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PostPosted: Sat Aug 18, 2018 7:44 am 
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Welcome to the fifth season of Pro Tour: You Make the Card! This is your annual opportunity to put your fantasy fantasy card design skills to the test for a chance at internet immortality. Over the next several months, this competition will push you to be the best designer you can be to see which of you can join the ranks of YMTC legends.

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Round 4

Planeswalkers have become more and more a staple in competitive Magic, as well as an integral piece of Magic's lore. As a result of the repeatable nature of their abilities, they are consistent sources of value throughout the game. Additionally, since you (usually) can't ultimate them the turn they come into play, they are able to exhibit much more powerful effects than would be safe to print on an instant or sorcery, and at a reasonable rate.

A common trend we have seen recently when visiting or revisiting a plane is to get a brand new planeswalker native to that plane. Some examples include Arlinn Kord from Shadows Over Innistrad, Saheeli Rai from Kaladesh, and Huatli, Warrior-Poet from Ixalan. This allows an easy introduction to new characters while getting a sense for what that plane is all about.

Your task for this round is to create a planeswalker card with a brand new planeswalker type as a piece of flavor for an upcoming set. In addition, select two of these criteria for your planeswalker to help narrow down the possibilities.

  • Make it a two-color card using hybrid mana symbols.
  • Use a color identity that has not yet been seen on a planeswalker. Note that this and the previous options are mutually exclusive since all two-color identities already have planeswalkers.
  • Use 40 or fewer words of rules text.
  • Use an emblem.
  • The planeswalker does not have exactly three loyalty abilities. (For example, Chandra, Gremlin Wrangler (you might need to Google her, as she isn't official) and Jace, the Mind Sculptor).
  • Has an alternative way of gaining or spending loyalty.
  • Has converted mana cost 3 or less.
  • Has an ultimate ability you would consider unsafe to print on an instant or sorcery (very open-ended here).

There are lots of options so you can design a more standard planeswalker if you want, or branch off into the unknown.

You have until 25 August 2018 at 12:00 CT to post your submissions. Best of luck to you!

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PostPosted: Sat Aug 18, 2018 8:11 am 
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Let me add that the last round's criteria were relatively easy to design for, and so I'm counterbalancing that with this round which is significantly more difficult. Planeswalkers are hard to design, and it's very tempting to throw too much on them.

Challenge yourself to design an elegant planeswalker this round, as they tend to fill up with text by the very nature of their design. Try not to deliver a wall of text to our judges.

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PostPosted: Sat Aug 18, 2018 8:37 am 
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Submission:
40 words or less
not 3 loyalty abilities

Aneshva, Nullwarden
Planeswalker - Aneshva [R]
Flash
When Aneshva, Nullwarden enters the battlefield, counter target spell and put loyalty counters on Aneshva, Nullwardenequal to that spell's converted mana cost.
: Discard a card.
: Return Aneshva, Nullwarden to your hand.


Blurb:
Quote:
The Hiridian Cluster as a group of thoroughly interconnected miniature planes. A path may begin in a hedge maze of an abandoned garden, and exit in the alleys of an ancient city. As the inhabitants of the cluster became aware of these countless connections, steps were taken to regulate travel. Wardens were trained to navigate and patrol the unique geometries of the interplanar bridges, with varying amounts of success. Aneshva has the dubious honor of being one of the few to return from a particularly twisted nexus of paths, unaware of her true potential. Ever since she returned from the gyre nexus, she has an intuitive grasp of where the paths lead, and their boundaries. However, it troubles her that she is beginning to sense paths where her colleagues cannot follow.

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Last edited by YingLung on Sat Aug 18, 2018 2:11 pm, edited 5 times in total.

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PostPosted: Sat Aug 18, 2018 8:45 am 
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Preferred Pronoun Set: he/him/his/his/himself
Emblem, CMC 3 or Less

Lucille d'Sauvage
Planeswalker - Lucille
: Create a 2/2 red Hound token with "Whenever this creature is dealt damage, it deals that much damage to target Lucille planeswalker you control."
: Until the beginning of your next upkeep, whenever a creature attacks Lucille, she deals deals 2 damage to that creature.
: You gain an emblem with "If a creature would deal combat damage to an attacking creature you control, prevent that damage."


Story Time!


Last edited by EpicLevelCommoner on Wed Aug 22, 2018 3:34 pm, edited 3 times in total.

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PostPosted: Sat Aug 18, 2018 8:52 am 
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Bevelle is one of the most breathtaking planes in existence. Planeswalkers from all over the multiverse travel there to marvel at its beauties. The architechture of its cities is unrivaled, and their endless rooftop gardens surpass even those of the Selesnya on Ravnica.

But even paradise is not without its conflicts. The Korgethai, unspeakable horrors sealed away in the depths of the plane in time forgotten, have risen with a vengeance. Their goal is dreadful, yet simple: reclaim the land that was once theirs.

Thankfully, Rennalyph is there to protect it.


CMC 3 or less, 40 words or less.

Rennalyph, Blossom of Bevelle
Legendary Planeswalker — Rennalyph
: Add one mana of any color.
: Return target land card from your graveyard to the battlefield.
: Create a 0/0 green Treefolk creature token with "This creature gets +1/+1 for each permanent you control with a mana ability."


cf. Karn, Scion of Urza re: wording

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Last edited by ParadOxymoron on Fri Aug 24, 2018 3:20 pm, edited 16 times in total.

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PostPosted: Sat Aug 18, 2018 11:14 am 
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Criteria:
  • Uses an emblem.
  • Ultimate too powerful to be used on an instant or sorcery.

Octriv, the Eight-Armed -
Planeswalker - Octriv | MR
You get an emblem with "Your maximum hand size is increased by 1."
Gain control of target creature with power less than the number of cards in your hand.
Draw cards up to your maximum hand size. Each opponent puts X cards from the top of their library into their graveyard, where X is your maximum hand size.

The most common play pattern for this card would be +1 on T1 and -8 on T2 if uninterrupted. This would be powerful, no contest.
across two turns to draw up to 8 cards. It's likely that you'd draw into your second Octriv doing this - then begin to refuel.
Very powerful in a control build.

The next option would be to immediately -4 on T1 to protect, then hold up counters/removal as you successively +1 for a big draw.
This is more balanced, allows you to keep the Octriv on the board.

Overall, I think this is a balanced 6 mana cost planeswalker in the right meta.
No worse than Teferi, Hero of Dominaria in the current control shell. (I know this isn't where we should strive to be... because Teferi is redonk)


Last edited by BelangiaJo on Thu Aug 23, 2018 8:02 pm, edited 8 times in total.

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PostPosted: Sat Aug 18, 2018 11:14 am 
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Hybrid
CMC 3 or less.
Pakiov,One-man show :ur::ur::ur:
Planeswalker-pakiov
Up to two target creatures gain prowess until your next turn.
Return target red or blue instant card with converted mana cost 1 or lower from your graveyard to your hand.
create 5 red 0/1 elemental creature tokens with prowess, then discard your hand and draw 7 cards.


Art of the tokens should resemble animated juggling balls, clubs or something similar.

Really tempted to give the tokens haste due to unearth and suspend showing that blue can access to haste if the possibility of the creature appearing is visible to the opponent.

Can a card fit 3 criterias?


Last edited by Hello World on Thu Aug 23, 2018 8:39 am, edited 8 times in total.

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PostPosted: Sat Aug 18, 2018 12:26 pm 
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  • Use an emblem.
  • Has an ultimate ability you would consider unsafe to print on an instant or sorcery (very open-ended here).


Livia, Keeper of the Tombs
:1::w::u::b:
Legendary Planeswalker - Livia
: Each player discards a card.
: You get an emblem with "Spells cost :1: more to cast"
: Exile all other permanents. For as long as any of those cards remain exiled, at the beginning of each upkeep, return one of the exiled cards to the battlefield under your control.


Flavor Blurb wrote:
Livia was chosen at birth to perform a sacred duty, a life of holy servitude as the one living soul permitted to wander the place of the dead. Raised free to roam the endless dark and quiet labyrinth of the Tombs of Imnar and tasked with memorizing their contents, Livia knew neither the light of the sun nor the faces of the living. Her only contact with the outside world consisted of the masked caretakers who instructed her, shrouded corpses to secret away in the depths of the catacombs, and veiled mourners and petitioners asking after the departed... until the arrival of the story-seeking planeswalker Tamiyo and the thief, Dack Fayden. Though Livia and Tamiyo struggled together to preserve the sanctity of the Tombs, Dack made off with an artifact that had been secreted away there and Livia herself nearly tasted death, only to have her planeswalker spark ignite and open to her the bright and cacophonous multiverse of the living. Though still bound by duty to the Tombs, the young woman now seeks to bring lost souls and stolen treasures from the planes at large to the silent safekeeping of her domain.


Notes
Be aware, the ultimate gets you (and only you) one of the exiled permanents on each and every upkeep, whether it's your upkeep or not.
Similar card comparison: Dimensional Breach (already an iffy card for how it hits the game like a truck).
I'm assuming the card is supposed to do the talking and writing a lore blurb would not be kosher, but if Q would like to confirm/deny this, that would be nice.

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Last edited by Tevish Szat on Mon Aug 20, 2018 5:42 pm, edited 2 times in total.

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PostPosted: Sat Aug 18, 2018 12:41 pm 
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If you have not done so already, indicating which of the criteria you used to design your card would likely be helpful to our judges.

Writing a blurb is welcome — I might even encourage it in this case, since planeswalkers never have flavor text. This is supposed to be for an upcoming set, and we won't know anything about the world otherwise. Just bear in mind that the judges are not required to read the blurbs, only the cards, and since these are planeswalkers, they will have to do a lot reading already anyway.

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PostPosted: Sat Aug 18, 2018 3:24 pm 
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Kalden, the Resolute
Planeswalker - Kalden (M)
Creatures you control have vigilance.
: Until your next turn, up to one target creature gets +2/+2.
: After this phase, there is an additional combat phase followed by an additional main phase.


(It has two loyalty abilities and less than 40 words of text.)


Last edited by Shaz on Sun Aug 19, 2018 5:30 pm, edited 6 times in total.

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PostPosted: Sat Aug 18, 2018 3:28 pm 
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Shaz wrote:
+1: ?

brilliant

also now might be a good time to remind everyone that ty worked real hard to make planeswalker smileys (, , ) and you can use them with [pw] tags

:duel:

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PostPosted: Sat Aug 18, 2018 4:02 pm 
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  • Use 40 or fewer words of rules text.
  • Has an alternative way of gaining or spending loyalty.

Velithor won't be released until Fall of 2061, but today we have a sneak peak of one of its principal characters:

There is not a person on the plane of Velithor who does not know of Carthin -- the Visionary, the Genius, the Father of Progress. After all, it is he who first discovered how to stabilize mana into the invaluable batteries that powers so many of their machines. He is the one who designed the first skyrail that brought even the furthest corners of the world into reach. He is the one whose mechanical creatuins can be seen in the homes of every commoner and king in the realm. He is the one whose inventions have, seemingly effortlessly, revolutionized nearly every facet of life on Velithor.

The grateful populace ensure the Visionary's efforts do not go unrewarded. He wields more influence and holds more gold than most kings. The doors to his workshop, as opulent as any palace, are closed to any but Carthin himself. None have ventured inside to witness his processes, but none can question his results.

If the people of Velithor were not so in awe of his genius, they might stop to ask themselves from where Carthin's brilliant ideas come.



Carthin the Visionary

Planeswalker -- Carthin (M)
: Proliferate.
: Create a 0/0 colorless Construct artifact creature token with a +1/+1 counter on it.
: Remove any number of counters from target nonland permanent you control. Draw that many cards.



The first planeswalker with no + or - abilities, he is still able to increase and decrease his own loyalty. Each ability also feeds into each other ability, meaning there is no one path in playing him.

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PostPosted: Sat Aug 18, 2018 4:15 pm 
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Use a color identity that has not yet been seen on a planeswalker. Note that this and the previous options are mutually exclusive since all two-color identities already have planeswalkers.

Does Urza, Academy Headmaster count, or is still legal because he's Un?

(For anyone interested, the three-color combinations available for this criterion are Naya, Abzan, Jeskai, Sultai, and Mardu. All four-color combinations are also unclaimed)

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PostPosted: Sat Aug 18, 2018 4:39 pm 
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Use a color identity that has not yet been seen on a planeswalker. Note that this and the previous options are mutually exclusive since all two-color identities already have planeswalkers.

Does Urza, Academy Headmaster count, or is still legal because he's Un?

(For anyone interested, the three-color combinations available for this criterion are Naya, Abzan, Jeskai, Sultai, and Mardu. All four-color combinations are also unclaimed)

Urza doesn't count because he's Un-. Feel free to design a rainbow-colored planeswalker.

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PostPosted: Sat Aug 18, 2018 4:41 pm 
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As a counterpoint, you should absolutely not design a five-color Planeswalker.

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PostPosted: Sat Aug 18, 2018 4:46 pm 
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I'm not saying it's recommended, but contestants are welcome to try.
Can a card fit 3 criterias?

Absolutely.

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PostPosted: Sat Aug 18, 2018 5:52 pm 
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Would a walker from the M:EM or M:EM world with an original walker be acceptable?

razorborne wrote:
Shaz wrote:
+1: ?

brilliant

also now might be a good time to remind everyone that ty worked real hard to make planeswalker smileys (, , ) and you can use them with [pw] tags

:duel:

+1, -3 and 7 hmm? That adds a pretty harsh restraint.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat Aug 18, 2018 5:55 pm 
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I ended up checking off FOUR criteria: alt loyalty add, hybrid, CMC 3 and emblem. This is set in the Dergilden universe, aka my name for the plane we were visiting in Round 2 that is the source of all mana. Two of her abilities reference cards I've been tinkering with over time, Curse of Harvests Moons and Eminent Domain. The other ability is a solid plan B if a Moon ability is of little use and you're waiting for the ult.


Sophia, Guardian of Dergilden
Legendary Planeswalker-Sophia (M)
Whenever a land enters the battlefield (under anyone's control), put a loyalty counter on Sophia
: Creatures you control get +1/+0 and gain trample until end of turn.
: Target player gets an emblem with "Lands you control lose all abilities and gain : Add one mana of any color"
: Gain control of all lands until end of turn. Untap those lands. They're 4/4 red and green Elemental creatures with haste that are still lands.

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Last edited by purplebackpack89 on Sat Aug 18, 2018 6:11 pm, edited 1 time in total.

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PostPosted: Sat Aug 18, 2018 6:06 pm 
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TPmanW wrote:
Would a walker from the M:EM or M:EM world with an original walker be acceptable?

The only restriction is that the planeswalker type not exist yet.

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PostPosted: Sat Aug 18, 2018 6:34 pm 
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Criteria:
  • Use an emblem.
  • The planeswalker does not have exactly three loyalty abilities.

Fisco Vane, Monopolist Of Verkel
Planeswalker - Fisco
Destroy up to one target tapped creature
Until your next turn, creatures opponents control don't untap during their controller's untap step unless that player pays 1 life per creature.
You gain an emblem with "Whenever you gain life, an opponent loses that much life."
You gain an emblem with "Whenever an opponent loses life, you gain that much life."



Jakkard's a wide open world. Now that the Wastes have opened up the boom's on and everybody's looking to cash in! Valuable mana crystals are yours for the takin'. If you can take 'em.
Naturally the taking ain't always peaceable. Outlaw posses and resource magnates already staked their claims, so a man's got fight to get what's his. It's a mean old place out in the Wastes, but there's a killing to be made.
So what brings a man like Fisco out into the Wastes of Jakkard? He's here for the same reason as everybody else. He's here to make a buck. Only difference being that Mr.Vane comes from a little further out than most and his plans are likewise outsize. When Fisco Vane joins the game, he aims to cash in and clean you out.

A walker with 2 ultimate abilities! More than other walkers you want to hit those ultimates, and you want to do it more than once.
For reference: Exquisite Blood and Sanguine Bond. Fisco can do either, but it takes time. He can do both, but it takes even longer. The emblem can't be removed like the enchantments, but opponents can proactively keep Fisco from getting the loyalty needed to pull it off.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Thu Aug 23, 2018 12:25 am, edited 8 times in total.

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