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PostPosted: Sun Feb 02, 2020 5:01 pm 
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Blood Brawler - :pb:
Creature - Devil Berserker | U
Blood Brawler can’t block.
2/1

Top Heavy -
Enchantment - Aura | C
Enchant creature
When Top Heavy enters the battlefield, draw a card.
Enchanted creature attacks each combat if able and has base toughness 1.


Last edited by BelangiaJo on Tue Feb 25, 2020 12:52 pm, edited 2 times in total.

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PostPosted: Mon Feb 03, 2020 10:35 am 
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Prohibitive Bureaucrat -
Creature - Human Advisor | R
Lifelink, vigilance
X is 5 for mana costs and activated abilities with X in them.
2/2


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PostPosted: Mon Feb 03, 2020 11:26 am 
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I really like Blood Brawler. I wish it existed. :)
Top Heavy doesn't really feel blue. But the idea is cool.
Prohibited Bureaucrat, I would like it more as X=0 or X>=5. But as 5 is probably ok. I don't get why it has lifelink or vigilance (flavorwise).


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PostPosted: Mon Feb 03, 2020 6:28 pm 
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Thanks about Blood Brawler. I thought it seemed like a simple idea that I'm surprised wasn't printed in the Mirrodin Besieged days.

My thought about Top Heavy in blue is that it plays into the Courtly Provocateur design space of blue or even Shipwreck Singer.
It's also a form of enchantment-based removal that blue typically decks that rewards being defensive.
It does the p/t characteristic setting thing that blue does.

For Prohibitive Bureaucrat: I considered X=0, but thought that might be too prohibitive.
I decided to pick an arbitrarily "high" value for X that was odd to make spells that divide X awkward. 5 just felt clean.
I gave it lifelink to fit the broader them of hatebears getting those abilities along with first strike. Also added vigilance because I thought lifelink alone was too weak for a rare.


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PostPosted: Thu Feb 06, 2020 4:56 pm 
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Dormant Geyser
Land | R
Whenever Dormant Geyser becomes tapped, add three mana of any one color.
Once spewing with life, the Wildkind wait for its mana to flow once more.


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PostPosted: Thu Feb 06, 2020 6:12 pm 
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Blood Brawler is kinda WutFace


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PostPosted: Thu Feb 06, 2020 6:46 pm 
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I’m assuming that’s a bad thing?


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PostPosted: Thu Feb 06, 2020 6:52 pm 
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I mean I feel like it has the potential to be a real bastard in some formats.


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PostPosted: Thu Feb 06, 2020 6:55 pm 
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It is also very possible that I'm overestimating how good a strictly aggro card can be in whatever year this is


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PostPosted: Fri Feb 07, 2020 1:31 am 
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The biggest issue with Bloodbrawler is that it will never be answered on parity or better in terms of mana spent. However, neither can Memnite, and Menite is more used because of its typing and cost in combo and aggro-combo. Although this card is certainly pushed for aggro (and someone dropping all four of these on turn 1 would be a nightmare for any player), it is more swingy rather than outright OP.

If balance is a concern, I would add the Legendary supertype or a 'if you lost life this turn, you can't cast this'


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PostPosted: Fri Feb 07, 2020 3:19 am 
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dormant geyser would probably be broken even if it only added one mana
at it's probably fine

mostly because of urborg
although producing more than one mana is broken regardless

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PostPosted: Fri Feb 07, 2020 4:47 am 
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The biggest issue with Bloodbrawler is that it will never be answered on parity or better in terms of mana spent. However, neither can Memnite, and Menite is more used because of its typing and cost in combo and aggro-combo. Although this card is certainly pushed for aggro (and someone dropping all four of these on turn 1 would be a nightmare for any player), it is more swingy rather than outright OP.

If balance is a concern, I would add the Legendary supertype or a 'if you lost life this turn, you can't cast this'

the problem with the memnite comparison, though, is that, in terms of clock speed, going from 1 to 2 power is the biggest increase in the game. (ok, technically going from 0 to 1 is bigger but 0-power creatures aren't aggro threats.) a free 2/1 is miles better than a free 1/1. of course, as Mata mentioned it's possible my power scale is off, but looking through recently-printed 2-power 1-drops, it looks like only white gets those without drawbacks (technically green and red each got one in SOI block, but for the most part it's just white) which implies that every color getting them for free, even with a mild drawback, is probably too good. maybe if it had a more relevant drawback than can't block. "at the beginning of your upkeep, you lose 1 life"?

:duel:

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PostPosted: Fri Feb 07, 2020 11:07 am 
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I imagine it would also depend on the viability of blockers and removal; while even just two of these is a manaless 5 turn clock, 1 toughness is easy to manage with sweepers such as Nausea or Pyroclasm, and even 1/3 or 1/1 first strike blockers can wall one or two of these easily. The biggest issue though is when all four enter the battlefield on turn 1; these four and a Gravecrawler is a two turn clock once they start swinging. If you can restrict how many you can play for free each turn, this design seems fairly balanced.


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PostPosted: Mon Feb 10, 2020 12:01 pm 
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Cosmic Shift -
Instant | R
Destroy target enchantment. If that enchantment was attached to a creature, you may search your library for an Aura card, put it onto the battlefield attached to that creature, then shuffle your library.


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PostPosted: Mon Feb 17, 2020 3:58 am 
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Divine Decision |
Sorcery | R
Choose one -
  • Destroy all enchanted creatures and enchantment creatures.
  • Destroy all creatures that aren’t enchanted or enchantments.
In that moment, Heliod came to an impossible verdict and it was final.


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PostPosted: Mon Feb 17, 2020 7:18 am 
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I mean yeah memnite doesn't see a ton of play, but this is literally double the power of memnite.

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PostPosted: Mon Feb 17, 2020 7:28 am 
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Phoenix of Yore -
Creature - Phoenix | R
Flying
You may cast Phoenix of Yore from exile.
||||| Rise from the Flames -
||||| Sorcery - Adventure
||||| Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Exile it at the beginning of the next end step.
4/4

Pyre Screecher -
Creature - Phoenix | R
Flying
Whenever Pyre Screecher is put into your graveyard from anywhere but the battlefield, you may cast it without paying its mana cost. When you do, it gets +2/+0 and gains haste until end of turn.
2/2


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PostPosted: Fri Feb 21, 2020 12:03 pm 
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Arboreth, Cireama Incarnated -
Legendary Creature - Treefolk Incarnation | MR
When Arboreth enters the battlefield, exile five or more land cards from your library face down in a pile. Then shuffle that pile and your library separately.
If you would draw a card from your library, you may choose to draw from your face down pile of lands instead.
2/4


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PostPosted: Tue Feb 25, 2020 12:49 pm 
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Is this a color bleed or a color bend?

Jester's Deal -
Sorcery | C
As an additional cost to cast this spell, discard a card.
Return target creature card from your graveyard to your hand.
Draw a card.


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PostPosted: Tue Feb 25, 2020 12:55 pm 
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I'd call Raise Dead in mono-red a break, not a bend. Red gets phoenixes, but those only return themselves, not other creatures.

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