 
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When are we getting an actual salad-based set


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PostPosted: Thu Mar 15, 2018 1:01 pm 
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Barinellos wrote:
WotC_Ethan wrote:
Waaaaay too early to talk about that stuff! :) I'll write an article in a few months.

We appreciate the time you make for us Ethan.
Looking forward to it.
This!

With you recording the upcoming storyline podcast, I was wondering how much you were actually involved in the creative process behind Dominaria, Ethan..? Did you just act as a kind of R&D liaison in the creative meetings, or did you also contribute ideas or help with researching things? Did the thread about interplanar immigration you made a while ago have anything to do with Dominaria, by any chance?

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PostPosted: Sun Mar 18, 2018 7:55 pm 
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Kelly Digges and Mark Winters were the primary drivers of Dominaria's creative vision, but I was a member of the world guide writing team, which involved (as you can imagine) a lot of research.

Kelly lead the exploratory worldbuilding team and I lead the exploratory design team, so we had some practice making joint presentations about Dominaria. I thought it would be fun to record a few podcasts covering some of the stuff that wouldn't be covered in other ways.

The interplanar immigration questions I was asking a few months ago were just idle curiosity; it was a recurring motif I noticed during my research.


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PostPosted: Sun Mar 18, 2018 10:28 pm 
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WotC_Ethan wrote:
When we made the switch, we stopped saying Salad and started saying M19.

Well I hope you're getting your greens. A full color pie is an important part of this well-balanced game.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Wed Mar 21, 2018 12:44 pm 
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PostPosted: Wed Mar 21, 2018 2:32 pm 
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Best trailer yet? Not how I imagined Karn's voice though. I thought that was Bolas initially.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Wed Mar 21, 2018 2:43 pm 
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Karn wearing clothes is weird.
Not a bad look, but weird.

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PostPosted: Wed Mar 21, 2018 5:28 pm 
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I like Karn wearing clothes, personally. It gives him more of an outward expression of personality and individuality that separates him from other, not-sapient golems. And it looks good too! I'm glad it's more stylish than Al's dishrag from Fullmetal Alchemist.

The Weatherlight (?) skyship looks beautiful! I wonder if it will be a vehicle in this set? If so, will that indicate vehicles becoming more of an "evergreen" thing that appears commonly in sets?

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