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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 04, 2018 2:33 pm 
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Mounted Fortress
Land
Mounted Fortress enters the battlefield tapped.
, :t:: Add two mana of any combination of white, black, and/or green.
: Mounted Fortress becomes a 2/4 white, black, and green Rhino creature with lifelink and vigilance. It is still a land.
Family is paramount to the Abzan, and they never leave for war without home.


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 04, 2018 10:00 pm 
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Next: Kaladesh.

Masterwork Perfectionist

Creature -- Dwarf Articifer (R)
When Masterwork Perfectionist enters the battlefield, put a +1/+1 counter on target artifact creature you control.
Artifact creatures you control with a +1/+1 counters on them have indestructible.
Dwarves are blessed with long lifespans, so they build their creations to last.
2/2

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 Post subject: Re: The Plane Game
PostPosted: Wed Dec 05, 2018 11:29 am 
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Consul Spymaster
Creature - Vedalken Artificer Rogue
Fabricate 2
Whenever a creature you control deals combat damage to a player, you may draw that many cards then discard that many cards.
"Those who say the Consulate's methods are rigid simply lack skill."
1/1


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 Post subject: Re: The Plane Game
PostPosted: Fri Dec 07, 2018 10:01 pm 
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Refinery Orphan
Creature - Aetherborn Rogue
You may cast Refinery Orphan without paying its mana cost if a player spent three or more :e: this turn.
Flash
Aetherborn surround themselves with luxury and artistry but they know they all arrive in the world in smoke, ash, and isolation.
4/1


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 Post subject: Re: The Plane Game
PostPosted: Sun Dec 09, 2018 10:25 pm 
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Location: Kamloops, BC
Identity: Male
Cornered Smuggler
Creature - Human Rogue
When ~ enters the battlefield, gain
When ~ leaves the battlefield lose all your energy.
2/1
"Oh, this? Holding it for a friend."

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: The Plane Game
PostPosted: Mon Dec 10, 2018 9:54 am 
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Hungry Arborback
Creature - Beast (C)
Defender
Hungry Arborback loses defender if you have two or fewer lands.
3/4
Evolution has taught them to eat whatever they can when food is short at hand.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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 Post subject: Re: The Plane Game
PostPosted: Mon Dec 10, 2018 11:16 am 
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Cackling Jury-Rigger
Creature - Aetherborn Artificer
:t:, Sacrifice X artifacts: Create an X/X Vehicle artifact token with crew 2 and haste.
"Nothing lets you know you're alive more than the wind in your face and the shrapnel in your hands."
2/2


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 12:23 am 
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Location: Kamloops, BC
Identity: Male
Next is land then off to Amonkhet.

I think this game's major weakness is that it's not clear what comes after

Lead Assembler
Artifact Creature
Fabricate X (When this creature enters the battlefield, put X +1/+1 counters on it or create X 1/1 colorless Servo artifact creature tokens.)
1/1

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 2:27 am 
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Aether Pass
Land
~ and other lands you control enter the battlefield tapped.
Creatures you control have haste.
:t:: Add :r:.


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 11:31 am 
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TPmanW wrote:
I think this game's major weakness is that it's not clear what comes after

Multicolor > Colorless > Land is convention from other game threads though.

Vizier of the True Ways
Creature - Human Cleric
You may exert Vizier of the True Ways as it attacks.
Whenever a creature you control dies, if you exerted it this turn, create a 2/2 black Zombie creature token.
"Anything short of absolute devotion to the Trials slanders the soul of the God-Pharaoh."
2/2


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 6:48 pm 
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Beyond the Hekma

Instant (U)
Draw two cards.
Rite (You may cast this from your graveyard by sacrificing a creature in addition to its other costs. Then exile it.)
"The hekma had been our protector, yes, but it was also our cage. There is so much we have yet to see."

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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 8:01 pm 
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Location: Mountain View
Preferred Pronoun Set: he/him
The Curse of Wandering
Legendary Enchantment (M)
At the beginning of your end step, exile all creature cards from your graveyard, then create that many 2/2 black Zombie creature tokens.
, Exile a creature card from your graveyard: Create a token that's a copy of that card.
Without the embalming that brings them back as dutiful servants, Amonkhet's dead inevitably rise as feral zombies.

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0x10


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 11, 2018 8:40 pm 
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Hazoret the Last
Legendary Creature - God
Indestructible
Hazoret the Last can't attack or block if you control another creature.
Creatures you control have ":t:, Exert this creature: Untap target creature and it gains haste and double strike until end of turn."
"If nothing else was true, know my love for you all was."
6/3


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 Post subject: Re: The Plane Game
PostPosted: Wed Dec 12, 2018 2:03 am 
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Mana Scarab -
Creature - Insect | U
: Add one mana of any color a desert you control could produce.
0/2


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 Post subject: Re: The Plane Game
PostPosted: Wed Dec 12, 2018 10:54 am 
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Fallen Vizier
Creature - Human Cleric
Hexproof from blue, from black, and from red
"The God-Pharaoh holds nothing more over us. Shall we accept despair? Or have we been trained to choose for ourselves?"
2/2


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 Post subject: Re: The Plane Game
PostPosted: Thu Dec 13, 2018 3:31 am 
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Joined: Sep 24, 2013
Posts: 5805
Laser Pyramid - :4:
Artifact
:3:, :t:: ~ deals 1 damage to any target. Put a brick counter on ~.
:t:: ~ deals 2 damage to any target. Activate this ability only if there are three or more brick counters on ~.


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 Post subject: Re: The Plane Game
PostPosted: Thu Dec 13, 2018 11:45 am 
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Buried Archives
Land - Desert
Buried Archives enters the battlefield tapped.
:t:: Add :w: or :u:.
"What secrets of what lost cities sit here? Was there a time of peace before the Curse of Wandering? Before the God-Pharaoh? Is there a past to guide our future or are we truly on our own?"

Next: Ixalan


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 Post subject: Re: The Plane Game
PostPosted: Sat Dec 15, 2018 9:49 am 
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Posts: 1761
Pilatra, Tax Collector -
Legendary Creature - Vampire Advisor | R
Activated abilities of artifacts cost an additional to activate.
Whenever you create or sacrifice a Treasure, you gain 2 life.
2/2


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 Post subject: Re: The Plane Game
PostPosted: Sat Dec 15, 2018 1:42 pm 
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Posts: 2759
Traitorous Guide
Creature - Merfolk Pirate
Raid - At the beginning of your end step, if a creature you control attacked this turn, Traitorous Guide explores.
"Are we resigned to another century of stoicly protecting a city while never touching its rewards? Can we not choose a greater destiny for ourselves?"
1/1


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