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PostPosted: Thu Feb 06, 2020 7:03 am 
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Boreal Defender

Creature - Human Soldier (C)
Tactical Retreat (Whenever this creature becomes blocked, you may have it phase out. If you do, put a +1/+1 counter on it as it phases in.)
Whenever Boreal Defender phases in, you gain life equal to its power.
2/3


Arugalmander

Creature - Beast Warrior (R)
Tactical Retreat (Whenever this creature becomes blocked, you may have it phase out. If you do, put a +1/+1 counter on it as it phases in.)
Whenever Arugalmander phases in, it gets +3/+3 and gains trample until end of turn.
3/3


Trying slightly more complex ideas.


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PostPosted: Thu Feb 06, 2020 8:22 am 
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When I think about it, it's probably better to just put the +1/+1 counter on it immediately if it's linked to the ability. It doesn't make a real difference, just alleviates players from having to remember.

I like that Arugalmander encourages you to alternate between flickering and actually hitting. Boreal Defender on the other hand looks like it might as well be unblockable for the most part (which helps highlight how mediocre of a card it is), it repeatedly giving you a life cushion circumvents the only real drawback of the mechanic. Straight lifelink would probably be more interesting from a gameplay perspective.
Tactical Retreat actually produces some thought provoking gameplay with a fair number of evergreen keywords. I particularly like First Strike, Menace and Lifelink.

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PostPosted: Thu Feb 06, 2020 4:28 pm 
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Mown wrote:
When I think about it, it's probably better to just put the +1/+1 counter on it immediately if it's linked to the ability. It doesn't make a real difference, just alleviates players from having to remember.
Yeah, I like that more cause it's also less text. :thumbsup:

Mown wrote:
I like that Arugalmander encourages you to alternate between flickering and actually hitting. Boreal Defender on the other hand looks like it might as well be unblockable for the most part (which helps highlight how mediocre of a card it is), it repeatedly giving you a life cushion circumvents the only real drawback of the mechanic. Straight lifelink would probably be more interesting from a gameplay perspective.
Tactical Retreat actually produces some thought provoking gameplay with a fair number of evergreen keywords. I particularly like First Strike, Menace and Lifelink.
If I were to ever create a set with this ability, I would probably have some of those. Also cards that let you phase out permanents under different circumstances, so maybe Boreal Defender's second ability could be of some use.

I was thinking of cards like:


Havocking Dreams

Sorcery (R)
Target creature phases out. Then destroy all creatures.
"You wouldn't believe the dream I just had... Hello... Where's..? It can't be--"
— VanCrourer, the lone survivor, the only suspect.



I don't know, I think there's some unexplored design space with phased out permanents.
And thanks for the comments. :D


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PostPosted: Sat Feb 08, 2020 11:15 am 
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Disjointed Apparition

Creature - Illusion (U)
Disjointed Apparition can’t attack or block unless it has another ability.
3/5


And more phasing cards. :P


Dreamland Devourer

Creature - Spirit (C)
Tactical Retreat (Whenever this creature becomes blocked, you may have it phase out. If you do, put a +1/+1 counter on it.)
Whenever Dreamland Devourer phases in, you lose 2 life.
2/2


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PostPosted: Sat Feb 08, 2020 1:34 pm 
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I like the concept behind Disjointed Apparition. The p/t numbers seem a little arbitrary, but that’s more of a balance issue than a design one.


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PostPosted: Sat Feb 08, 2020 2:02 pm 
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Yeah. It started as 3/3, but that was kinda low, so I made it 3/4. And I thought it was ok, but tried to push it a bit more.


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PostPosted: Mon Feb 10, 2020 6:50 am 
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Stampeding Qyhorn

Creature - Beast (U)
Trample
You may untap five lands an opponent controls rather than pay Stampeding Qyhorn's mana cost.
4/4


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PostPosted: Tue Feb 11, 2020 9:54 pm 
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I've been thinking about lands, so here are a couple of cards.


Caged Arynx

Creature - Cat Beast (R)
At the beginning of your upkeep, you may put a +1/+1 counter on Caged Arynx. If you do, you can't play lands this turn.
3/3


Celestial Shore
Land (U)
Celestial Shore enters the battlefield tapped.
: Add or .
, Reveal Celestial Shore from your hand: Put Celestial Shore onto the battlefield.


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PostPosted: Fri Feb 14, 2020 3:26 pm 
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Purifying Flames

Instant (U)
If a creature you control would die, you may reveal Purifying Flames from your hand and exile it. If you do, shuffle that creature into its owner's library instead.
Purifying Flames deals 2 damage to any target.


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PostPosted: Fri Feb 14, 2020 6:44 pm 
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Psychic Games

Instant (U)
If Psychic Games is in your hand, you must play with it revealed.
Counter target spell.


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PostPosted: Mon Feb 17, 2020 3:46 pm 
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Puppetmaster Strings

Enchantment - Aura (C)
Enchant creature
At the beginning of each upkeep, tap or untap enchanted creature.
The destiny of the minion is tied to the will of the master.


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PostPosted: Mon Feb 17, 2020 3:50 pm 
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Eurus wrote:
Psychic Games

Instant (U)
If Psychic Games is in your hand, you must play with it revealed.
Counter target spell.


this seems way too strong

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PostPosted: Mon Feb 17, 2020 3:57 pm 
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Yeah, probably. Haven't played in a while, so I'm not really sure how much it should be. But I don't think it should cost 1UU, maybe 2U?


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PostPosted: Mon Feb 17, 2020 4:00 pm 
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i'm not up to date on game balance either but if cancel is still playable then 2U might be fine, although i think its probably pushing the envelope still.

I think hard-counters weren't supposed to be costed at less than UU but i don't know if wizards has adhered to that rule or if it matters

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PostPosted: Tue Feb 18, 2020 6:30 am 
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Magus of the Last Days

Creature - Human Wizard (R)
At the beginning of your upkeep, reveal the bottom card of your library. If it is a creature card, you gain life equal to its converted mana cost, then put that card on top of your library.
2/3
-------‐-------
Rustic Tutor

Sorcery - Adventure
Search your library for a card. Shuffle your library, then put that card on the bottom of it.


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PostPosted: Thu Feb 20, 2020 9:23 am 
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A long time ago, I was making this library-focused set. I still like some of the ideas of that set, so I'll make a few cards using some of those ideas.


Mind Blade

Sorcery (U)
You may have an opponent fateseal 4 rather than pay Mind Blade's mana cost.
Destroy target nonblack creature.
"I'll take your life. You can have my dreams."
— Claphius Divarine



Cheiromancy

Sorcery (C)
Put two cards from your library into your hand. (You may not look at the cards of your library.)
Sometimes the fate line is thought to reflect circumstances beyond the individual's control, or alternately the person's choices and their consequences.


Rerefutation

Instant (R)
Exile target spell.
Augur 5 (If this would be put into a graveyard from anywhere, reveal it and put it into its owner's library fifth from the top instead.)


Edit: changed "Counter" to "Exile" as it fits the set better.


Last edited by Eurus on Fri Feb 28, 2020 5:12 pm, edited 1 time in total.

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PostPosted: Thu Feb 20, 2020 10:48 am 
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Mind blade is cool but is kind of stupid in a format with fetchlands. Maybe it should require you to control a swamp.


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PostPosted: Thu Feb 20, 2020 1:47 pm 
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Ragnarokio wrote:
Eurus wrote:
Psychic Games

Instant (U)
If Psychic Games is in your hand, you must play with it revealed.
Counter target spell.


this seems way too strong



As-is now, it might be similar to hesitation i think. Except you still need to hold mana up for it. but you get to choose what to counter.
I think it is leaning to the strong side but i don't think i would call it way too strong.


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PostPosted: Fri Feb 21, 2020 7:15 am 
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Mind blade is cool but is kind of stupid in a format with fetchlands. Maybe it should require you to control a swamp.

Yeah, that should be ok. Thanks. :)


And more removal:


Release from Duty

Instant (R)
Put target creature into its owner's library fifth from the top. Its controller draws a card.



I need some flavor text, but I'm too lazy to do it now. :P


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PostPosted: Thu Feb 27, 2020 6:42 am 
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More cards for the library set. :)


Paladin Phantasm

Creature - Illusion Soldier (U)
Augur 1 (If this would be put into a graveyard from anywhere, reveal it and put it on top of its owner's library instead.)
The arrow pierced his chest. Yet, it was miles away from his heart.
3/3


Last edited by Eurus on Thu Feb 27, 2020 4:28 pm, edited 1 time in total.

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