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PostPosted: Thu Aug 18, 2016 9:47 pm 
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Wicked Messenger :2::b:
Creature - Human Scout
When ~ dies, target opponent pays any amount of life. You may search your library for a card with converted mana cost greater than or equal to the amount of life paid this way and put it into your hand. If you do, shuffle your library.
1/3
There was a wicked messenger, from Eli he did come...

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PostPosted: Fri Sep 02, 2016 12:10 pm 
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Growth Charm :2::g::w:
Instant
Choose one:
-Put 3 1/1 green saproling creature tokens onto the battlefield.
-Put a +1/+1 counter on each creature you control
-Gain life equal to the total power among creatures you control.

Order Charm :2::u::w:
Instant
Choose one:
-Put target creature on top of its owner's library.
-Draw two cards and gain 2 life.
-Exile target noncreature spell.

Scheming Charm :2::u::b:
Instant
Choose one:
-Creatures get -2/-2 until end of turn.
-Target player puts two cards from their hand on top of their library.
-Counter target creature spell.

Psychopathy Charm :2::b::r:
Instant
Choose one:
-Psychopathy Charm deals 4 damage to target creature or player and 4 damage to you.
-Creatures you control get +2/+0 and gain lifelink until end of turn.
-Exile the top three cards of your library and you lose 3 life. You may play those cards until the beginning of your next end step.

Primal Charm :2::g::r:
Instant
Choose one:
-Put a 3/3 green beast creature token onto the battlefield. It gains haste until end of turn.
-Put 3 +1/+1 counters on target creature.
-Each creature you control deals damage equal to its power to target creature.

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PostPosted: Sat Sep 03, 2016 10:59 am 
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Unbreakable Will :2::w:
Instant
Until end of turn, creatures you control are indestructible and damage can't reduce your life total below 1.

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PostPosted: Sat Sep 03, 2016 11:19 pm 
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More 4cmc charms:

Frenetic Charm :2::u::r:
Instant
Choose one:
-Exile target spell. Its owner may cast it this turn.
-Frenetic Charm deals 2 damage to target creature or player. Draw a card.
-Put a token onto the battlefield that's a copy of target permanent. Exile it at the beginning of your next end step.

Oasis Charm :2::u::g:
Instant
Choose one:
-Until end of turn, each creature target player controls loses all abilities and becomes a green elephant with base power and toughness 3/3.
-Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
-Gain control of target land.

Fungal Charm :2::g::b:
Instant
Choose one:
-Target opponent sacrifices a creature, and you put a 1/1 green saproling creature token onto the battlefield.
-Return up to two target creature cards from your graveyard to your hand.
-Regenerate each creature you control. Those creatures gain deathtouch until end of turn.

Sanctimony Charm :2::b::w:
Choose one:
-Destroy target tapped or blocking creature.
-Return target creature card with converted mana cost 4 or less from a graveyard to the battlefield.
-Target player loses 3 life and you gain 3 life.

Justice Charm :2::w::r:
Instant
Choose one:
-Put a 1/1 white soldier creature token onto the battlefield for each creature target player controls.
-Creatures you control get +1/+1 and gain menace until end of turn.
-Destroy target artifact or enchantment.

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PostPosted: Sun Sep 04, 2016 10:00 am 
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Voltaic Channeler :2::g:
Creature - Human Druid
You may spend energy counters as though they were mana of any color.
:t:: You get an energy counter.
2/2

Aether Furnace :3:
Artifact
Sacrifice a permanent: you get an energy counter.

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PostPosted: Fri Sep 09, 2016 11:32 am 
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Conjure Ball Lightning :3::r::r::r:
Enchantment
At the beginning of combat on your turn, put a 6/1 red elemental creature with trample and haste onto the battlefield. Sacrifice that token at the beginning of the next end step.

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PostPosted: Tue Sep 13, 2016 11:18 am 
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Renegade Saboteur :2::r:
Creature - Human Rogue
When ~ enters the battlefield, you get 3 energy counters.
:t:, pay 3 energy counters: Destroy target artifact.
2/2

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PostPosted: Sun Sep 18, 2016 6:17 pm 
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Song of Dominia :w::u::b::r::g:
Sorcery
Convoke
Untap each creature you control. Until end of turn, those creatures gain trample and get +1/+1 for each color among creatures you control.

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PostPosted: Mon Sep 19, 2016 1:13 am 
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Cato wrote:
Song of Dominia :w::u::b::r::g:
Sorcery
Convoke
Untap each creature you control. Until end of turn, those creatures gain trample and get +1/+1 for each color among creatures you control.

:thumbsup: i very very rarely like 5C designs but this is good in my opinion

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PostPosted: Fri Dec 02, 2016 1:06 am 
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Thanks.

Mystic Bulwark :x::x::wu:
Instant
Put X 1/4 blue and white wall creature tokens with flying and defender onto the battlefield.

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PostPosted: Fri Dec 02, 2016 8:54 am 
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Seems underwhelming, like a really bad fog. I'm not sure gumming up the board with piles of flying walls is something that results in fun gameplay.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Fri Dec 02, 2016 6:48 pm 
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Yeah it's probably underpowered, but I don't think it's unfun. Remember, different people have different ideas of what's fun than you do.

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PostPosted: Fri Dec 02, 2016 7:13 pm 
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Isn't unfun and underpowered the right combination?

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PostPosted: Sat Dec 03, 2016 12:26 am 
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Doesn't seem underpowered enough. Should be a sorcery


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PostPosted: Sat Dec 03, 2016 12:33 am 
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Looks like a fun card for me... Not like it will stomp all aggro decks.
Compare to new WotC "expertise" card...

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PostPosted: Sun Jan 15, 2017 6:51 pm 
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Permanent Revolution :3::u::r:
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each upkeep, untap all tapped permanents, and tap all untapped permanents. Then, turn all face down creatures face up, and all face up creatures face down.

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PostPosted: Sun Jan 15, 2017 9:50 pm 
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Miasmic Cloud :3::b:
Instant
Choose one:
-Target creature gets -3/-3 until end of turn.
-Each creature your opponents control gets -1/-1 until end of turn.

Surge of Strength :1::g:
Instant
Choose one:
-Target creature gets +3/+3 until end of turn.
-Each creature you control gets +1/+1 until end of turn.

Glorious Charge effects have been traditionally white, and pumping power by 3+ is traditionally green, so it's hard to do this card as monocolored, but if I do it multi, it's a **** Sigil Blessing. Therefore, I have to choose between breaking the white pie for the first ability, or the green pie for the second. Or I could just make it another color altogether, that can do both targeted and mass pump:

Seething Rage :3::r:
Instant
Choose one:
-Target creature gets +3/+0 and gains first strike until end of turn.
-Creatures you control get +1/+0 and gain first strike until end of turn.

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PostPosted: Thu Jan 19, 2017 4:06 am 
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So I designed a cycle of allied hybrid commons for SJT's Atlazan contest, and thought I'd finish the cycle with enemy colored ones:

Sulfur Snapper :2::ur:
Creature - Turtle
:u:: ~ gets +1/-1 until end of turn.
:r:: ~ gains first strike until end of turn.
1/4

Nebulous Seastinger :gu:
Creature - Jellyfish
:u:: Return ~ to its owner's hand.
:g:: ~ Must be blocked this turn if able.
1/2

Ghost Crab :1::wb:
Creature - Crab
:w:: ~ gets +0/+1 until end of turn.
:b:: ~ gains lifelink until end of turn.
2/1

Razor Shark :4::rw:
Creature - Fish
:r:: Target creature can't block ~ this turn.
:w:: ~ gains vigilance until end of turn.
3/5

Bottom Feeder :3::bg:
Creature - Fish
:b:, sacrifice a creature: ~ gets +2/+2 until end of turn.
:g:: ~ gains hexproof until end of turn.
3/3

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PostPosted: Thu Mar 09, 2017 7:31 am 
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Anarcho-Communism :w::r:
Enchantment
Creatures have base toughness 1.

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PostPosted: Mon Apr 10, 2017 11:49 pm 
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Fascism :b::g:
Enchantment
When you control no creatures, sacrifice Fascism.
At the beginning of your upkeep, choose target creature with the least power, or tied for the least power. Each other creature deals damage equal to its power to that creature.

Democracy :w::u:
Enchantment
At the beginning of each player's upkeep, that player draws a card if they control more creatures than any other player.

Monarchy :u::g:
Enchantment
At the beginning of each player's upkeep, choose target creature and tap each other creature its controller controls. That creature gains trample and gets +1/+1 until end of turn for each creature tapped this way.

Tyranny :b::r:
Enchantment
Whenever a creature enters the battlefield, Tyranny deals 1 damage to it, and that creature gets +2/+0 and gains haste until end of turn.

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