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PostPosted: Thu Feb 19, 2015 2:05 pm 
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Kiress

Overview

Kiress is a plane with many cities, though wild reaches also still exist - it is closer to Dominaria in development than to Ravnica. For a long time, it was ruled with an iron hand by a vampiric planeswalker, Grand Hierarch A'Klamarr. He systematically eradicated all desire to know and learn by various means, and as a result, blue and green mana faded away from the plane. It was thought that A'Klamarr would rule for all eternity, but then the Mending came, and the planeswalker showed weakness. His aide Syaren acted quickly, trapping the Grand Hierarch in a specially-made prison and taking the title for himself. Syaren's rule is hardly as stable as A'Klamarr's, though, and riots, revolts, and outright rebellions break out regularly.

The Hierarchy

A'Klamarr set up a strict hierarchy as the ruler of the plane. The Grand Hierarch rules over the plane as a whole, beholden to no one, and has the final say in any political issue that comes to his attention. He appoints the city hierarchs, who in turn appoint the district hierarchs.These hierarchs control various aspects of their assigned territories, and are mostly free to do as they want, provided it does not hurt the Grand Hierarch's power base. Some of these hierarchs appoint task hierarchs who are responsible for narrow purposes. Among them are roles like scornquellers, who work to keep down riots. Though Syaren lacks much of the power and resources of his predecessor, he still commands the loyalty of many of A'Klamarr's creations, enabling him to find and punish many of those who work against him.

Anyone who isn't a hierarch or family of a hierarch is either a bound - a slave working directly for a hierarch or one of that hierarch's bound - or a bound in potentia. They have little in terms of rights, and have to be ready to give everything to comply with their masters' demands. Even before Syaren's ascension to power, this lowest class resented their lot, but only since A'Klamarr's imprisonment have the various rebellious movements and settlements gained any real power.

Few cities on Kiress stand outside the hierarchy, having managed to withstand A'Klamarr's attacks, promises, and other attempts to take them into the hierarchy. Syaren seeks to strengthen his rule by claiming these cities where the former Grand Hierarch could not, but the army, spread thin even before his ascension, is busy with with the growing revolts.

The Legacy of A'Klamarr

A'Klamarr's rule has scarred the world in ways that aren't always obvious. Everyone can see the horrors he created to keep people from desiring to learn, the Spawn of A'Klamarr. However, subtler scars run through the world, and it takes a fine eye to notice them - for one, the weather system of Kiress is slowly failing. Rain slowly grows scarcer, and winds are slower than they once were. On the other hand, tremors are occuring with increasing frequency, crops are failing more often, and arable land is slowly turning to desert.

Inhabitants of Kiress

The majority of Kiress's inhabitants are humans, and with one exception, only humans become hierarchs. That exception are the sapient undead - liches, vampires, and similar undead creatures not only can, but often are, city-level hierarchs. The undead are common on Kiress, and skill at necromancy is one traditional pathway to power, one of the few ways to move from bound to hierarch.

Goblins and ogres are the only other known sapient races on Kiress, and they are kept even more ignorant than the human population. They are not stupid in any way, unlike on other planes, but uneducated and used for gruntwork. A few ogres have managed to rise to somewhat more higher educational standards, and many goblins act as spies for the various rebellious movements going on.

Among other creatures, rats are exceedingly common, and a few people believe that they are developing an intelligence that may one day rival that of the other races. Yet, there is little interest in monitoring the development, and the rats are typically left alone. Riders usually use horses and hippogriff as mounts, though a large species of bat called the sorrow-wing is occasionally used as well. In Skarvess, a special breed of hippogriff called the pyrogriff, capable of engulfing their talons in fire, has been developed for use in battle.

Angels are a common sight on Kiress through one of A'Klamarr's displays of power - many are chained up in the cities on special plazas called Chain Plazas, gathered by the Spawns of A'Klamarr and other horrors. The first of the angels to have been captured was the archangel Yaira. Her captivity has left her maddened, shouting dire pronouncements of impeding doom. On rare occassions, angels have been known to break loose and strike against the worst corruptions they see, but they are inevitably recaptured by the Spawns. Rumor holds that demons also exist on Kiress, but none have been seen for a long time.

Locations on Kiress

Yidress is the political capital of Kiress and the seat of the Grand Hierarch. Dominated by large towers, the most important building is nonetheless an ancient palace - the War Halls of Yidress. Syaren's center of power, it holds a vast magical map of the main continent on Kiress that helps him plan troop deployments

Skarvess is the center of military production and training on Kiress. Located near several rich ore veins useful for crafting weaponry, it has always been an important bastion for the Grand Hierarch, and it has often been a better place to live than most other cities. It is the seat of several elite troops, chiefly among them the Skarvess Dragoons, pyrogriff-mounted warriors alchemically steeled against their mounts' flames.

Alkrashess is the largest city not under the Grand Hierarch's control. Sometimes named the Rebel City, it lies behind a defensible mountain pass and has access to ores and lakes that help arm and feed it in cases of a siege. The caverns below the city also hold a large population of sorrow-wings that the inhabitants use as mounts.

Important Characters

Grand Hierarch Syaren is a powerful lich who has for a long time acted as A'Klamarr's right-hand man. Ambitiously, he has been researching potential weaknesses of the planeswalker, aided by the fact that A'Klamarr fought other planeswalkers during his rule. Still, when Syaren finished his experimental prison, he did not dare to use it for a long time, until a strange event during which the planeswalker visibly weakened - the Mending had occurred.

Bloody Skurro is, as far as the people of Yidress are concerned, the lowest of the low - a nonhierarch, a goblin, a criminal, and a supporter of the rebellions that are breaking out all across the plane. And not because she desires freedom from the hierarchy, but because she seeks the thrill of a society in turmoil.

He in the Shadows is an enigma. Few have seen this master of crime personally, and even fewer survive the experience. Speculation about his nature abound - a huge sapient rat, a demon previously hiding from A'Klamarr, and A'Klamarr himself in his prison are some of the most popular ideas. Some even say that He in the Shadows is Grand Hierarch Syaren, deliberately creating the illusion of a threat against all to unite the rebellious and the hierarchs, giving him the chance to tighten his rule.

----


Arms Trade
Instant (C)
Put a +1/+1 counter on target creature.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
“They’re genuine Skarvess blades, see? A true bargain.”
{Kiress}

Balm Carrier
Creature - Human Cleric Minion (C)
Lifelink
Bound (When another creature enters the battlefield, you may exile this permanent bound to that creature until it leaves the battlefield.)
Binding creature gets +1/+1 and has lifelink.
1/1
{Kiress}

Sorrow-Wing Soldier
Creature - Human Soldier (C)
: Sorrow-Wing Soldier gets +2/+0 and gains flying and first strike until end of turn.
“They are not the most glorious of mounts, but they have their uses.”
1/1
{Kiress}

Vigilant Horseman
Creature - Human Soldier Minion (C)
Vigilance
Bound (When another creature enters the battlefield, you may exile this permanent bound to that creature until it leaves the battlefield.)
Binding creature gets +2/+2 and has vigilance.
2/2
{Kiress}

Direclaw Ghoul
Creature - Zombie (C)
“A’Klamarr is credited with the creation of the direclaws, supposedly as prototypes of his spawn. I find it doubtful that he actually created something this primitive.”
—Folkir Tamora

6/1
{Kiress}

Eyes Everywhere
Sorcery (C)
Put two 1/1 black Rat creature tokens onto the battlefield.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
“There is little that the rats don’t see.”
—He in the Shadows

{Kiress}

Threatening Dead
Creature - Zombie Minion (C)
Intimidate
Bound (When another creature enters the battlefield, you may exile this permanent bound to that creature until it leaves the battlefield.)
Binding creature gets +2/+2 and has intimidate.
2/2
{Kiress}

Venom Carrier
Creature - Human Cleric Minion (C)
Deathtouch
Bound (When another creature enters the battlefield, you may exile this permanent bound to that creature until it leaves the battlefield.)
Binding creature gets +1/+1 and has deathtouch.
1/1
{Kiress}

Weakened Support
Instant
Target creature gets -2/-1 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Not every thing is a stepping stone.
{Kiress}

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Last edited by Knight Otu on Fri Feb 27, 2015 1:45 pm, edited 2 times in total.

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PostPosted: Thu Feb 19, 2015 9:52 pm 
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These cards are all really cool. I like the flavor of the world as well.

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PostPosted: Fri Feb 20, 2015 12:15 pm 
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Thanks. Do these cards make the relation between the bound stats and the bonus they give clear enough?

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Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Fri Feb 20, 2015 8:50 pm 
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Not really. I understand it, but other players might not. I'm thinking you might want to bump the bonuses up to the full P/T of the bound creatures so that they're easier to remember, even if that means raising their power level a bit or adjusting the environment to compensate.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Fri Feb 20, 2015 9:12 pm 
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Venom Carrier has no P/T

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PostPosted: Sat Feb 21, 2015 5:46 am 
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I'd have binding creatures work like bestow and give their P/T in addition to the ability. First it would make them work more alike and would make binding a more attractive idea (losing board position only to give your creature deathtouch?).


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PostPosted: Sat Feb 21, 2015 11:23 am 
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Venom Carrier has no P/T

Oops. It's a 1/1, of course.

Riorvard wrote:
I'd have binding creatures work like bestow and give their P/T in addition to the ability. First it would make them work more alike and would make binding a more attractive idea (losing board position only to give your creature deathtouch?).

CKY said the same thing before, so I guess I'll have to change the cards accordingly. Probably adds 1 to each mana cost for most of these guys here.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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