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PostPosted: Wed Nov 21, 2018 6:56 am 
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Urza's Tower Plant
Legendary Land - Urza's Tower Power-Plant
Obscure - Urza's Tower Plant cannot be searched for.
Urza's Tower Plant enters the battlefield tapped and exerted.
:t:: Add . If you control an Urza's Mine, add instead.

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PostPosted: Wed Nov 21, 2018 11:05 am 
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Tower Defense
Creature — Wall
Defender
Creatures with defender you control have "Whenever one or more creatures attack you or a planeswalker you control, this creature deals 1 damage to target attacking creature."
2/6


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PostPosted: Fri Nov 23, 2018 6:32 am 
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Defensive Maneuver -
Instant | U
Each creature you control gains indestructible until end of turn and can block an additional creature this turn.


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PostPosted: Fri Nov 23, 2018 6:40 am 
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Pervasive Maneuver
Instant
For each creature attacking you or a planeswalker you control, create a token blocking that creature that is a copy of target creature you control. Exile those tokens at the end of combat.

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PostPosted: Tue Nov 27, 2018 5:15 am 
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Man the Walls -
Enchantment
Creatures you control get +1/+1 and have defender.
Sacrifice Man the Walls: Target creature may attack this turn as though it didn't have defender.
"This wall is our home, our family, our comrade-in-arms. And when the time comes to charge forth into the last battle, it is coming with us." - Hendarra, oathsworn vigilant.

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PostPosted: Tue Nov 27, 2018 1:28 pm 
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Warden on the Walls
Creature — Human Knight
Vigilance
When Warden on the Walls enters the battlefield, create a 1/1 white Human Soldier creature token for each creature you control with defender.
2/2

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PostPosted: Tue Nov 27, 2018 2:26 pm 
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Warden of the Forest
Legendary Creature - Elf Druid (R)
Counter the first spell that targets a permanent you control each turn.
1/1

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PostPosted: Tue Nov 27, 2018 2:53 pm 
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Forest Guide
Creature — Spirit
Haste
At the beginning of each player's upkeep, that player gains control of Forest Guide and it explores.
A thousand paths through the forests and they all pass her home.
0/2


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PostPosted: Tue Nov 27, 2018 7:20 pm 
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Grizzled Guide
:g::g:
Creature - Human Scout
Whenever Grizzled Guide deals combat damage to a player, Choose one -
  • Search your library for a land card, reveal it, then shuffle your library and put that card on top
  • Reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
"Getting you where you're going is the least of what I can do."
1/3

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The Coalition/Phyrexian War Game Rises Again


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PostPosted: Tue Nov 27, 2018 8:52 pm 
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Grizzled Bard -
Creature - Human Shaman | U
, : Grizzled Bard fights target creature you don't control. Activate this ability only if you control an instant or sorcery spell.
2/3


Last edited by BelangiaJo on Wed Nov 28, 2018 1:28 am, edited 2 times in total.

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PostPosted: Tue Nov 27, 2018 10:00 pm 
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I can't even... Jo, what fights? The bard? A player, somehow? And it can only not be activated while you have an instant/sorcery on the stack? Is that intended? It's a pretty cool design if it works the way I think it should, but that template confuses the heck out of me.

Bardic College
Land
Whenever you put a lore counter on a nonland permanent, put a lore counter on Bardic College
:t:: add :c:
:t:, remove a lore counter from Bardic College: Add one mana of any color
:t:, remove a lore counter from Bardic College: Add two mana of any one color. Spend this mana only to cast Historic spells.

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The Coalition/Phyrexian War Game Rises Again


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PostPosted: Wed Nov 28, 2018 1:29 am 
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Updated it to make the creature fight. Also, the activate ability works as you guessed.
This is what happens when you design after some rosé.


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PostPosted: Wed Nov 28, 2018 3:11 pm 
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Ranger's College
Land
Ranger's College enters the battlefield tapped.
: Add .
At the beginning of each upkeep, you may pay . If you do, target creature you control gains reach until end of turn.


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PostPosted: Wed Nov 28, 2018 4:27 pm 
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Jethek, Worldly Ranger
Legendary Creature - Human Scout (R)
Hexproof
Whenever Jethek deal combat damage to a player, it gains protection from the player for the rest of the game. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
3/4

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PostPosted: Thu Nov 29, 2018 12:34 pm 
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To the World's End
Enchantment
Skip your non-combat phases.
Creatures you control get +1/+1 and have haste, vigilance, and trample.
When you control no creatures, sacrifice To the World's End.
"Sex and sleep alone make me conscious that I am mortal." - Alexander the Great

Vigilance is technically not red, but I think it's an okay bleed here.


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PostPosted: Thu Nov 29, 2018 4:21 pm 
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To the Brig | :2::w:
Enchantment

~ costs :2: less to cast if it targets a pirate, rogue, or villain.
When you cast ~, choose target creature. When ~ enters the battlefield, exile that creature until ~ leaves the battlefield.

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PostPosted: Thu Nov 29, 2018 10:54 pm 
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Merchant Brig
Artifact — Vehicle
Whenever Merchant Brig deals combat damage to a player, scry 1 then draw a card.
Crew 2
1/4


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PostPosted: Fri Nov 30, 2018 1:43 am 
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Sordid Merchant
Creature - Zombie
Spells you cast cost less to cast.
Spells you cast cost 1 more life to cast.
"A very profitable business, provided you aren't too attached to your stock."
1/3


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PostPosted: Fri Nov 30, 2018 3:39 am 
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Merchant Galleon -
Creature - Ship
Whenever Merchant Galleon becomes blocked, defending player draws two cards.
When Merchant Galleon deals combat damage to a player, draw two cards.
Discard a card: Target creature can't block Merchant Galleon this turn.
3/5

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PostPosted: Fri Nov 30, 2018 10:46 am 
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Chest of Galleons
Artifact (R)
, shuffle Chest of Galleons into your library: Choose one at random -
• Draw two cards.
• Add three mana of any color.

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