Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Trouble is Brewing
Welcome to Solphos, a world of alchemy and occult discovery. Will you join the Philosopher's Cabal and their chymia magna in achieving great works at any cost... or be banished to the Dark Lands, the polluted wasteland beyond the city walls? Unlock the secret combinations hidden within the cards, and transcend the boundaries of science and magic!
Set 1 of 3 in the Solphos Block Number of Cards: 252 Completion Date: 29 May 2012 Designer: Chin Kee Yong (a.k.a. CKY)
Lore
Solphos is a renewed world – a dying plane given new life by the power of science.
Massive furnaces reduce arcane solutions to powder and vaporise it into strangely colored gas. Banks of galvanic nodes collect the sparks of the crumbling sun to light the landscape of Solphos with ozone lamps. Over the clash of brass dueling swords, magnetic rail-cannons fire. And in darkened laboratories thousands of miles beneath the earth, alchemy takes place on a grand scale.
On Solphos, magic behaves according to arcane rules found nowhere else in the Multiverse. Mana is drawn from supernatural reactions rather than from the land. One kind of spell can be converted to another by the application of energy. Because of this, the mages of the plane refer to themselves as the chymia magna – the great alchemists.
The citizenry of Solphos live in subsections of the plane called periochs – bastions of civilization that are few and far between. Within each perioch, you will find knowledge surpassing even Dominaria's greatest archives, as well as mechanical and alchemical wonders beyond measure. However, those that venture outside into the so-called Dark Lands must beware the abominations of science and the poisoned environment that lie therein.
Solphos is maintained by a shadowy, near-mythic crew of engineers and experimenters collectively referred to as the Philosophers' Cabal. Their quest is to understand the mechanisms that make their plane tick, and thus perfect the world through judicious application of the scientific method.
As the experiments of the Philosophers grow more and more volatile, and the stakes skyrocket, the very nature of Solphos is warped and irrevocably altered. Can you adapt to the strange ways of the chymia magna, and the devious machinations of alchemy, on this plane?
Mechanics
Solphos's main theme is "combo matters." When you play with cards from this set, you'll be sifting for combo pieces as you exchange blows. When you finally hit your critical moment, you can slam down your hand and chain your way to victory. To that end, Solphos contains ways for every color to tear through its library, and it contains a wealth of combo-enabling cards that Johnnies would die for.
Catalyze is a new keyword mechanic that powers up your cards when you have three cards that share a card type in your hand. (The card types are artifact, creature, enchantment, instant, planeswalker, sorcery and tribal.) If you can sculpt your hand to hit the requirements to catalyze, you'll get massive payoffs; for example, Voracious Cryptid is normally a green Hill Giant, but it becomes a whopping 6/6 trampler when you reveal the cards to catalyze it from your hand! Catalyze was designed as a way to let the 'combo matters' theme show through in Limited and give the set a distinctive playstyle.
Transmute is a well-loved mechanic from Ravnica that is returning in Solphos. Transmute means ", Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your libary. Activate this ability only any time you could cast a sorcery." Because it's a perfect match for the setting, I felt no qualms about bringing it back; this time around, transmute appears in every color instead of just being restricted to blue and black, and a minor graveyard theme lets you have fun with the cards you've already transmuted away.
Ingredient is a new spell type you'll see on certain instants and sorceries, and it represents special substances which react powerfully with each other. All Ingredients multiply in effectiveness the more of them you cast in a single turn. For example, Spirit of Wine is a Ingredient sorcery that says "You gain 5 life for each Ingredient you've cast this turn." If you've previously cast two Ingredient spells, casting Spirit of Wine will net you a whopping 15 life with a single card!
: Exile Ghostly Afterimage, then return it to the battlefield tapped under its owner's control.
The electrical beings that haunt the Turris Kardiapolis flicker aimlessly through reality, shackled to the mana that surges through the tower's brass walls.
Phlogistonic Aeronaut Creature – Human Artificer (C) 2/2
Flying, lifelink
"With each breath men draw phlogiston from the air, and with it they are sustained. But is that all phlogiston can do? Might the leather and iron of a machine breathe alongside us? Could we not sail upon the phlogistated currents which curl through the sky?"
Dispassionate Machinists Creature – Human Artificer Cleric (C) 2/4
Defender Catalyze – Reveal three cards that share a card type from your hand: Genefactured Pteryx loses defender and gains flying and vigilance until end of turn.
Unfortunately, Solphosian scientists have yet to isolate the life thread for friendly docility.
Blinding Concoction Instant (C)
Prevent all combat damage that would be dealt this turn. Transmute
Required for this recipe are magnesia powder, coarse natron, acidum salis, clear water and very thick goggles. –Alchemical Library of Fluids
Natron Runes Enchantment – Aura (C)
Enchant creature Enchanted creature gets +1/+1. : Return Natron Runes to its owner's hand.
The glittering white natron grants the gift of chymic inertia, dampening the effect of pain and exhaustion on its wearer.
Shower of Calomel Instant (C)
Destroy all Auras attached to target creature, remove all counters from that creature, and prevent all damage that would be dealt to that creature this turn.
"The sample appears to be free of impurities." –Coronus, decanter
Twitch of Life Instant (C)
Return target creature card from your graveyard to your hand. Untap each creature you control.
When the dusk falls like a coffin's shroud and the heart ceases to pound in defiance, only the force of lightning can return the dead to consciousness.
Ad Nihilum Instant (C)
Everything gains protection from target spell or permanent until end of turn. (It can't block, target, deal damage, enchant, or equip anything.)
"For every ailment, there is an antibody." –Therus, Kreopolis chymist
Aurify Enchantment – Aura (C)
Enchant nonland permanent Enchanted permanent is a colorless Solid Gold artifact with no abilities.
"Well, there goes the jewellery market." –Philosopher Cestus
Spirit of Wine Sorcery – Ingredient (C)
You gain 5 life for each Ingredient you've cast this turn. (Including this spell.)
"Distilled ether appears to be a potent therapeutic elixir – apart from neutralizing most known poisons and toxins, it also gets the patient stone drunk." –Therus, Kreopolis chymist
March of Progress Sorcery (C)
Creatures you control get +2/+0 and gain indestructible until end of turn.
Kardiapolis troops fight with the precision of clockwork, the resilience of a bulwark and the force of a piledriver.
Uncommon (10)
Spoiler
Bionic Mouse Creature – Rat (U) 1/1
Catalyze – Reveal three cards that share a card type from your hand: Bionic Mouse gains flying and double strike until end of turn.
"Cheese detected. Switching mode to 'consume'."
Refractor Adept Creature – Human Wizard (U) 1/1
: Exile another target creature, then return it to the battlefield under its owner’s control.
He bends the symphony of energies at the heart of all that is real.
Railcannon Operator Creature – Human Soldier (U) 0/2
, Discard a land card: Destroy target attacking or blocking creature.
"Unrefined ore is good for only one thing: ammunition."
Flying If Rekindling Wisp or an enchantment would be put into your graveyard from the battlefield, you may put it on top of your library instead.
"You can snuff out the light for a moment, but it always returns with the sunrise." –Lumina Revelaris
Muse of Optics Creature – Spirit (U) 2/2
When Muse of Optics enters the battlefield, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
It brings brilliance to those seeking light.
Dust of Inertia Enchantment (U)
, Sacrifice Dust of Inertia: Counter all activated or triggered abilities. Activated abilities can’t be activated this turn unless they’re mana abilities.
"The apocalypse does not wait for its harbingers to realize their folly. It is our responsibility to do the convincing." –Secret notes of Philosopher Haereticus
Aqua Vitae Sorcery – Ingredient (U)
Put two 1/1 colorless Ooze creature tokens onto the battlefield for each Ingredient you've cast this turn. (Including this spell.)
Some try to capture it, bottle it, extinguish it – but life finds a way.
Crystal Funiculus Instant (U)
Return all permanent cards put into your graveyard this turn to your hand. Transmute
"Watch as the soul defies gravity within the animus flask, almost as if it were tethered by invisible chains..." –Almus, arcane experimenter
Electrolytic Touch Enchantment – Aura (U)
Enchant creature Enchanted creature has ": Untap another target creature."
The Turris Kardiapolis's galvanic arms crackle with millions of gigataps per second, ensuring that no part of the perioch is ever without power or light.
Mightier than the Sword Instant (U)
Destroy all attacking creatures with power less than the number of cards in your hand.
"It is not beasts or soldiers or cannons that will kill us, but knowledge itself." –Secret notes of Philosopher Haereticus
Rare (10)
Spoiler
Child of Haereticus Creature – Human Wizard Knight (R) 2/1
When Child of Haereticus enters the battlefield, choose artifact, enchantment, instant or sorcery. Spells of the chosen type cost more to cast.
"Delve no further, and this world may yet be saved from our folly."
Flying : Other creatures you control get +1/+1 and gain vigilance until end of turn.
When the stars align above the Turris Kardiapolis, galvanic wonders envelop the sky.
Magnus Angel Creature – Angel (R) 3/3
Flying, vigilance Creatures with power 2 or less don’t untap during their controllers' untap steps.
She upholds the universal law that all matter is bound to obey.
Isinglass Salvager Creature – Golem (R) 3/3
When Isinglass Salvager enters the battlefield, you gain 3 life and you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Not even the noxious sludge of the Kreopolis sewers can mask its inner light.
Custodian of Worlds Creature – Spirit Giant (R) 4/5
When Custodian of Worlds enters the battlefield, exile all other nonland permanents until Custodian of Worlds leaves the battlefield.
"Your stories of cosmic giants are difficult to believe, but anything beats Zik's 'big bang' hypothesis." –Philosopher Scepter
Frostlight Vigil Enchantment (R)
As long as you control an untapped creature, activated abilities can’t be activated unless they’re mana abilities.
"No night is too long. No winter is too cold. As long as I stand, nothing will compromise the safety of this laboratory." –Tinctus, chymic apprentice
Plasmid Skeins Enchantment – Aura (R)
Enchant creature Each creature you control has all activated abilities of enchanted creature.
The strands of life intertwine and recombine into something greater than the sum of their parts.
Chymist's Oath Enchantment (R)
Whenever you draw a card, you may gain 1 life. At the beginning of your draw step, if you have more life than your starting life total, draw an additional card.
"From better knowledge, better life is born." –Plaque at Kreopolis
Magnetic Screen Enchantment (R)
As long as you have more cards in hand than each opponent, you have hexproof. Transmute
The lightest feather may pass where all manner of corpuscles and rays cannot.
Genefacturer's Triumph Sorcery (R)
All creatures you control gain flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, intimidate, landwalk, lifelink, protection, reach, trample and vigilance. Then the base power and toughness of each creature you control becomes X/Y, where X is the greatest power among those creatures and Y is the greatest toughness.
"Imagine how much better the world would be if everyone had seven arms!" –Peronus, genefacturer
Mythic (3)
Spoiler
Lux Lucis Purgatum Creature – Elemental Spirit (M) 4/4
Flying Catalyze – Reveal three cards that share a card type from your hand: Destroy all tapped creatures. Activate this ability only any time you could cast a sorcery.
"Ahead lies the light. Behind lies only damnation." –Plaque at Kardiapolis
Nucleus Legendary Creature – Golem (M) 5/5
As long as Nucleus is revealed to all players, it can't be destroyed, can't be countered, can’t be sacrificed, can’t have counters put on it, can't be the target of spells or abilities, and can't be discarded or exiled.
"I suspect that when he jumps, it is the earth that moves." –Halus Revelaris
Lumina Revelaris Planeswalker – Lumina (M)
You gain 2 life. Each opponent reveals his or her hand and the top card of his or her library. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Choose a color. You get an emblem with "You and all permanents you control have protection from the last color chosen by Lumina."
Blue (42)
Spoiler
Common (20)
Spoiler
Servator Scientiae Creature – Human Advisor (C) 1/1
Whenever Servator Scientiae deals damage to a player, you may look at that player's hand.
Lesser chymic apprentices act as a much-needed extra pair of eyes for the head alchemist's experiments, ensuring that a valve in the red or a misplaced reagent doesn't cause the whole building to go up in flames.
Buzzing Skycrab Creature – Insect Crab (C) 1/2
Flying : Return Buzzing Skycrab to its owner's hand. Activate this ability only any time you could cast a sorcery.
"It's surprisingly aerodynamic, for a crustacean." –Peronus, genefacturer
Dissolving Goo Creature – Ooze (C) 1/1
: Draw a card, then discard a card. If a land card is discarded this way, sacrifice Dissolving Goo and draw an additional card.
Rarely intelligent or subservient, the magical blunders called oozes are looked upon by alchemists as expendable test subjects.
Octopod Savant Creature – Octopus Advisor (C) 1/3
You have no maximum hand size.
"The subject has attained both sentience and intelligence. Now if only it would stop talking back to me..." –Experimental logs of Peronus, genefacturer
Azotic Drifter Creature – Jellyfish Orb (C) 2/2
Flying Whenever you cast a spell, you may tap or untap Azotic Drifter.
It coasts on the smoke of laboratory chimneys, rising with the catalytic fumes.
Harried Alchemist Creature – Human Wizard (C) 2/3
Whenever you draw a card, you may discard a card. If you do, untap target creature.
"So many reagents, so little time..."
Judge of Academia Creature – Human Advisor (C) 1/4
: Target player puts the top two cards of his or her library into his or her graveyard.
He decides which proposals are funded, which are postponed, and which are too ridiculous to entertain.
Invisible Gelatin Creature – Ooze (C) 2/4
Hexproof
"The air sure is thick today." –Stultus, arcane experimenter
Tropozeppelid Creature – Beast (C) 3/3
Flying Transmute
Within its gut lies dozens of natural chymic furnaces. With each breath, it burns phlogistated air to produce the updrafts that allow it to stay afloat.
Catalyze – Reveal three cards that share a card type from your hand: Quicksilver Thrasher gets +3/-3 until end of turn and can't be blocked this turn. Activate this ability only once each turn.
Mercury is the essence of transmutation. It flows like water yet reflects like brass, ever shifting and never the same. –Alchemical Library of Fluids
Equal Reaction Instant (C)
Counter target spell unless its controller pays . Transmute (The converted mana cost of this card is 1.)
When you pump millions of gigataps into a chymic reactor, make sure it doesn't pump them right back.
Evaporate Instant (C)
Return target nonland permanent to its owner's hand unless its controller pays .
"As ice melts to water, so too can earth fade to air." –Philosopher Cestus
Fresh Ideas Sorcery (C)
Each player shuffles his or her hand into his or her library, then draws that many cards.
The Philosophers discourage stagnation of research with the Turris Kardiapolis Sigil, a medal awarded to chymia magna who display spectacular skill and foresight.
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
"The pearls of wisdom do not litter the earth like morning dew. We must sift through the facts, clear away the ignorance, for our answers to be found." –Philosopher Scepter
Sterilizing Particulate Enchantment – Aura (C)
Enchant creature : Tap enchanted creature.
"Chloroform? Of course not. We've developed much more sophisticated ways to knock out our test subjects." –Sopor, genefacturer
Dioxyneric Drops Sorcery – Ingredient (C)
Draw a card for each Ingredient you've cast this turn. (Including this spell.)
Warning: may cause sudden epiphanies in the unprepared. Consult your local chymist before use.
Essence of Mercury Enchantment – Aura (C)
Enchant creature As long as enchanted creature is tapped, it has hexproof and can't be blocked.
"Shifting mirror, turn aside all that would harm me. Flowing water, guide my footsteps swift and true."
Magnetic Collapse Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent. Transmute
"We are killing Solphos with our own dangerous experiments. Already the magnetic poles are in constant chaotic flux, and the sun is crumbling in fragments from the sky." –Secret notes of Philosopher Haereticus
Elementary Mistake Instant (C)
Counter target spell. If that spell is countered this way, return it to its owner's hand and that player discards a card.
Alchemists must be exceedingly precise in the ratios of reagents and catalysts, or risk causing a great deal more explosions than is necessary in their art.
Methodical Research Sorcery (C)
Draw four cards, then discard three cards.
"They search for the ultimate truths, yet are blind to the destruction before them." –Secret notes of Philosopher Haereticus
Uncommon (10)
Spoiler
Visionary Thinker Creature – Human Advisor (U) 2/1
When Visionary Thinker leaves the battlefield, draw a card.
"Though Stultus has left the corporeal plane, he leaves behind groundbreaking discoveries and theories that continue to inspire us. If I have seen, it is by standing upon his shoulders." –Dicerus, alchemist
Torrent Kite Creature – Bird (U) 1/1
Flying Whenever you draw a card, Torrent Kite gets +1/+1 until end of turn.
The familiar grows with the master's knowledge, gaining pattern and definition as his thoughts do.
Natron Mirrorwing Creature – Drake (U) 3/2
Flying Catalyze – Reveal three cards that share a card type from your hand: You may counter target spell that targets Natron Mirrorwing or choose new targets for it.
"Of course Philosopher Scepter would pick a mirrorwing as her familiar. They evade magic as easily as she evades questions." –Philosopher Cestus
Muse of Mechanics Creature – Spirit (U) 2/2
When Muse of Mechanics enters the battlefield, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle your library.
It brings clarity to those seeking logic.
Laboratory Mischief Instant (U)
Counter target artifact, enchantment or Ingredient spell an opponent controls. Put two 1/1 blue Beeble creature tokens onto the battlefield.
The tiny, malevolent creatures that shattered the Furopolis Institute still rampage across its west wing, scattering toxic fluids and freeing monstrosities as they please.
Catastrophic Inversion Instant (U)
Return up to three target permanents you own to your hand. Transmute
"I told you not to cross the s–" –Almus, arcane experimenter
Absolute Zero Instant (U)
Tap all permanents.
When two Hydropolis cryolytic generators were accidentally connected, it took months for the perioch's water supply to thaw.
Lapis Vacuus Sorcery – Ingredient (U)
Return up to X target permanents to their owners' hands, where X is the number of Ingredients you've cast this turn. (Including this spell.)
Completely devoid of color, substance or form, this weightless powder seems to belong to another world. –Alchemical Library of Fluids
Scientific Resurgence Instant (U)
If target opponent has more cards in hand than you, draw cards equal to the difference.
"Knowledge begins with a single spark of inspiration." –Philosopher Cestus
Experimental Salvage Sorcery (U)
Put the top three cards of your library into your graveyard. You may return up to three target Ingredient cards from your graveyard to your hand.
"The only limit to progress is time." –Philosopher Scepter
Antimagic Infiltrator can't be blocked by creatures with defender. Catalyze – , Reveal three cards that share a card type from your hand, Sacrifice Antimagic Infiltrator: Counter target spell.
"I seal the destructive spark within me until it may be used for a greater cause."
Grand Magister Creature – Human Wizard (R) 2/2
Creatures you control have ": Target player draws a card, then discards a card."
"Everyone is forever a student, no matter their title or place."
Quantum Cat Creature – Cat Illusion (R) 0/1
As long as Quantum Cat is on the battlefield or in your graveyard, it is both on the battlefield and in your graveyard. (It acts like a normal creature, except it can't be sacrificed, it can't die or otherwise move between the battlefield and your graveyard, and it counts as a creature card in your graveyard. If it loses this ability, it stays in your choice of the battlefield or your graveyard.)
Flying : Name a card, then draw a card and reveal it. If that card has the chosen name, repeat this process.
She treads a myriad possible futures, searching for the way back to her own.
Tidebringer Creature – Leviathan (R) 5/5
When Tidebringer enters the battlefield, untap all permanents you control. Whenever Tidebringer becomes tapped, tap all permanents your opponents control.
The beat of its fins rends space and recreates reality.
Hypercatalysis Enchantment (R)
You may transmute any time you could cast an instant. Transmute
"More power to the furnaces! Turn the pressure as high as it goes! We'll have results even if it means the death of all of us!" –Stultus, arcane experimenter
Mysteries Unsolved Sorcery (R)
Search your library for two cards with different names and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library and put the other into your hand.
"Life is a grand puzzle that I get closer to solving with every invention I create." –Ral Zarek
Royal Alkahest Instant (R)
Catalyze – You may reveal three cards that share a card type from your hand, including at least one blue card or Island, rather than pay Royal Alkahest’s mana cost. Counter target spell.
This clear water must be suspended in funiculus fulcrum, or it will reduce even the jar holding it to its base components. –Library of Alchemical Fluids
Æther Entanglement Enchantment – Aura (R)
Enchant two permanents If an enchanted permanent would become tapped, both enchanted permanents become tapped instead. If an enchanted permanent would become untapped, both enchanted permanents become untapped instead.
"When I said we were bond brothers, this isn't what I had in mind." –Vincius, refractor apprentice
Elemental Breakdown Enchantment (R)
Whenever an Ooze creature dies, its controller may search his or her library for an Ingredient card and cast it without paying its mana cost if able. If that player does, he or she shuffles his or her library.
"An ooze is a pile of useful raw ingredients, hampered by an annoying semblance of life." –Philosopher Scepter
Mythic (2)
Spoiler
Glance Æternus Sorcery – Ingredient (M)
Take an extra turn after this one for each Ingredient you've cast this turn. (Including this spell.)
"Bending time is exhilarating, but the best part is when it breaks in half!" –Philosopher Zik
Ral, Inquisitive Inventor Planeswalker – Ral (M)
Draw a card, then discard a card. Untap up to two target nonland permanents. Search your library for three cards and put them into your hand. Then shuffle your library.
Black (43)
Spoiler
Common (20)
Spoiler
Twitching Carcass Creature – Zombie (C) 0/2
: Return Twitching Carcass from your graveyard to your hand.
"Curse it all, Tardus! When I ask for a dead body, I don't mean a half-dead body, or an undead body, or that one fellow from Kardiapolis who thinks he's dead but isn't. I mean someone who's dead dead! Shuffled off this mortal coil!" –Immanus, Kreopolis surgeon
Abused Test Subject Creature – Human (C) 1/2
: Return target creature card from your graveyard to your hand. Sacrifice Abused Test Subject.
The worst convicts of Kreopolis are not exiled to the Dark Lands. They are instead sold to genefacturers as experimental fodder, where their valuable organs may find use.
Furopolis Dissector Creature – Human Wizard (C) 2/1
Sacrifice a creature: Draw a card, then discard a card.
"The biological body is a wondrous mystery. I pierce to its heart to find the truth."
Inkblot Goo Creature – Ooze (C) 1/1
: Draw a card, then discard a card. If a land card is discarded this way, sacrifice Inkblot Goo and each opponent discards a card.
Thankfully, its stains are indistinguishable from the average alchemist's handwriting.
Corroded Shade Creature – Shade (C) 1/1
Discard a black card: Corroded Shade gets +3/+3 until end of turn.
Chymists are careful not to contaminate their waste with mana, for fear of the dark things that would spawn from their negligence.
Target player reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
"Why experiment fruitlessly for centuries when you can just steal the recipe?" –Acerva, Furopolis chymic dealer
Formaldehyde Bath Sorcery (C)
Return target creature card from your graveyard to your hand. Transmute
The body is preserved frozen in the moment of death, and the soul barred from release from its earthly bonds.
Shot of Arsenic Enchantment – Aura (C)
Enchant creature When Shot of Arsenic enters the battlefield, tap enchanted creature. Enchanted creature gets -1/-1.
"Our results have been consistent thus far, but one can never be sure. Prepare the next subject." –Dicerus, alchemist
Chymic Contamination Enchantment – Aura (C)
Enchant creature Whenever enchanted creature becomes tapped, its controller loses 4 life.
The alchemist must proceed with vigilance, for even the slightest impurity can cause untold jeopardy to a meticulously prepared experiment. –Alchemical Library of Fluids
Flowers of Antimony Instant (C)
Destroy target creature. Its controller draws a card.
Precious little separates poison and panacea.
Mephitic Fumes Sorcery (C)
Target player reveals his or her hand, then discards a card at random. Transmute
"Perhaps a little fresh air will enliven your complexion." –Acerva, Furopolis chymic dealer
Bacterial Plague Sorcery (C)
Exile all cards from all graveyards. All creatures get -1/-1 until end of turn.
Sometimes, the cultures that are unceremoniously dumped into the Kreopolis sewers come crawling right back.
Dirty Dealings Sorcery (C)
Discard a card. If you do, draw three cards.
For the slightest edge over their rivals, some unscrupulous chymia magna are willing to pay any price.
When you discard Aurora Heremum, you may return it from your graveyard to the battlefield. Transmute
The sickly thunderstorms of the Dark Lands scatter countless restless sparks.
Cancerous Blob Creature – Ooze (U) 0/3
Defender Creature cards in your hand have transmute .
"The genetic data of subject Beta has infected the rest of its tank. The resulting mutations should prove exciting to observe..." –Experimental logs of Peronus, genefacturer
Devouring Vortex Creature – Weird Horror (U) 1/3
Deathtouch Sacrifice a creature: Untap Devouring Vortex and target creature.
"Strange. This æther vortex appears to have a sense of humor." –Philosopher Zik
When Galvanized Cadaver dies, you may return another target creature card from your graveyard to your hand.
Its restless spark seeks other victims to give the curse of unlife.
Muse of Forces Creature – Spirit (U) 2/2
When Muse of Forces enters the battlefield, you may search your library for a sorcery card, reveal it, put it into your hand, then shuffle your library.
It brings recognition to those seeking power.
Magnum Opus Sorcery (U)
As an additional cost to cast Magnum Opus, discard your hand. Search your library for a card, shuffle your library, then put that card on top of it.
"I feel as though I am on the verge of a great breakthrough. Nothing can stand in the way of science..." –Journal found in a melted laboratory
Twisted Theories Instant (U)
You lose 1 life and draw a card for each card you've discarded this turn.
Nothing is truly destroyed in alchemy – only transformed.
Brave the West Wing Instant (U)
Search your library for an Ingredient card, reveal it, and put it into your hand. Then shuffle your library.
"This is the last flask of gum tragacanth that exists. I found it in the Institute ruins, still clasped in a corroded skeleton's fingers." –Acerva, Furopolis chymic dealer
Sabotaged Findings Sorcery (U)
Target player reveals his or her hand. You choose up to two nonland cards from it. That player discards those cards.
Peronus had accounted for everything in his experiment: wind speed, mana flux, solar interference, and even temporal instability. Unfortunately, he hadn't considered the possibility of foul play.
Each opponent loses X life. You gain life equal to the life lost this way.
"Blood is an essential fluid in the synthesis of life... and donors are never easy to come by." –Immanus, Kreopolis surgeon
Rare (10)
Spoiler
Ruthless Censor Creature – Human Advisor (R) 2/1
Each player’s maximum hand size is reduced by two.
"Your findings are commendable. It's a pity they won't ever see the light of day."
Dispoliarating Sludge Creature – Ooze (R) 1/1
Trample At the beginning of your upkeep, put the top two cards of your library into your graveyard and put two +1/+1 counters on Dispoliarating Sludge.
It is wreathed in the fumes of that which once stood in its path.
Surgical Specter Creature – Specter (R) 2/2
Flying Whenever Surgical Specter deals damage to a player, choose a card type. That player reveals his or her hand and discards a card of that type.
"To unearth the grand secrets that define our world, we have no choice but to bury others forever." –Philosopher Scepter
Haste Sewerborne Scourge can't block. Catalyze – At the beginning of your upkeep, you may reveal three cards that share a card type from your hand. If you do, return Sewerborne Scourge from your graveyard to the battlefield.
Let a single drop of aqua vitae touch its carcass, and you may as well be the dead one.
Skychoker Wraith Creature – Wraith (R) 5/5
Flying Other untapped creatures get -1/-1. Other tapped creatures get -2/-2.
"I breathe deeply every time I step into the smog, for fear that I will not live to breathe again." –Clarus, Furopolis dissecter
Hepar Infernalis Sorcery – Ingredient (R)
Search target player’s graveyard and library for X cards and exile them, where X is twice the number of Ingredients you've cast this turn. (Including this spell.) Then that player shuffles his or her library.
"You have blasphemed against reason once too many, old man. Your misguided ideas are no longer welcome here." –Philosopher Scepter, to Philosopher Haereticus
Beyond Sanity Enchantment (R)
Each creature you control gets +2/+2 if its converted mana cost is greater than or equal to the number of cards in your hand.
"What hides in the shadows of the unknown?" –Plaque at Furopolis
Vitriolic Scars Enchantment (R)
Whenever damage is dealt to a creature, its controller loses that much life.
"The light of our periochs is fading, but the scars of the land will last forever. We must change." –Inimicus, technogogue
Transfusion Sorcery (R)
Until end of turn, creatures you control gain ": This creature deals 2 damage to target player. You gain 2 life."
Somewhere beneath Kreopolis lies the Sallow Morgue, where convicts' bodies are sent once their organs and fluids have been completely harvested.
Mercury of Unlife Sorcery (R)
Each player returns all creature cards from his or her graveyard to the battlefield. Transmute
"Death is a disease that can be cured." –Immanus, Kreopolis surgeon
Mythic (3)
Spoiler
Vanus, the Domitor Legendary Creature – Demon (M) 5/5
Flying Whenever another creature dies, you may pay life equal to its converted mana cost. If you do, return that creature to the battlefield under your control.
He breaks one bond only to forge another in blood.
Psychotic Descent Enchantment (M)
Exile the top six cards of your library: Draw a card.
"I am perfectly lucid. It is the rest of the world that has gone mad." –Secret notes of Philosopher Haereticus
Animum Continuum Sorcery (M)
Until end of turn, cards in your hand have transmute .
"The soul is but another reagent for the furnaces. It can be understood... harnessed... transformed." –Philosopher Scepter
Whenever an opponent is dealt damage, you may pay . If you do, untap Bloodthirsty Aberration.
It is unwise to leave aqua sangrea unattended for long, as the scent invites unwelcome intruders from the laboratory drains. –Alchemical Library of Fluids
Litmus Warden Creature – Golem (C) 0/4
: Litmus Warden gets +4/+0 until end of turn.
"It isn't reacting kindly to your vitriolic temperament." –Coronus, decanter
Warehouse Ransacker Creature – Human Rogue (C) 2/2
Haste , Sacrifice Warehouse Ransacker: Put any number of target instant or sorcery cards from your graveyard on top of your library.
Only the bravest dare loot the abandoned warehouse of the Furopolis Institute, for the rampant experiments that destroyed the west wing still lurk within its walls.
Hissing Clawhorn Creature – Ox Scorpion (C) 2/4
Intimidate When Hissing Clawhorn enters the battlefield, tap all other creatures.
"I appreciate your ingenuity, Philosopher Zik, but I would rather keep my distance from your creations." –Philosopher Cestus
Solar Ember Creature – Elemental (C) 4/2
Catalyze – Reveal three cards that share a card type from your hand: Creatures you control gain trample and haste until end of turn.
The periocha of Hydropolis wish upon the burning fragments of the sun as they descend from the overcast sky.
Badlands Hulk Creature – Mutant Giant (C) 4/4
Badlands Hulk attacks each turn if able. Catalyze – Reveal three cards that share a card type from your hand: Creatures can't block this turn.
"Dissolve the errant creature. Salvage what sulfur you can from its caustic remains." –Philosopher Scepter
Each player draws three cards, then discards three cards at random.
" 'How is this useful?' Don't joke with me, Scepter. Dangerously volatile chemicals are always useful!" –Philosopher Zik
Caustic Spray Sorcery (C)
Caustic Spray deals 2 damage to target creature and 2 damage to that creature's controller.
Solphos' experimental safety standards are best described as nonexistent.
Aqua Lucerna Sorcery – Ingredient (C)
Aqua Lucerna deals 1 damage to each creature and each player for each Ingredient you've cast this turn. (Including this spell.)
A potent vitriolic water, formed through the decoction of vinegar with caloric goo. It is used in distilling furnaces, weapons manufacturing, industrial cleaning fluid, and Hydropolitan beer. –Alchemical Library of Fluids
Focused Flame Sorcery (C)
Focused Flame deals 2 damage to target player. Draw a card.
"There is no good in destruction that cannot be carefully aimed." –Lucius, beamspotter
Gunpowder Trail Enchantment – Aura (C)
Enchant creature Whenever enchanted creature becomes tapped, it deals 1 damage to target creature or player of its controller's choice.
When Furopolis upgraded its perimeter cannons to fire magnetic rail-bolts, the obsoleted gunpowder was sold at gallons a cap on the black market.
Magnesia Powder Sorcery – Ingredient (C)
Add X mana in any combination of colors to your mana pool, where X is the number of Ingredients you've cast this turn. (Including this spell.)
"Who says a bastion of science can't also be a discothéque?" –Philosopher Zik
Chymical Fallout Sorcery (C)
Creatures with power 2 or less can't block this turn. Transmute
The swirling atmosphere of the Dark Lands is suffused with reactive gases. The natron shield over the periochs is all that prevents their populations from succumbing to the foul air.
Infinite Voltage Instant (C)
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels." –Tinctus, chymic apprentice
Overheat Sorcery (C)
Overheat deals 1 damage to target creature or player for each sorcery card in your graveyard. Transmute
"Who set the furnace to eightfold pressure this time?" –Philosopher Cestus
Voltaic Cascade Sorcery (C)
Voltaic Cascade deals damage to target player equal to the number of tapped permanents that player controls.
Discard a card: Colcothar Impaler gains double strike until end of turn.
"What room could there possibly be in that inhuman pile of bone and tooth for a brain?" –Philosopher Scepter
Muse of Electricity Creature – Spirit (U) 2/2
When Muse of Electricity enters the battlefield, you may search your library for an instant card, reveal it, put it into your hand, then shuffle your library.
It brings passion to those seeking energy.
Phlogiston Blast Instant (U)
Phlogiston Blast deals damage to target creature or player equal to the number of cards you’ve drawn this turn.
The reaction of fundamental sulfur with air is incredible, beautiful, and best observed from the next perioch. –Alchemical Library of Fluids
Splicing Ray Instant (U)
Redistribute the base powers and toughnesses of up to two target creatures until end of turn. (You may switch power with power, power with toughness, and/or toughness with toughness.)
"Like any tool, the body must be sculpted to serve its purpose." –Intius, genefacturer
Boiling Point Sorcery (U)
Target player draws five cards. That player discards five cards at the beginning of the next end step.
"The magic makes the heat worthwhile." –Ferveus, furnace hand
Rain of Fire Instant (U)
Rain of Fire deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Solar fragments ignite the smog of Furopolis as they streak into the stratosphere, transforming the unshielded slums of the perioch into a fiery deathtrap.
Rare (10)
Spoiler
Sulfur Spewer Creature – Mutant (R) 1/1
Whenever a player draws a card, Sulfur Spewer deals 1 damage to that player.
"The longer they refuse to change their ways, the more painful the truth will become." –Secret notes of Philosopher Haereticus
Haste Whenever Goblin Rocketeers becomes tapped, creatures you control get +1/+0 and gain flying until end of turn. Sacrifice them at the beginning of the next end step.
Five seconds of fuel. Five seconds of glory.
Fractal Tincture Creature – Ooze (R) 2/2
Flash Haste , : Copy target instant or sorcery spell. You may choose new targets for the copy.
The purest tinctures crystallize when exposed to azotic air, flooding their surroundings with a halo of refracted light. –Alchemical Library of Fluids
Spiritscorcher Creature – Elemental Drake (R) 3/3
Flying Discard a card: Add to your mana pool. : Spiritscorcher gets +1/+0 until end of turn.
Sear the soul to scorch the sky.
Rupture Sparker Creature – Elemental (R) 6/1
Haste Whenever a creature you control attacks, exile the top card of your library and play it without paying its mana cost if able.
"This is why you don't leave the perioch without an earthing rod." –Scandius, fallout miner
Short Circuit Instant (R)
Counter target noncreature spell with converted mana cost X or less. If X is greater than that spell’s converted mana cost, Short Circuit deals damage to that spell’s controller equal to the difference.
"I said 'wash the cup of oil', not 'touch the copper foil!' " –Fluenta, extractor
Touch the Cosmos Instant (R)
Double the amount of each type of mana in your mana pool.
In the blast of every alchemical reaction, there is a glimpse of something beyond.
Alchemy Circle Enchantment (R)
When Alchemy Circle enters the battlefield, draw a card. Discard two cards: Search your library for an Ingredient card, exile it, then shuffle your library. Until end of turn, you may cast that card.
Where the seven elements combine to build a universe.
Transcendent Treatise Sorcery (R)
As an additional cost to cast Transcendent Treatise, reveal a three-card straight from your hand. (Reveal three cards with consecutive converted mana costs. -- is a straight.) Transcendent Treatise deals damage to target creature or player equal to the total converted mana cost of the revealed cards.
"An idea can fire the mind, but a treatise can illuminate the world." –Philosopher Cestus
Aqua Calamita Sorcery – Ingredient (R)
Flip four coins. Each opponent sacrifices X permanents for each flip you won, where X is the number of Ingredients you've cast this turn. (Including this spell.)
Required for this recipe are fundamental sulfur, oil of vitriol, lapis alumis, and an insured laboratory. –Alchemical Library of Fluids
Mythic (2)
Spoiler
Meltdown Dragon Creature – Dragon (M) 7/6
Flying, trample Whenever Meltdown Dragon deals damage to a player, add that much to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps or phases end.
Fury at its most elemental.
Quinta Essentia Sorcery – Ingredient (M)
Count the number of Ingredient spells you've cast this turn. (Including this spell.) When you cast your next instant or sorcery spell this turn, copy it that many times. You may choose new targets for the copies.
"If gods exist, they live in these crystals alone." –Philosopher Cestus
Green (43)
Spoiler
Common (20)
Spoiler
Larval Blackworm Creature – Mutant Worm (C) 1/1
When Larval Blackworm dies, you may search your library for up to three cards named Larval Blackworm and put them into your hand. If you do, shuffle your library.
In its dying throes, it releases a cocktail of pheromones that call its nest to battle. Those same pheromones are harvested by Kreopolis periocha to manufacture exterminating coils.
Viscous Lichen Creature – Fungus Ooze (C) 0/2
Defender Whenever Viscous Lichen blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
The slimy membranes of the gelatinous hydrangea make no distinction between prey and passer-by.
Kreopolis Surgeon Creature – Human Cleric (C) 2/1
Whenever Kreopolis Surgeon or another creature dies, you may gain 1 life.
"The patient gives her life so that thousands may avoid her fate."
Mutated Outcast Creature – Mutant (C) 2/2
Transmute
Kreopolitan criminals are banished to the poisonous reaches of the Dark Lands, where they must forcibly adapt – or die beyond the safety of the perioch walls.
Splitting Goo Creature – Ooze (C) 1/1
: Draw a card, then discard a card. If a land card is discarded this way, sacrifice Splitting Goo and put two 1/1 colorless Ooze creature tokens onto the battlefield.
In the perioch of Hydropolis, ooze infestations are as common as rain.
"The unexpected side effects of the splicing are proving to be popular with the apprentices." –Journal of Peronus, genefacturer
Hydroponic Tender Creature – Human Druid (C) 2/2
When Hydroponic Tender enters the battlefield, you may search your library for a basic land card, reveal it and put it into your hand. If you do, shuffle your graveyard into your library.
"How ironic that the perioch which I most abhorred would become our only hope for sustainable progress." –Secret notes of Philosopher Haereticus
Natron Weaver Creature – Spider (C) 1/5
Reach Transmute
The spider grottos of the Midaes River are naturally protected by glittering webs of inert salt, shielding them from the worst of the Dark Lands' fallout.
Panoptic Wurm Creature – Mutant Wurm (C) 4/4
Panoptic Wurm enters the battlefield tapped. : Untap Panoptic Wurm.
It is a procession of reptilian eyes, with a body incidentally attached.
Voracious Cryptid Creature – Insect (C) 3/3
Catalyze – Reveal three cards that share a card type from your hand: Voracious Cryptid gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn.
"Ugly, bulky, exceedingly dangerous – precisely what we should aim for in our contraptions!" –Philosopher Zik
Monstrous Flytrap Creature – Plant Horror (C) 5/1
Catalyze – Reveal three cards that share a card type from your hand: Regenerate Monstrous Flytrap.
"What harm could possibly come from adding more fertilizer?" –Azuros, Furopolis landscaper
Trample Whenever you shuffle your library, Seafloor Pulverizer gets +6/+0 until end of turn.
And then the idea hit Eures: what if the entire ocean bed could be used as a splicing pool?
Fluorescent Spores Enchantment – Aura (C)
Enchant creature Enchanted creature has ": Add to your mana pool."
"Soon, you won't even feel the fungal roots in your skin." –Sopor, genefacturer
Gravitational Chains Instant (C)
Gravitational Chains deals damage to target creature with flying equal to the number of cards in your hand.
"These sudden shifts in geomass are unprecedented in magnitude... something must be fundamentally wrong with our world." –Secret notes of Philosopher Haereticus
Nervous Serum Instant (C)
Untap target creature. It gains hexproof until end of turn.
Take caution not to overconcentrate the decoction, for excessive stimulation of the spinal cord begets system shock, vascular failure and death. –Alchemical Library of Fluids
Polarized Haze Instant (C)
Prevent all damage that would be dealt this turn by creatures that don't have the same name as target creature.
"We don't seem to be on the same wavelength in this discussion." –Philosopher Scepter
In its final, ragged breaths, these small acts of defiance are all nature can muster.
Terraform Sorcery (C)
Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Gardening is obsolete in Furopolis. Chymic landscapers use gallons of catalytic elixirs to reshape and renew the soil, shifting the perioch through entire biomes on mere whim.
Unstable Nitre Sorcery – Ingredient (C)
Target creature gets +3/+3 until end of turn for each Ingredient you've cast this turn. (Including this spell.)
The Cataclysm left deposits of addictive nitre scattered across the wastelands. The mutated fauna scavenge not just for food, but also for the next fleeting rush of strength.
Predatory Genes Enchantment – Aura (C)
Enchant creature Enchanted creature gets +2/+2 and has trample. Transmute
"Endless bloodthirst and relentless drive – gentlemen, we have created the perfect hunter." –Eures, genefacturer
Uncommon (10)
Spoiler
Scroll Mites Creature – Insect (U) 1/1
While you're searching your library, you may cast Scroll Mites from your library.
"What an interesting cipher," Meridus thought, studying the suspiciously insect-like pictograms on the page.
Electrified Earth Creature – Ooze (U) 2/2
: Counter target spell or ability that targets a creature you control. If that spell or ability is countered this way, put two +1/+1 counters on Electrified Earth.
Oozes have a natural affinity for elemental magic. In consuming it, they taste the energy that first gave them life.
Adrenal Hunter Creature – Mutant Cat (U) 3/3
Catalyze – Reveal three cards that share a card type from your hand: Creatures you control get +1/+1 until end of turn. Activate this ability only once each turn.
Its eyes glow with hunger as it moves in for the kill.
Metastatic Mass Creature – Mutant Ooze (U) 3/2
: You may return any number of cards named Metastatic Mass from your graveyard to the battlefield. Transmute
"I look away from the sample for a second and this happens." –Peronus, genefacturer
Blackworm Hive Creature – Mutant Plant (U) 1/4
, Tap an untapped creature you control: Put a 1/1 green Mutant Worm creature token onto the battlefield.
"Pass the flamethrower." –Ciccus, industrial exterminator
Muse of Genetics Creature – Spirit (U) 2/2
When Muse of Genetics enters the battlefield, you may search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
It brings wonder to those seeking harmony.
Manifold Eyes Enchantment – Aura (U)
Enchant creature Whenever enchanted creature becomes untapped, its controller draws a card.
Some hideous deformities are more useful than others.
Recombinant Strength Enchantment – Aura (U)
Enchant creature Enchanted creature is a green Mutant in addition to its other colors and types and has base power and toughness 5/5.
"Like a crystallizing reagent, the Proeliatus symbiote envelops and consumes its host as it grows. This subject bears further study." –Experimental notes of Peronus, genefacturer
Return target card from your graveyard to your hand.
There were few alchemical recipes Philosopher Zik did not remember. The trouble was with keeping track of what exactly they did.
Blackout Instant (U)
Tap all creatures. Put all artifacts and enchantments on top of their owners' libraries.
"As long as the ozone lamps burn and the galvanic arcs hum, the darkness is nothing to fear." –Philosopher Cestus
Rare (10)
Spoiler
Slimy Singularity Creature – Ooze (R) 2/1
Only Oozes can be the targets of spells or abilities.
It is a living rupture in the tapestry of space, an ambassador of realms unknown.
Bifurcated Longhorn Creature – Mutant Ox (R) 2/3
As Bifurcated Longhorn enters the battlefield, choose two card types. Bifurcated Longhorn has protection from the chosen types.
Hybrid cattle are manufactured to haul substances too dangerous to touch, then discarded in the wastes outside Kreopolis.
Ooze of Origins Creature – Ooze (R) 2/2
Other Ooze creatures you control get +1/+1. Exile two nonland cards from your graveyard: Put a 1/1 colorless Ooze creature token onto the battlefield.
"We cannot enslave what does not think. We cannot kill what does not bleed." –Famulus, in his final entry
Dreamspinner of Midaes Legendary Creature – Spider (R) 2/5
Reach , : Choose target permanent. Search your graveyard and/or library for an Aura card with converted mana cost X or less that could enchant that permanent, then put it onto the battlefield enchanting that permanent. If you search your library this way, shuffle it.
"Bring the sparks together / Dream the chymic dream / Trace the cycle of forever / Walk the road that doesn't end." –Natos Cruciatur
Hermetic Brute Creature – Mutant (R) 4/4
Hexproof At the beginning of each opponent's end step, that player exiles his or her hand face down. At the beginning of that player's next upkeep, return those cards to his or her hand.
It champions a corrosive wasteland that has never known thought or enlightenment.
Surgeon Cocoon Creature – Mutant Plant (R) 0/3
Defender When Surgeon Cocoon enters the battlefield, put a token onto the battlefield that's a copy of another target creature. Sacrifice a creature: Untap each creature you control with the same name as the sacrificed creature. Those creatures get +2/+2 until end of turn.
The serums in the river gave it awareness. The rusting medical implements gave it purpose.
Choleric Coagulum Creature – Ooze (R) 6/6
Choleric Coagulum can't be countered. Trample Catalyze – Reveal three cards that share a card type from your hand: Choleric Coagulum gets +6/+6 until end of turn. Activate this ability only once each turn.
Acids are not known for their subtlety. Neither are their living offspring.
Consciousness Incarnate Creature – Avatar (R) 0/0
As Consciousness Incarnate enters the battlefield, count the number of cards in your library. Consciousness Incarnate enters the battlefield tapped with that many +1/+1 counters on it.
"You would fight the sum total of all human knowledge, and still expect to win?" –Philosopher Scepter, to Philosopher Haereticus
Magistery of Nitre Sorcery – Ingredient (R)
Creatures you control get +2/+2 until end of turn for each Ingredient you’ve cast this turn. (Including this spell.) Each of those creatures can’t be blocked by more than one creature this turn.
Decoct a barrel of vulgar nitre for seven years, and you may be fortunate enough to extract a drop of its highest form. –Alchemical Library of Fluids
Cellular Resonance Enchantment (R)
Whenever a creature enters the battlefield, its controller may add one mana of any color to his or her mana pool.
The mutants irradiated by the aurora heremum live on borrowed time. If they do not hunt periocha to consume their living cells, their accelerated metabolisms will inevitably kill them from inside.
Mythic (3)
Spoiler
Apocalypse Slime Creature – Ooze (M) 0/1
At the beginning of your end step, if Apocalypse Slime is tapped, put a token that’s a copy of it onto the battlefield.
"The latest ooze infestation is a mere annoyance. Nothing could possibly come of such harmless blobs..." –Ignavi, Hydropolis researcher
Omniscient Hydra Creature – Hydra (M) */*
Trample As Omniscient Hydra enters the battlefield, draw X cards. Omniscient Hydra's power and toughness are each equal to the number of cards in your hand.
"Its destruction follows some higher pattern – one that mankind may never understand." –Custos, Kardiapolis sentinel
Free from Reason Sorcery (M)
Until end of turn, nontoken creatures you control gain ": Put a 4/4 green Mutant Horror creature token onto the battlefield."
"There is a chasm in the mind / Where I slumber in you / And angels dare to tread." –Natos Cruciatur
Catalyze – Reveal three cards that share a card type from your hand: Shortfuse Gizmotron gets +3/+3 until end of turn and doesn't untap during your next untap step. Activate this ability only once each turn.
Some assembly required. Batteries not included.
Experimenter's Frock Artifact – Equipment (C)
Equipped creature gets +0/+2 and has protection from sorceries. Equip
It turns caustic fluids to harmless water and white-hot flames to a pleasant warmth.
Scroll Fragment Artifact (C)
, Sacrifice Scroll Fragment: Draw a card.
"Perhaps the invention of a 'printing press' is in order. I, for one, am sick of deciphering Zik's writing." –Philosopher Cestus
Bottled Lightning Artifact (C)
Flash : Add one mana of any color to your mana pool. Spend this mana only to cast instant or sorcery spells.
"We've successfully eliminated the time of reaction, magnus. All that stands between start and finish is your word to begin." –Tinctus, chymic apprentice
Dimensional Treads Artifact – Equipment (C)
Equipped creature can't be blocked as long as defending player has four or less cards in hand. Equip
All destinations are just a stone's throw away if you know the right shortcuts to take.
Trample Catalyze – Reveal three cards that share a card type from your hand: Destroy all creatures blocking Steamroar Piledriver.
The march of progress cares little for what it crushes underfoot.
Apothecary Kit Artifact (U)
, Sacrifice Apothecary Kit: Search your library for an instant card with converted mana cost 1 or less, exile it, then shuffle your library. Until end of turn, you may cast the exiled card. (You still pay all costs for that spell.)
"An alchemist without his tools is like a sky without the sun." –Almus, arcane experimenter
Precision Eyepiece Artifact – Equipment (U)
Equipped creature has ": Look at the top card of your library. You may put it on the bottom of your library." Equip
"You now see, as I did, the terrible things that lie ahead of us. The future is our responsibility to change." –Secret notes of Philosopher Haereticus
Dissecting Scalpel Artifact – Equipment (U)
Equipped creature gets +1/+0. Whenever a creature dealt damage by equipped creature this turn dies, you may untap equipped creature and draw a card. Equip
Every Kreopolis apprentice swears upon his scalpel on the day he ascends to surgeonhood. Through thick and thin, through blood and bone, the same blade will remain with that surgeon until he dies.
Luminiferous Bow Artifact – Equipment (U)
Equipped creature has ": This creature deals 1 damage to target creature or player," and ": Counter target spell unless its controller pays ." Equip
"If galvanic corpuscles can bring about all substance and energy, then they can also bring about its destruction." –Lucius, beamspotter
The Philosophers' Cabal recognizes the bearer of this medallion for their excellence in the field of purification. May their legacy forever be true. –Inset engraving
The Philosophers' Cabal recognizes the bearer of this medallion for their excellence in the field of transmutation. May their legacy forever be renewed. –Inset engraving
The Philosophers' Cabal recognizes the bearer of this medallion for their excellence in the field of concentration. May their legacy forever be strong. –Inset engraving
The Philosophers' Cabal recognizes the bearer of this medallion for their excellence in the field of exaltation. May their legacy forever be bright. –Inset engraving
The Philosophers' Cabal recognizes the bearer of this medallion for their excellence in the field of mutation. May their legacy forever be alive. –Inset engraving
Coalfired Gearsaw Artifact – Equipment (U)
: Equipped creature gets +X/+0 until end of turn. Equip
"Hmph. I give Furopolis the wonders of furnace power, and the first thing they do is build brutal weapons with it." –Philosopher Cestus
Industrial Bellows Artifact (U)
, : Return target creature to its owner’s hand unless its controller pays . Activate this ability only any time you could cast a sorcery.
Kardiapolis's foundries use wind tunnels to pipe blisteringly hot gases from their exhaling furnaces. The gale-force currents produce deafening shrieking and wailing noises that can be heard even above ground.
Simmering Retort Artifact (U)
, Reveal X nonland cards from your hand: Add to your mana pool.
"A disaster of unparalleled proportions is brewing in the broken retort that is our world... and when it inevitably befalls us, there will be no safety valves or glass stoppers to ensure that we remain." –Secret notes of Philosopher Haereticus
Rare (10)
Spoiler
Electrum Citadel Land (R)
Electrum Citadel enters the battlefield tapped unless you have five or more cards in hand. : Add or to your mana pool.
A shining beacon of the future in the shattered ruins of the past.
Grimy Waterway Land (R)
Grimy Waterway enters the battlefield tapped unless you have five or more cards in hand. : Add or to your mana pool.
If the acrid stench doesn't kill you, the mutated vermin will.
Sootcrusted Furnace Land (R)
Sootcrusted Furnace enters the battlefield tapped unless you have five or more cards in hand. : Add or to your mana pool.
It draws earth and air from the wastelands, but spews only tar and smoke in return.
Irradiated Trenches Land (R)
Irradiated Trenches enters the battlefield tapped unless you have five or more cards in hand. : Add or to your mana pool.
Between waves of bombardment, the mutants of the Dark Lands wail hymns of death for their fallen.
Desolate Steppe Land (R)
Desolate Steppe enters the battlefield tapped unless you have five or more cards in hand. : Add or to your mana pool.
Without a constant supply of sustaining nutrients, the soil of Hydropolis soon rots and dries up to dust.
Warehouse Gates Artifact Creature – Wall (R) 0/4
Defender As long as Warehouse Gates is untapped, players can’t search libraries.
In a dying world of wonders, it is the gleaming light of hope.
Orb of Epiphany Artifact (R)
At the beginning of each player’s draw step, that player draws an additional card. : Add to your mana pool.
A thousand ideas drift beneath its surface, waiting for the right person to bring them to life.
Blast Cauldron Artifact (R)
If an instant or sorcery card would be put into your graveyard from anywhere, exile it instead. , Sacrifice Blast Cauldron: Cast each card exiled by Blast Cauldron without paying its mana cost if able.
"Not even the cauldron walls can stop the power of science!" –Philosopher Zik
Galvanic Heart Artifact (R)
Tap two untapped permanents you control: Untap target permanent.
"Power is everywhere – in the sky, in our souls, and in the very steel beneath our feet. We are not looking to find power, but to tap it." –Theton, technogogue
"First comes the wish for something beyond reality, the courage to imagine something new." –The Pledge of the Winged Staff
Fragment of the Ineffable Artifact (M)
At the beginning of your upkeep, you gain 1 life. If another permanent named Fragment of the Ineffable is on the battlefield, you draw a card. If a third is on the battlefield, each opponent discards a card. If a fourth is on the battlefield, you win the game.
There are things humanity was never meant to know. It doesn't stop humanity from trying.
Calcareous Goo - The looting effect looks a bit off in white. Recrystallizing Guardian - seems a bit op for common Ghostly Afterimage - Stupidly versatile for a common creature. Effectively a mini-Aetherling. Refractor Adept - Exile target OTHER, at least. The thing is a little too versatile for my liking. It already screams combo as it is. Dust of Inertia - dislike. But might just be me. Aqua Vitae - Given what I've seen of your 1 cmc ingredients, ingredients as a whole worry me. Child of Haereticus - The level of hosing this card provides seems a bit much. Thalia's already pretty darned good, and you can stack multiple of this guy. Plasmid Skeins - Pretty sure that's undercosted.
A lot of cool cards, but there are some problems from a limited play standpoint. 1: You have a bunch of cards at common that just don't do anything (pretty much anything that taps or untaps creatures, or any creature with power 1 or less and toughness 3 or less). 2: You have a bunch of tap untap shennanigans, but no real payoff. Congratulations, you can tap and untap a creature 5 times, but that doesn't really get you anywhere.
Still, the cards ARE cool, and I'm glad you're on the new forums
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Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
@Cato: Every card is useful in a combo somehow. Well, almost every card. Hissing Clawhorn is just for fun. In the case of the tap/untap subtheme, take a look at Gunpowder Trail, Manifold Eyes, and cards that have or grant abilities.
@YMtC band: Naturally I will be the producer and marketer.
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