Like its predecessor NGA Masters, NGA Masters 2 is a card compilation project. I'm going to find as many cool cards as I can across the breadth of YMtC history and jam them into a single set skeleton. Then the set will become legal in NGA Constructed, No Goblins Allowed's own YMtC Constructed format.
The big change from the original NGA Masters is that NGA Masters 2 will also draw from our history in the Wizards Community forums. After razorborne's questions about Idol and Champs, I realized that NGA Masters didn't really celebrate our past achievements as much as it should have. NGA Masters 2 is going to be the set that fixes that. I'll dive into the perilous wasteland of the Wizards Community archives to find cards that were designed by current NGA members, or entered in contests run by a current NGA member, and deserve to be commemorated or work well in Limited play. Of course, there will be plenty of entries from this forum itself as well.
Hold on... did I say Limited play? Yes, I'm going to try to balance NGA Masters 2 for Limited play. This means more work for me - I have to define archetypes, balance commons, and so on - but if it works, it'll allow us to play the craziest format in existence. We'll be able to draft an All-Stars set of some of the best cards in YMtC history. For the older members here, you will literally be able to draft a theme deck of yourself. And it will be awesome.
This probably won't go as fast as the original NGA Masters. As of this writing I'm simultaneously doing my own original set, Renaissance, and I intend to work on that as well. Not to mention this set requires me to actually fill common and uncommon slots in a way that won't break Limited. But I love digging through archives and finding old cards too much not to do this. So here you go!
Project Cutoff Announcement
After close to one year after starting the NGA Masters 2 project, I've gotten it this far to delivering a strong Limited experience - but not quite far enough. It's become apparent that my original, lofty goal is making it difficult to complete this project in a reasonable amount of time. And as time ticks on, the set's continuing incompleteness means other areas have to suffer. TPmanW can't play with Kula Prag in Commander. CotW winners aren't getting into NGA Constructed. I can't devote time to completing other major YMtC projects. And as my schedule gets more packed, I can't promise that I will ever have the time to finish NGA Masters 2.
So this ends here. I'm drawing the line. From here on out, NGA Masters 2 is considered finished. And for many intents and purposes, it is! I've spent literally a year trawling the old forums for worthy cards and things that should be remembered. It's a showcase of some of the best work we've put out as a community. You can even build decks with the synergies I found in that unsorted sea of chaotic creativity, which is pretty amazing. There are cards here that their designers never imagined would be shuffled up side by side, but which I've managed to click together into a seamless whole that's more than the sum of their parts.
"Finished" comes with some qualifiers, though. The concerns I mentioned in my earlier post are still valid. The set is missing some white commons and a wedge-colored rare, and I think - aesthetically - it suffers for that. Since I never managed to fill those holes, the set's Limited gameplay is all off and completely unplayable. There's no hiding the fact that it's an incomplete offering. I never met my goal of Draft playability. But since we as a community apparently hate white commons and wedge cards, I'll just have to live with that.
All in all, this has been a rocky journey with a hard landing. My ship's finally back from the voyage through the old Wizards Community, and I'm washing my hands of that crazy, crazy wasteland. All that's left for us now is to preserve the treasures I've brought back - and hopefully, they'll bring some happiness to you all, whether you just skim the archives and smile at a card you remember, or play with the cards in NGA Constructed and discover new synergies you never knew would exist.
My work ends here. I've done my best to champion our legacy. Now we look forward -- forward to new projects and a new era of YMtC.
See you all next week with a return to Renaissance spoilers!
Synchronize (Whenever a player casts an instant, sorcery, or Aura spell targeting one other creature you control, you may copy that spell. The copy targets this creature, and if it's an Aura, enters the battlefield as a token.)
When Rallying Cleric enters the battlefield, if you control three or more untapped lands, put two 1/1 white Soldier creature tokens onto the battlefield.
"The lowland chieftains would have us drain the land of its mana! Only our blades can cut the shackles they place upon us; only our march can topple their pillars of sacrilege!"
Flying, vigilance Enchantment purity (This permanent and all permanents attached to it can't be the target of nonenchantment spells or abilities from nonenchantment sources.)
"Only the few who show both purity and grace are permitted among Serra's most beloved."
Flying Prosperity – When Goldhorn Qilin enters the battlefield, you gain 1 life for each nonland permanent you control.
The lesser qilin are sent by the Celestial Court to keep watch over the mortal world. The glimpse of a white qilin's horn is said to bring eight days' fortune and wealth.
Double strike Whenever War Caller deals combat damage to an opponent, pave 2. (You may cast a nonland card from your hand with converted mana cost 2 or less without paying its mana cost.)
Flying At the beginning of your upkeep, prevent all damage that would be dealt to you this turn. At the beginning of the next end step, you gain life equal to the damage prevented this way.
Kicker (You may pay an additional as you cast this spell.) Prevent the next 3 damage that would be dealt to target creature this turn. If Vitamin Water was kicked, put a +1/+1 counter on that creature.
Choose target creature card in a graveyard with converted mana cost X or less. Until end of turn, that creature can attack and block as though it were on the battlefield. (It's still a creature card in a graveyard. Attacking doesn't cause it to tap.)
(A deck can have any number of copies of a basic card.)
"He was called to battle by the dripping blood of the rising sun, and before that tumultuous light was chased from the world, the red of his heart drenched the fields the same. His name shall never be remembered; his efforts shall never be forgotten." -The Quests of Ancient Man, vol. 3
Whenever an enchantment enters the battlefield, you may tap target permanent. Enchantmentcycling (, Discard this card: Search your library for an enchantment card, reveal that card, and put it into your hand. Then shuffle your library.)
Vigilance Whenever a creature enters the battlefield, detain that creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Flying, vigilance Pressure - When Lightvessel enters the battlefield, you may tap up to X target creatures, where X is the amount of in your mana pool.
Put two 1/1 white Soldier creature tokens onto the battlefield. Spellshift (You may exile this spell transformed. If you do, you may cast it for as long as it remains exiled.) ////// Train the Troops Sorcery (U)
Target creature you control fights each attacking creature.
"Yes, he died, but he died surrounded by the corpses of the enemy. For that, we shall always remember him."
Rare (12)
Blighthealer Creature - Human Cleric Rebel (R) 1/1
, : You gain 2 life. , : Search your library for a Rebel card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
Omen (Play with the top card of your library revealed.) At the beginning of your end step, if the top card of your library is black, destroy all creatures.
"A great darkness looms over Athica! Repent, and the Creator may show forgiveness to you in the Afterplane!"
Haunt (When this creature dies, exile it haunting target creature.) : Exile target creature for as long as Mother of the Lost is haunting a creature.
Her children were taken from her for the Duchy's experiments. Now her victims relive those abductions each morning, always waking to a fresh loss, a new grief.
Choose target creature. Each player reveals any number of cards from his or her hand. If the number of white cards revealed this way is greater than the number of nonwhite cards revealed this way, exile that creature.
"Innocent or guilty? Let us leave the verdict to the prevailing wind." –Doradiel, executioner judge
First strike Whenever a legendary creature you control dies, you may transform Heir to the Throne. /// Lord of the Gilded Throne Legendary Creature - Human Knight (M) 0/4
Defender At the beginning of your end step, you may put a 2/2 white Knight creature token with first strike onto the battlefield. : Other creatures you control get +1/+1 until end of turn.
When Soul of Ossia enters the battlefield, destroy all creatures of the creature type of your choice. , Exile Soul of Ossia from your graveyard: Destroy all creatures of the creature type of your choice.
Other enchantments you control have "At the beginning of your upkeep, you gain 1 life." At the beginning of your end step, if you have 30 or more life and Opal Seraph is an enchantment, Opal Seraph becomes a 5/5 white Angel creature with flying, vigilance, and lifelink.
Draw a card, then reveal a creature card from your hand. If you do, exile Mafia Game and the revealed card in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
When Wingform Merchant enters the battlefield, until end of turn, target creature you control gains flying and becomes a Bird with base power and toughness 2/2.
"How lost we must be to believe we can sell the sky." -Corrawon, High Arbiter
Flash Flying Whiteshift (If you spent to cast this, it becomes white in addition to it's other colors and enters the battlefield with a +1/+1 counter on it.)
Invert (Whenever this creature attacks or blocks, you may switch its power and toughness until end of turn.) Shapeless Introvert can't be blocked by creatures with invert.
"We all die alone; none should be so unfortunate as to wander the next life the same." -Bartimus Oruun, philosopher
Flash Ætherform (You may cast this card by returning a creature you control to your hand and paying the difference in mana costs between this and the returned creature. Mana cost includes color.) Defender
Put the top five cards of your library into your graveyard. If a card named Accidental Genius is put into your graveyard this way, take an extra turn after this one.
Target spell's controller manifests it. (That player puts it onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Enchant creature Enchanted creature can't be blocked. Animate (When this is put into a graveyard from the battlefield, if it isn't a creature, you may return it to the battlefield as a 1/1 Illusion creature in addition to its other types. Change its text by replacing "enchanted creature" with "this creature.")
( can be paid with or . can be paid with or 2 life.) Counter target spell with converted mana cost equal to the amount of mana you spent to cast Proteiform Brain.
"What is a machine but a thousand uses in one body? That is the perfection Phyrexia will achieve." -Jin-Gitaxias
Flying Scale Sprite deals damage to creatures in the form of size counters. (Creatures with size counters on them have base power and toughness X/X, where X is the number of size counters on them.)
"What size do you want to be?" it asked. "Oh, I'm not particular as to size," Alice hastily replied; "only one doesn't like changing so often, you know." -Lewis Carroll, Alice's Adventures in Wonderland
Duplicate (You may choose to duplicate this spell as you cast it. If you do, when this creature enters the battlefield, put a token onto the battlefield that's a copy of it.) Other creatures named Trainee Aviator have flying.
"We came together to this place of progress. We shared a mother. We'll share our dream."
Ætherform (You may cast this card by returning a creature you control to your hand and paying the difference in mana costs between this and the returned creature. Mana cost includes color.) Flying
End the phase. (The phases are the beginning phase (untap, upkeep & draw), the main phases, the combat phase, and the end phase. The cleanup step can't be skipped.)
And as he carried him the crocodile said to the youth, "Behold, I am thy doom, following after thee-"
Flying If you would draw a card, you may put a token onto the battlefield that's a copy of Craniarum instead. If you would discard a card, you may sacrifice Craniarum instead.
Othik never had a problem acquiring materials for his research. Truly, those ghoulcallers didn't know the potential of what they were wasting.
At the beginning of your upkeep, put the top twenty cards of your library into your graveyard. Whenever Insanity Spawn deals combat damage to a player, shuffle your graveyard into your library.
You may have Face Stealer enter the battlefield as a copy of any creature on the battlefield. If you do, as Face Stealer enters the battlefield, turn that creature face down. (It's a 2/2 creature.)
Flying Gifted (As long as this creature isn't enchanted, you may cast an Aura card from your graveyard targeting it.) Noncreature cards in your hand have cycling . (, Discard a noncreature card: Draw a card.)
Enchant creature You may activate activated abilities of enchanted creature. (The player whose turn it is gets the first opportunity to activate abilities.)
"What's wrong Tim? Why are you pointing at me with th-" -Last words of Zeon, Director of the Institute of Arcane Study
Enchant yerself a creature wit 'dis one When Abduction comes onta 'da field, untap 'ta creature what it bay enchantin. You'r the in charge 'o dat creature now laddie! Once 'a creature wat 'ya made yours 'wit this falls of 'o da earth put it right back onta dere in fronta da' guy ha had it 'for ya nabb'd it. ('Cept it don't have this on top 'o it namore.)
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, that creature's controller puts a 3/3 green Ape creature token onto the battlefield.
At the beginning of your upkeep, look at the top three cards of your library and put them back in any order. Whenever Muad'Dib of the Terrible Purpose attacks, put the top two cards of your library into your graveyard.
When Soul of Sagathia enters the battlefield, if you have fewer than seven cards in hand, draw cards equal to the difference. , Exile Soul of Sagathia from your graveyard: If you have fewer than seven cards in hand, draw cards equal to the difference.
If was spent to cast Card Design, counter up to one target spell unless its controller pays . If was spent to cast Card Design, up to one target creature gets -2/-2 until end of turn. If was spent to cast Card Design, destroy up to one target artifact. if was spent to cast Card Design, up to one target player may put a 2/2 green Bear creature token onto the battlefield.
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Burgeoning Bile-Sac dies, each player loses life equal to its power.
When Shrieking-Grave Zubera dies, if 4 or more damage was dealt to it this turn, you may return a creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Enchant creature Crystalform (You may cast this spell for its crystalform cost. If you do, this Aura enters the battlefield enchanting a 1/1 colorless Crystal creature token.) Enchanted creature has ": Regenerate this creature."
Enchant creature Enchanted creature gets +1/+1 and has intimidate. Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell as though it had flash for its boo! cost.) Enchant creature Enchanted creature gets -3/-1.
You may put up to fifteen cards from the top of your library into your graveyard. Then you may return a creature card from your graveyard to your hand.
Exile target creature. Then if four or more creatures were exiled by spells named Stock the Vats this game, put a 10/10 black Zombie creature token onto the battlefield.
Delve - , : Return target creature card from your graveyard to your hand. (Each card you exile from your graveyard while activating this ability pays for .)
"A broken neck? You humans have such pitful excuses." -Draaz, Lich of Arduil
When Catacombs Walker enters the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Evolve (Whenever a creature with greater power or toughness than this creature enters the battlefield under your control, put a +1/+1 counter on this creature.) Whenever a counter is placed on Grinning Stingtail, you may have target creature get -1/-1 until end of turn.
Search your library for a card and put it into your hand. Then shuffle your library. Wiggle (If this card would be put into your graveyard from your hand or library, you may cast it for its wiggle cost.)
Return target creature card from your graveyard to your hand. Recall (You may cast this card from your graveyard by discarding a card with the same converted mana cost as this card in addition to paying its other costs.) /// Drop Sorcery (U)
As an additional cost to cast Drop, sacrifice a creature. Destroy target creature. Recall (You may cast this card from your graveyard by discarding a card with the same converted mana cost as this card in addition to paying its other costs.)
Sacrificial tribute (At the beginning of your upkeep, sacrifice this creature unless you sacrifice another creature in tribute.) If a creature would be sacrificed to Ardoh Radical in tribute, that creature gains undying until end of turn. (When it dies this turn, if it didn't have a +1/+1 counter on it, return it to the battlefield with a +1/+1 counter on it.)
"Fear not for your brother! His life is not in vain."
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Skeletal Knight dies, if it was renowned, return it to the battlefield.
Some seek glory to immortalize themselves in a metaphorical sense. For the servants of Erebos, the struggle is quite literal.
Intimidate When Antonic Witch enters the battlefield, destroy target creature an opponent controls. That player puts a 2/2 green Frog creature token onto the battlefield.
Fear turns even the boldest men into hopping cowards.
You can't cast God of the Forgotten Name from your hand. As long as there are nine or more black mana symbols in the mana costs of cards in your graveyard, you may cast God of the Forgotten Name from your graveyard.
Whenever a non-Zombie, non-Skeleton creature you control dies, put a 2/2 black Zombie creature token onto the battlefield. Whenever a Zombie creature you control dies, put a 1/1 black Skeleton creature token onto the battlefield.
"New or used, these deals can't be beat! Credit on all trade-ins!"
Put three 0/1 black Advisor creature tokens onto the battlefield. Each of them has "As long as you control no other Advisors, this creature gets +3/+3 and has flying."
The Demon Throne promises great power to those who can hold onto it.
Exile all the cards in target player's hand, then separate those cards into two face-down piles. That player puts one pile into his or her hand and the other into his or her graveyard.
Will you hold onto your tragic past, or live in a world you no longer recognize?
Each player secretly chooses a number, then those numbers are revealed. Each player who choose the highest number loses life and draws cards equal to the sum of the numbers revealed this way.
When Soul of Taramir enters the battlefield, each player sacrifices six permanents. , Exile Soul of Taramir from your graveyard: Each player sacrifices six permanents.
At the beginning of your upkeep, you draw a card and remove a loyalty counter from Ulrexes, the Deathbound. : You lose 1 life. As long as Ulrexes, the Deathbound has eight or more loyalty counters on him, you can't lose the game and your opponents can't win the game.
Empty your mana pool. Exile your hand, your graveyard, your library, and all permanents you own, then choose up to three exiled cards you own and put them into your hand. You get an emblem with "You don't lose the game for attempting to draw cards from an empty library." Exile Three Card Magic.
Haste As long as you control a white creature, Valiant Crusader has vigilance.
"These knights are brutes, mere barbarians atop a horse. The only time they pretend at decorum is if a noblewoman is in earshot." -Archpriestess Aderna
When Weapons Trader enters the battlefield, search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle your library. Equipment spells you cast cost less to cast. Equip abilities you activate cost less to activate.
Flash When Whirlwind Trickster enters the battlefield, choose new targets for each spell or ability on the stack at random. Until end of turn, targets are chosen at random. Relocate (You may cast this card from the battlefield for its relocate cost.)
Combat prowess (At end of combat, if this creature attacked or blocked this turn, put a +1/+1 counter on it.) Rampaging Ogre attacks each turn if able.
He measures his success in bones broken and faces smashed.
As an additional cost to cast Toss, sacrifice a permanent. Toss deals damage equal to the sacrificed permanent's converted mana cost to target creature or player.
You incarnate as a 5/5 Golem creature, become red, and gain trample until end of turn. (Your incarnation can attack and block and has your colors and abilities. You are the source of damage it deals. Damage dealt to it is dealt to you instead. If it would leave the battlefield, this effect ends.)
"All is but an errant wind before the lord of the scalding sands." –Keli, viashino priest
Soul Eruption deals 5 damage to up to one target creature and 1 damage to each other creature. Murmur (You may cast this spell for its murmur cost if you chose no target for it.)
High noon (At the beginning of your upkeep, you may put a time counter on this permanent. Then if there are five or more time counters on it, remove all time counters from all permanents with high noon, and it's high noon this turn.) : Roaming Pyromancer deals 1 damage to target creature or player. If it's high noon, it deals 3 damage to that creature or player instead.
First strike When Spearhorn Brawler enters the battlefield, it deals damage equal to its power to target creature. If that creature isn't dealt lethal damage this way, it deals damage equal to its power to Spearhorn Brawler.
Vent the Boilers deals 2 damage to target creature or player. Pressure - If you have two or more mana in your mana pool, Vent the Boilers deals 4 damage to that creature or player instead.
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +3/+1 and has trample, haste, and "At the beginning of your end step, sacrifice this creature." Equip
World-Weary Artist enters the battlefield tapped and doesn't untap during your untap step. Inspired - Whenever World-Weary Artist becomes untapped, exile the top five cards on your library. You may play those cards this turn.
: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
"Heroes are born in the trenches of faraway battlefields, grow old in the warmth of crackling bonfires, and die only when the world around them has grown too dull to care."
Haste When Riftcracker Adept dies, exile it and the top card of your library face down. At the beginning of your next upkeep, turn one of those cards face up at random. Until end of turn, you may play that card.
When Rubbleridge Excavator enters the battlefield, put a treasure counter on target land you control. : Destroy a land you control at random. If that land had a treasure counter on it, draw three cards.
First strike Whenever Zephyranth deals combat damage to a creature or player, you may cast an instant or sorcery card from your hand targeting that creature or player without paying its mana cost.
Each player who controls a Mountain draws a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
You may reveal a Dragon card from your hand. If you do, Reign of Fire deals 5 damage to target creature or player. Otherwise, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle your library.
When the dragon Avor seized the White Throne of Athica, few dared to argue. There are few arguments that stand up against fifteen tons of teeth, scales, and flame.
Warzone (Players may have creatures enter the battlefield under their control battling on a warzone. They can't block or be blocked except by other creatures battling on the same warzone.) Creatures you control battling on Volcanic Plain have haste.
Each player may sacrifice any number of lands. Then put a blaze counter on each land without a blaze counter on it. For as long as each of those lands has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
Arrange all the creatures on the battlefield into a circle in any order, then choose one of those creatures at random. Destroy the chosen creature and the two creatures adjacent to it in the circle.
On Ugoya, the word "starstruck" means something completely different.
When Soul of Sithas enters the battlefield, gain control of all creatures with converted mana cost 5 or less until end of turn. Untap those creatures. They gains haste until end of turn. , Exile Soul of Sithas from your graveyard: Gain control of all creatures with converted mana cost 5 or less until end of turn. Untap those creatures. They gains haste until end of turn.
When Coalition War enters the battlefield, starting with you, each player joins Dominaria or Phyrexia, whichever has fewer players. Whenever a player loses the game, each player who joined a different faction from that player draws three cards. : Put a 2/1 Warrior creature token of the color of your choice onto the battlefield. Only Dominaria players may activate this ability. : Put a 1/2 black Horror artifact creature token with infect onto the battlefield. Only Phyrexia players may activate this ability.
Volcanic Revelation deals X damage to target creature or player. Exile the top X cards of your library. Until end of turn, you may play cards exiled this way.
"Knowledge, like molten earth, must be harnessed immediately, before it has the chance to fade." -Koth of the Hammer
Evolve (Whenever a creature with greater power or toughness than this creature enters the battlefield under your control, put a +1/+1 counter on this creature.)
When Nest Mentor enters the battlefield, put a 0/1 colorless Eldrazi Spawn Warrior creature token onto the battlefield. It has "Sacrifice this creature: Target creature gets +1/+1 unil end of turn."
She nurtures her clan's hopes for a brighter future.
Whenever a creature dealt damage by Vicious Dryad this turn dies, you may search your library for a Forest card and put that card onto the battlefield tapped. If you do, shuffle your library.
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Whenever Tenderheart Ouphe grafts, you gain 3 life.
Evolve (Whenever a creature with greater power or toughness than this creature enters the battlefield under your control, put a +1/+1 counter on this creature.) Each creature you control with a counter on it has trample.
Ætherform (You may cast this card by returning a creature you control to your hand and paying the difference in mana costs between this and the returned creature. Mana cost includes color.)
The beasts of Firth are as fickle as the dry tropics they call home.
Open Fire deals 1 damage to target creature with flying. Open Fire deals 1 damage to target creature with flying. Open Fire deals 1 damage to target creature with flying.
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove a +1/+1 counter from a creature you control: Target creature gets +2/+2 until end of turn.
Whenever Possessed Scarecrow or costumed creature attacks, put a 1/1 black Spirit creature token onto the battlefield tapped and attacking. Ghostly guise (: Exile this card from your graveyard costuming target creature. That creature gains this card's creature types. Guise only as a sorcery.)
When Snake Charmer enters the battlefield, put a 1/1 green Snake creature token with deathtouch onto the battlefield. Snake creatures can't attack or block.
Winnow (If this card would be put into your graveyard from anywhere, you may pay its winnow cost. If you do, put it on top of your library instead.) When Wizened Conifer dies, you may draw a card.
"My seedlings shall be taken by the winds, to be planted in wondrous lands, or to be carried away unto forever."
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, put a +1/+1 counter on this creature," and "Sacrifice this creature: You gain life equal to this creature's toughness."
" 'Eat to live, don't live to eat,' they say. Well, why not both, dearie?"
Enchanted creature gets +1/+1, is a Spirit in addition to its other types, and can't block or be blocked by non-Spirit creatures. Soulshift 4 (When this permanent is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Scrolls tell of an ancient plum tree whose fruit grants access to the other side of the veil. Other scrolls tell of the same tree whose fruit, when eaten, traps the eater forever in a world of spirit.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Wolf.) Put four 2/2 green Wolf creature tokens onto the battlefield.
Fear is the dinner-bell that calls Kessig's denizens out to feast.
When Stillrose enters the battlefield, your opponents can't cast spells this turn.
" 'In most gardens,' the Tiger-lily said, 'they make the beds too soft -- so that the flowers are always asleep.' " -Lewis Carroll, Through the Looking-Glass
Whenever Invasive Hunter deals combat damage to a player, you may search that player's library for up to one creature card and put that card into his or her graveyard. If you do, that player shuffles his or her library.
If you would search your library for a card, you may search your library for Birchbeetle Familiar instead. (Even if it doesn't meet the criteria of the search.)
You may have Pinnacle of Evolution enter the battlefield as a copy of any creature on the battlefield, except it enters the battlefield with an additional +1/+1 counter on it.
Earthform (You may play this card face down with an earthform counter on it. It's a land with ": Add to your mana pool.") Terramaw's power and toughness are each equal to the number of lands you control.
Search target opponent's library for a creature card and put it onto the battlefield under that player's control. Then that player shuffles his or her library.
Creatures you control that aren't attacking or blocking have base power and toughness 6/6.
"I swear!" Hothgar bellowed, " 'twas bigger than three of ye lain end to end!" Damaran shook his head and laughed. "At least wait 'til we're done eating it 'fore ye start makin' things up."
Search your library for a creature card that's the creature type most common among permanents on the battlefield or tied for most common, put that card onto the battlefield, then shuffle your library.
When Soul of Arbagoth enters the battlefield, creatures you control get +3/+3 and gain trample until end of turn. , Exile Soul of Arbagoth from your graveyard: Creatures you control get +3/+3 and gain trample until end of turn.
You may cast Tithis, Kraul Myrmarch from your graveyard if you sacrifice three Insects in addition to paying its other costs. : Tithis gets +2/+2 until end of turn. If this is the third time this ability has resolved this turn, put three 2/2 green Insect Warrior creature tokens onto the battlefield.
Rot farmers gone, the tunnels buzz with new orders.
Search your library for up to X land cards, legendary cards, and/or planeswalker cards. Reveal those cards, put them into your hand, then shuffle your library.
Burnwillow Skirmisher enters the battlefield with a +1/+1 counter on it for each spent to cast it. When Burnwillow Skirmisher enters the battlefield, it deals 1 damage to target creature or player for each spent to cast it.
Representing the unnatural union of flame and flora, the burnwillow is shunned yet respected amongst the ambulant arbors.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
You and target opponent each put the top three cards of your respective libraries into your respective graveyards. Draw a card. Wiggle (If this card would be put into your graveyard from your hand or library, you may cast it for its wiggle cost.)
Having a +1/+1 counter put on oneself is against the law. Whenever a creature breaks the law, detain it. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Islandwalk If a creature an opponent controls would die, you may put a drowning counter on that creature instead. That creature is an Island land for as long as a drowning counter remains on it. (It's no longer a creature.)
Convoke (Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Gatherer of Companions enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature that convoked it.
Scry 3, then reveal the top card of your library. Destroy all nonland permanents with the same converted mana cost as that card. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
"If you foresaw one's death, would you warn them of it? Or would you withhold and not cause them worry?" -Dynn, Arch Ancient
You may tap an untapped equipped creature you control rather than pay Weapon Slash's mana cost. Weapon Slash deals 3 damage to target creature or player.
As a creature you control leaves the battlefield, choose another target creature. You may move all counters from the first creature onto the second creature and attach all Auras and Equipment attached to the first creature to the second creature.
"Upon death, the human had transferred all his possessions and abilities to another fellow human." -Human research notes
, Sacrifice Envoy of the Swarm or exile it from your graveyard: Put two 1/1 green Insect creature tokens onto the battlefield. , Sacrifice Envoy of the Swarm or exile it from your graveyard: Put a +1/+1 counter on each other creature you control.
It cannot be said that the citizens of Ravnica looked down upon the kraul, because they rarely looked at them at all - a fact that the kraul themselves seemed in no hurry to change.
Play with the top four cards of your library revealed. At the beginning of your upkeep, if the total converted mana cost of the top four cards of your library is exactly 21, you win the game.
Flying, haste , Discard a card: Gain control of Brooding Specter. Any player may activate this ability, but only any time he or she could cast a sorcery.
No allegiance, no honor, no control. Only pain and madness.
Hexproof Play with the top card of your library revealed. You may cast the top card of your library as long as it targets Kula Prag.
"Achievement without contribution is meaningless."
Navy Admiral Creature - Human Advisor Warrior (R) 3/4
Protection from Pirates and from Ships If a Pirate would steal the loot, sacrifice a Warrior. If you do, put that Pirate into the brig with three sentence counters on it instead. (A Pirate steals loot when it deals combat damage to you. A creature serving time in the brig can't attack or block and their activated abilities can't be activated. At the beginning of its controller's upkeep, remove a sentence counter from it. )
As Vethe Lake Spawn enters the battlefield, your life total becomes 1. Your life total can't change.
"Madness lurks at depths untold / A creeping death, an endless cold / It lies beneath the waves in wait / The twisted beast of twisted fate." -Barrowdale children's rhyme
Haste When Vortex Crawler enters the battlefield, exile all other creatures. Return them to the battlefield tapped at the beginning of the next upkeep.
Flying, first strike, haste When Galarion and Marlesh dies, exile it and put a legendary 2/2 white Human Knight creature token named Galarion the Dragontamer onto the battlefield. The token has ", Sacrifice Galarion the Dragontamer: Return Galarion and Marlesh from exile to the battlefield under your control."
Target instant or sorcery spell loses all abilities and gains rebound. (If it was cast from its owner's hand, exile it. At the beginning of that player's next upkeep, he or she may cast it from exile without paying its mana cost.)
Whenever a nontoken creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and it deals damage equal to its power to that player.
"Life is pleasant. Death is peaceful. It's the transition that's troublesome." -Isaac Asimov
Creatures you control get +1/+1 and gain prowess until end of turn. (Whenever you cast a noncreature spell this turn, those creatures get +1/+1 until end of turn.) Draw a card.
Play with the top card of your library revealed. If the top card of your library is a permanent card, you may sacrifice it as though it were on the battlefield.
Crimes that hadn't been committed. Victims that never knew they were.
Put a 2/2 green Lizard creature token onto the battlefield.
Put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
The Song of Life should really be scored for tooth and talon.
Gain control of target creature if its power is X or less. Otherwise, destroy it.
The Sultai naga have the power to control the minds of others. To attain a similar effect, human mages of the brood use lotus perfume, which may bring hypnotic dreams, paralysis, or death.
Up to one target creature gets +2/+2 and gains trample until end of turn. Destroy target creature with flying. Until your next turn, Ygraine becomes a legendary 1/1 Giant Archer creature with indestructible and reach.
You gain 2 life. You may play an additional land this turn. Until your next turn, prevent all damage that would be dealt to you or permanents you control. Put four loyalty counters on each other planeswalker you control.
Each opponent chooses a card from his or her hand. Exile those cards until Asher, Dementia Caster leaves the battlefield. Discard a card. Asher deals damage equal to that card's converted mana cost to target creature or player. You get an emblem with "At the beginning of your draw step, draw two additional cards," and "At the beginning of your end step, discard your hand."
Search your library for an enchantment card with converted mana cost 1, reveal it, and put it into your hand. Then shuffle your library. Destroy target artifact or enchantment. Beryl, the Heart-Scarred deals 4 damage to each creature and each player.
At the beginning of your upkeep, you lose 1 life for each loyalty counter on Fisco Vane, the Shark. Each opponent loses 3 life and you gain 3 life. Exile another target nonland permanent.
Draw a card and reveal it. If it isn't an Island card, discard a card. Put target permanent on top of its owner's library. You get an emblem with "Islands you control are 4/4 blue Elemental creatures that can't be blocked. They're still lands."
Until your next turn, up to one target creature can't attack Lia Xin, the Silent. Draw three cards. Discard three cards at the beginning of the next end step. Choose target opponent. That player can't cast spells for as long as Lia Xin remains on the battlefield.
Exile up to one target card from a graveyard. If you do, you gain 3 life. Target player sacrifices a permanent. Draw a card. Put X 1/1 black and green Ooze creature tokens onto the battlefield. They have changeling and "Whenever this creature deals combat damage, put a +1/+1 counter on it at end of combat."
If you control no Djinn, put a 3/4 blue Djinn creature token with flying onto the battlefield. Target opponent discards two cards at random. Discard your hand, then put up to seven cards you own from outside the game into your hand.
Put a 1/1 blue Bird creature token with flying onto the battlefield. Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. You get an emblem with "At the beginning of your upkeep, exile the top three cards of your library. You may play any number of those cards without paying their mana costs."
The unfortunate reality about something that could be anything is that it's frequently nothing.
Zen Shrine Tribal Enchantment Artifact - Spirit Shrine (C)
, : Scry X, where X is the number of Shrines you control. (Look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
(: Add to your mana pool.) Irrigated Field is an Island after your third turn of the game. (It adds to your mana pool instead.)
For eight thousand years, the Iteru had always flooded its banks just in time for the famers to plant flax. Was the river spirit offering a gesture of constancy in a world torn apart by war? Or was she the one seeking reassurance?
Whenever you play a Mountain or a Forest, put two charge counters on Greenspout Volcano. : Add to your mana pool. , Remove a charge counter from Greenspout Volcano: Add or to your mana pool.
Meadow Orchard enters the battlefield tapped. When Meadow Orchard enters the battlefield, if you have no cards in hand, draw a card. : Add or to your mana pool.
A single, nameless dryad lives here now. She deplores the expansion of the town, but without it the grove would not have been abandoned.
(: Add to your mana pool.) As Archipelago Drift enters the battlefield, you may reveal a red card from your hand. If you don't, Archipelago Drift enters the battlefield tapped. : Add to your mana pool.
(: Add or to your mana pool.) As Aromatic Woodland enters the battlefield, you may have target opponent gain 3 life. If you don't, Aromatic Woodland enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool. Activate this ability only if you don't control a Mountain. : Add to your mana pool. Activate this ability only if you don't control a Plains.
Well, high or not? It depends on what you compare it to...
Imprint - Millennium Nexus enters the battlefield tapped unless you exile a green or blue creature card from your hand. : Add or to your mana pool. Pay the exiled card's mana cost: Until end of turn, Millennium Nexus becomes a copy of the exiled card, except it's still a land.
Evolution ends with a bang. Compleation ends with a whimper.
Flying You may tap two untapped legendary creatures you control rather than pay Origami Dragon's mana cost.
Lord Ori's steward found him in his study, busy with more of his folded cranes. "More of Lord Hanto's raiders approach, my lord. What would you have me do?" After a short pause, the master replied, "Fetch a very, very large sheet of paper."
Equipped creature gets +1/+1 for each work counter on Ancestral Totem and has ", : Put a work counter on Ancestral Totem." Equip
"Each totem starts as a simple block of pine. Faces are added carefully, carved and chiseled into the wood, one at a time. Some of the oldest totems are truly awesome sights." -Arreshin Journeys
When Ram-Drawn Chariot enters the battlefield, put two 0/1 white Goat creature tokens onto the battlefield. Equipped creature gets +1/+0 for each Goat you control and has trample. Equip
Chapel of Laan enters the battlefield tapped. : Add to your mana pool. For as long as that mana remains in your mana pool, you have shroud. (A player with shroud can't be the target of spells or abilities. Mana pools empty at the end of each phase and turn.)
At the Chapel of Laan, before the altar of Mercator, Asani waits for her groom, beneath the veil.
Aerie of Endless Raging Typhoons enters the battlefield tapped. : Add to your mana pool. Tap an untapped Bird you control: Untap Aerie of Endless Raging Typhoons.
Mundane birdhouses prostrate themselves before this exemplar of an avian home.
, Pay 1 life: Add to your mana pool. Put a disturbance counter on Haunted House. Possessed - When Haunted House has three disturbance counters, it loses all abilities and becomes a 4/4 black Spirit creature with intimidate. (This effect lasts indefinitely.)
Storm - : Add to your mana pool. Hub of the Eternities deals 1 damage to you. (When you activate this ability, copy it for each spell already cast this turn.)
Where infinite possibilities whirl around and dance on the music of creation, waiting for an energy to become real.
(Nonexistent mana costs can't be paid.) Whenever a creature you control with haste attacks, you may put Sonic Boom from your hand onto the battlefield tapped and attacking.
"Damn it Ral, you know Isperia only hears what she wants to hear." "I think I can change that."
Tap three untapped token creatures you control: Destroy target nontoken creature. If it was legendary, draw a card.
"For too long have the high priests and great mages and big lords taken food out of our mouths. Now we, the nameless, faceless masses will reclaim history!" -Llirya, the Vanguard
, : Put a 1/1 colorless Illusion creature token onto the battlefield. , Sacrifice a creature: Illusion creatures you control become copies of the sacrificed creature until end of turn.
"Can you not hear the echoes? Those voices bereft of being? Their wailings consume me!" -Athadean, the Mad Composer
Equipped creature has ": You may cast a nonland card from your hand with converted mana cost less than or equal to this creature's power without paying its mana cost." As long as equipped creature is a Wizard, it gets +3/+0. Equip
Equipped creature gets +2/+2, has flying, first strike and vigilance, and is a legendary red and white Angel Incarnation named Alcamandis Reborn. Equip The Sword of Alcamandis can be your commander. If it is, damage dealt by equipped creature counts as commander damage.
Be the bringer of justice to an unjust world. –Blade inscription
Players may play Horrors, Gods, and Eldrazi they own from outside the game. Players may spend mana as though it were mana of any color to cast spells from outside the game.
You forgot to windmill slam storm crow into this <.< >.>
It's in my set Or is it no reprints ever?
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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess. CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.
No reprints ever. But don't worry, if you finish your set, Storm Crow will be in NGA Constructed all the same!
That's the important word... If. I'm confident that after this month I should be able to. I fill in a bunch of commons (at the very least fillers) every so often for a break. I don't post because formatting that set list takes forEVER.... :clawing eyes from face smiley:
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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess. CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
Just Punch Everything seems to have been made by someone who didn't understand how state based actions work. And there's a card that makes players play chess multiple times in one game. When you first made NGA masters, you said it would be a "core set" to help players get the boring but necessary staples for NGA constructed, but with no reprints (we could really use day of judgment and mana leak) and a bunch of cards that stretch the comprehensive rules, I have to wonder whether this is really to help the gameplay or if you are just compiling a bunch of cards you think are cool from a design standpoint.
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Any resemblance to actual persons, living or dead, is purely coincidental.
Spells named Gennevian Herdguard you cast cost less to cast. or You may cast spells named Gennevian Herdguard without paying its mana cost.
or something like that? Unless you are planning to create tokens with that name but without the ability.
nope.
Fine, I will throw in darksteel mutation as well... it's such fringe case to have so many extra words? or what else did i miss.
you're missing the role it served within the context of the set it was in.
the set had a square cycle of cards that let you play them for free under specific circumstances. the set's incomplete, so only the white and green ones exist to my satisfaction, but it was an important symbol of the set's focus, and that symbol is lost if the cost avoidance isn't on the spell itself.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
Stellar Impact, while technically unworkable, can be achieved by numbering creatures sequentially and destroying adjacent numbers when not in a setting with physical cards (the highest number and 1 are adjacent)
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I suspect that Ardoh Radical was created before Born of the Gods was public. It's a totally different keyword, just happens to be sharing the same name.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
"At the beginning of your upkeep, choose another creature you control. That creature gains undying until end of turn. Sacrifice it. If you can't, sacrifice Ardoh Radical."
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
Joined: Sep 23, 2013 Posts: 3719 Location: Orange County, California
If you want to free up space, you can remove Social Studies from green. It's, like, 97% guaranteed gonna be in my set, which will finish up before the year does.
Joined: Sep 25, 2013 Posts: 11427 Location: Kamloops, BC
Identity: Male
Oh god CKy, you're really crazy aren't you? One day you will die of exhaustion. It will be the death of a star. The black hole left in your wake will crush forumgoers into tiny people pellets and they will be dead. But the survivors will look back and say, "wow, that guy sure reached for the stars".
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
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