Welcome to the fifth season of Pro Tour: You Make the Card! This is your annual opportunity to put your fantasy fantasy card design skills to the test for a chance at internet immortality. Over the next several months, this competition will push you to be the best designer you can be to see which of you can join the ranks of YMTC legends.
Logistics
Judges
Rumor
Mown
Dudibus
razorborne
Q is 564453 (as needed)
Contest Overview
This contest begins with seven week-long open entry rounds. Each round is separated by a week for at least three of our judges to rank the submissions. Should we only get two lists of rankings, I will step in and judge as needed. After those seven rounds have passed, the top seven contestants will secure their place in the quarterfinals. Then, a wild card round will be held, in which all users who participated in all seven open-entry rounds will have an opportunity to clinch the last slot. After that, it's a single-elimination tournament to decide who will be come the fifth champion of Pro Tour: You Make the Card!
Current Standings
Shaz — 20 pts
Libe — 20 pts
OlahZep — 14 pts
ParadOxymoron — 13 pts
Riorvard — 12 pts
EpicLevelCommoner — 11 pts
Johnny Valdez — 11 pts
BelangiaJo — 11 pts
Knight Otu — 10 pts
Tevish Szat — 10 pts
Rubik — 10 pts
Shadesmoke — 9 pts
Confused — 9 pts
YingLung — 7 pts
LilyStorm — 7 pts
TPmanW — 6 pts
Malikot — 6 pts
arathinius — 5 pts
AzureShade — 5 pts
CuriousHeartless — 5 pts
Flopfoot — 3 pts
purplebackpack89 — 3 pts
theatog — 2 pts
Ragnarokio — 2 pts
Yarium — 1 pt
Hello World — 1 pt
UselessCommon — 0 pts
RTKfan — 0 pts
Round 6
Multicolored sets have always been exciting. Slamming two (or more) colors together often results in much more powerful effects than you could get in monocolored cards with similar effects.
The cards I tend to appreciate the most are the elegant, one line cards that gloriously exemplify what two (or more) colors can do together. Vindicate, Temporal Spring, and Glimpse the Unthinkable are all prime examples of this. They have a single line of text, and yet that line of text feels like the perfect marriage between the two colors it represents.
Your objective this round is to do similarly. Design a multicolored card that captures why it's each of its colors with a non-keyword ability that is one sentence. Your card may have more than one ability, but if the card had no other abilities, it should still mechanically feel like each of its colors is justified.
You have until 20 September 2018 at 22:00 CT to post your submissions. Best of luck to you!
Joined: Sep 22, 2013 Posts: 3643 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
Syndali of the Elixir — Legendary Creature — Naga Shaman If you would sacrifice an untapped creature, you may tap it instead. Those who lost the ability to refuse her offer of immortality relinquished their lives in another way. 3/3
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Thestarsareabouttoalign...
Soon™
Last edited by ParadOxymoron on Thu Sep 20, 2018 9:42 pm, edited 8 times in total.
Oblivion Sorcery Exile all permanents. When the mighty Planeswalkers of old were truly roused to fury, the devastation was beyond comprehension -- No wreckage was left behind, no lingering testament to tell of their foes. Entire worlds simply and silently ceased to exist, or perhaps never even existed in the first place.
No, this hasn't been printed, I checked -- the closest thing is Apocalypse. Nor has "Destroy all permanents", for that matter, but the essence of 's greatness is "Get rid of absolutely anything and everything forever", which demands exile.
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
"Your card may have more than one ability, but if the card had no other abilities, it should still mechanically feel like each of its colors is justified."
This line confuses me.
also doesn't that contradict with this? "Design a multicolored card that captures why it's each of its colors with a non-keyword ability that is one sentence"
I'm still a bit sick with the flu or something but can you make multiple abilities in one sentence that aren't keyword abilities?
"Your card may have more than one ability, but if the card had no other abilities, it should still mechanically feel like each of its colors is justified."
This line confuses me.
also doesn't that contradict with this? "Design a multicolored card that captures why it's each of its colors with a non-keyword ability that is one sentence"
I'm still a bit sick with the flu or something but can you make multiple abilities in one sentence that aren't keyword abilities?
basically I think the point is you can make a creature that has flying or whatever and not have that be your one sentence.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
Pull from the Void Sorcery (R) Search your library for a permanent card and put it onto the battlefield phased out, then shuffle your library. From thought to reality in a deafening whisper.
Rulings regarding this card and phasing:
Spoiler
"702.25d The phasing event doesn’t actually cause a permanent to change zones... Tokens continue to exist on the battlefield while phased out." I wanted to include these rulings as my reasoning that a permanent can be placed onto the battlefield in an already phased out state. Phased out permanents still exist in their zone, they are simply treated as though they don't exist. As a note: "enters the battlefield" effects will not trigger from a phased out card entering the battlefield, as it does not exist.
I did not include a "reveal it" clause to the search because phased out permanents are not in a hidden zone, you would immediately know if an illegal target was selected.
Q: Please let me know if this card violates the non-keyword ability requirement and I'll design a new one. Nothing actually has or gets phasing as an ability, but I'm utilizing the mechanic (similarly to Reality Ripple). Thanks!
Last edited by OlahZep on Fri Sep 14, 2018 8:56 am, edited 2 times in total.
To my knowledge playing around with phasing, that will work, but it will also phase right in on your next untap step despite not having phasing. Of course, at 7 mana, that might be fine.
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I am here to submit a card for this contest that is currently going on.
Sovereign Claim Sorcery (R) Untap all lands and gain control of them until end of turn. "It is a king's nature to rule." - Arnest IV, on the occupation of the outlands
Totally not sure what colors this effect actually should be, but flavor-wise I felt that the sort of ruthless colonialism fit very well into BUG. Mechanic-wise, you have somewhat similar cards like Herald of Leshrac, Elvish Archdruid, Annex in these colors.
Recruitment campaign Enchantment At the beginning of your end step reveal the top four cards of your library, you may put a creature card with converted mana cost 2 or less revealed this way onto the battlefield, then put the other cards at the bottom of your library in any order.
Last edited by Hello World on Thu Sep 20, 2018 12:20 pm, edited 5 times in total.
Echoes of Ignition Instant Search your library for up to X instant or sorcery cards with converted mana cost 1 and cast them without paying their mana costs. Then shuffle your library. All things are good in explosion.
I take "Then shuffle your library" is one of those exemptions Q mentioned?
Conclave's Lullaby Instant You, creatures you control, and planeswalkers you control gain protection from creatures until end of turn. "Rest easy," cooed Emmara. "You are safe with us now."
EDIT: Rationale; this is essentially a one-sided super fog that doubles as an alpha strike or combat trick enabler on your own turn. Was debating on making it GWU but who the heck would go three colors for a fog effect? Plus the unblockable perk can be justified as super-trample (G) partnered with prevent combat damage (W); same for casting this after blockers are declared.
Last edited by EpicLevelCommoner on Fri Sep 14, 2018 3:13 pm, edited 1 time in total.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
I am here to submit a card for this contest that is currently going on.
Sovereign Claim Sorcery (R) Untap all lands and gain control of them until end of turn. "It is a king's nature to rule." - Arnest IV, on the occupation of the outlands
Totally not sure what colors this effect actually should be, but flavor-wise I felt that the sort of ruthless colonialism fit very well into BUG. Mechanic-wise, you have somewhat similar cards like Herald of Leshrac, Elvish Archdruid, Annex in these colors.
Hey it's Eminent Domain! IMO, the effect can be mono-red, because the effect is a) Ramp, b) Temporary land destruction, and c) Gaining control of stuff.
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