Planar Pirates is NGA's next multiplayer casual product to be released this summer. Journey with your friends as you travel across over 40 plane cards, and dodge phenomenon, as you battle for treasure and for glory! Planar Pirates takes place in a possible future where someone discovers a way to safely travel the blind eternities in massive ships, literally sailing the Aether.
What's inside the box:
Planar Pirates comes in a large treasure chest shaped box containing 45* brand new plane cards (maybe some old plane cards.), 10* new phenomenon cards, 25* treasure cards, and 5 decks each featuring a ship's captain, each with their own unique theme inspired by both their home plane and their travels. Also included are are extra basic lands with new art representing places never before seen, and 100* extra cards for deck customization!
What are treasure cards?
Treasure cards are a special type of card specifically for planar pirates. Treasure cards start shuffled, face down in a pile in the command zone. On the back of each card, instead of the standard magic card back, is pirate's chest design, as well as a condition for "opening" said chest. Whenever a player fulfills that condition, they immediately flips the card over and either performs whatever action is on the other side, or puts the card onto the battlefield under their control if it's a permanent treasure. If a treasure card is not permanent it goes to the bottom of the treasure pile once the action is completed. A permanent treasure card returns to the bottom of the treasure pile if it would leave the battlefield in any way. Whenever a player loses the game, the controller of whatever effect caused them to lose gains control of all active treasure they controlled.
So how does this work anyway?
Planar Pirates is a product entirely created by the community. About once a week there will be a contest, some may be slightly longer or shorter depending on attendance and criteria. Anyone can submit a card or cards, and at the end of the deadline there will be a voting and discussion thread, similar to COTW. The first contest will be to determine the captains and the flavor of their decks, which will in turn help determine from what planes cards in their decks will contain. Then we will just go through the planes, making cards for the decks and whatever until everything is filled, then go through and balance a few things.
Planes Visted in Planechase or featured in old stories or cards: Arkhos Azgol Belenon Equilor Ergamon Fabacin Iquatana Ir Kaldheim Karsus Kephalai Kinshala Kolbahan Kyneth Luvion Moag Muraganda Pyrulea Regatha Segovia Valla Vryn Wildfire Xerex
Legends speak of an impossibly large sea behemoth, roaming the blind eternities with an unsated hunger. His body blots out the stars, revealing only the hollow light of the dead spirits clinging to his scales. In reality, The Stargorger is a kindhearted whale-like creature, left alone in the blind eternities for millenia ago. It floats around in the void, looking for companions. A countless amount of Planar Pirates has succumbed to its clumsy attempts of achieving contact, and spirits drifting through the Blind Eternities has over time situated themselves on the back of their nominated god of destruction. Deck Themes: Group Hug, Voltron
1x The Stargorger
BW - The Ageless Voyager deck
The Ageless Voyager died long ago when one of his travels took him awry into the blind eternities, where his lifespan and supplies were outmatched by impossibly large distances. His thirst for exploration unqueched, he still sails the blind eternities, taking possession of other captains so he may still feel the thrill of sailing again. Deck Themes: Sacrifice effects, Forced blocking
1x The Ageless Voyager
G - Chaete Caudata deck
There is a plane wrapped in a single vine, whose tendrils probe the very rifts in reality. This kudzu has roots in many planes, far too many for its nantuko wardens to keep it under control. Their task is to prune and harvest the plant, to hinder its spread. In this service, they have even taken some of the power it holds for their defense. There is no ship, only the Eternal Vine. Chaete commands a sizable company of nantuko, each tainted somewhat by their diet of kudzu roots. Deck Themes: Rooted cards, cards that gain power through inactivity, Growth via +1/+1 or other counters, Removing counters for effects.
1x Chaete Caudata, Vinecloak Prime
UR - Jorge Stormbeard Deck
Jorge is a collector of treasures, and a master at figuring out how to best use them. Hailing from the plane Val Noya, where magic is usually rare or subtle, he has nonetheless gathered an impressive trove. Some claim he has even found an amulet granting him a lucky and long life - and he has lived longer than and survived situations that would have killed a normal person. He prides himself having a well-functioning crew, hand-picked for their ability to work together, often with rare skills. Perhaps one the greatest treasures he found is a ship that could sail the planes, named Jone Spellseer after a former crew member, with whom the former navigator Mira left. Deck themes: artifacts, Pirate tribal, looting
1 x Jorge Stormbeard
BR - Embercoal Deck
Obsidian Marauder Embercoal—Archduke of Shadows, Prince of Pain, Prodigy of Despair and World's Vendetta—grew up in endless torment. He was chained to his household after the sun turned blood red, his freedom abolished. He was made a scapegoat by his family, as his monster of a sister turned the world upside down, yet deflected all of her rightful punishment. Etias the Traitor, one he once considered a servant, broke his heart when he stole the only girl allowed to glance my stature. The entire world called him childish for his ideals, while they clinged to their broken and downtrodden systems. Seeking to prove them all wrong, Obsidian Marauder Embercoal—Archduke of Shadows, Prince of Pain, Prodigy of Despair and World's Vendetta—now travels in a place he can call home, a place as dark as his own soul. He seeks to conquer the blind eternities, and show the multiverse his evil might. Deck Themes: Dealing damage Forced attacks
Chaete Caudata, Vinecloak Prime Legendary Creature - Insect Druid At the end of turn, put a +1/+1 counter on each untapped creature you control. Whenever a creature you control attacks, remove all +1/+1 counters from it and it gets +2/+2 until end of turn for each counter removed this way. 3/3
Multicolor
The Ageless Voyager Legendary Creature — Spirit Pirate Whenever ~ becomes blocked, gain control of target creature blocking it. Exile ~ until that creature dies. "Hand me the wheel, matey!" 4/4
Obsidian Marauder Embercoal Legendary Creature — Elemental Pirate Wither ~ is the source of all damage. "A breath like dark smoke and a laughter of cracking bones, he is the root of all evil!" —Obsidian Marauder Embercoal—Archduke of Shadows, Prince of Pain, Prodigy of Despair and World's Vendetta 3/2
The Stargorger Legendary Creature — Whale Flying, trample Whenever ~ attacks, defending player chooses one — • You and that player gains 5 life. • You and that player puts three 1/1 colorless Spirit creature tokens onto the battlefield. • You and that player draws a card. 7/7
Jorge Stormbeard Legendary Creature - Human Pirate Prowess, first strike Noncreature spells you cast cost less to cast for each Pirate you control. If Jorge Stormbeard would die, return it to its owner's hand instead. 3/1
Could someone please help me compile a list of planes in official storyline as well as our own fanmade planes that would be worth visiting? Yes, again.
Official planes: Alara Dominaria Kamigawa Innistrad Lorwyn/Shadowmoor New Phyrexia Paliano Rabiah Ravnica Shandalar Theros Zendikar
Also Mercadia, Tarkir, and Ulgrotha as still existing planes, and Mirrodin, Phyrexia (the old one), Rath, and Serra's Realm as planes that no longer exist in the same fashion or at all (Planechase used them as well, after all).
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Firstly, Jorge doesn't state how much he reduces costs by. Seems you accidentally forgot something when copying it over.
Secondly, Ageless Voyager is a rather bad design. No insult meant to the creator, but it just seems poorly made (I don't even know who made it, but I'm assuming most of their other cards are good). It breaks the color pie incredibly hard, using a Red/Blue mechanic on a White/Black card. Probably trying to justify it with flavor as a ghostly possession, but the actualcard that does so is still blue. It works with the theme, but that doesn't really justify being so out of color. It seems a bit late to change it now, so I'm not saying to change it, I just wanted to state my opinion.
Thirdly, does anyone else find it cool that there are two decks with each color?
We should get some more information on the mechanics of Treasures. The lack of that has hampered a number of cards in the Dominaria threads. For example, some cards assumed that there's a Treasure deck for each captain, while I've assumed there's a single Treasure deck. Also, we should unify the terminology to be used.
Mechanics were spelled out. I have no idea if I want a deck for each captain or just a chunk of them. I mean, when you play a game with treasure you have one pile that everyone shares so we will probably just have one big pile. Yes we should probably figured out a unified template and terminology. I'm thinking something like "Whenever you ~ unlock this treasure" and "Cost: Unlock this treasure" etc. It should also have remainder text for flipping it over. I'll need to think about it for a bit.
Update: E3 Nintendo is today so I will likely be doing nothing. I am off tommorow. I have an idea for the story I'll use to move forward, and I also need to create and mse file and put credits for every card, as well as create simple skeletons for each deck so we don't just fill things randomly. I will tell everyone that the rest of this will work almost like a choose your own adventure game, and one of the captains will be the major driving force in the little story.
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