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 Post subject: Swarm of Cards
PostPosted: Sat Feb 10, 2018 1:38 pm 
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Trying to make more cards so did 10 Random Cards on Gatherer and gonna try to take inspiration from them.

First Card:

Searing Spear ALright a burn spell. A nice one at that.

Glimmering Strike
Instant
~ deals 3 damage to target creature or player.
Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Second Card:

Reef Shaman 1-Drop Merfolk Shaman that changes Land Types...

Jade Shaman
Creature - Merfolk Shaman
: Target nonbasic land becomes the basic land type of your choice until end of turn.
0/3

Third Card:

Sage of the Inward Eye Oh joy a monowhite card that was made three color for flavor. My favorite. I'm just making a djinn.

Disciple of the Inward Eye
Creature - Djinn Monk
Flying
Whenever you cast a Red or White noncreature spell, ~ gains First Strike until end of turn.
3/4

Fourth Card:

Counterspell So a counterspell, easy enough.

Spell Snuff
Instant
As an additional cost to cast ~, reveal a Spirit card in your hand or pay .
Counter target spell.

Fifth Card:

Swamp

Marsh Leech
Creature - Leech
~ enters the battlefield with 3 -1/-1 counters on it
Deathtouch, Lifelink
Sacrifice a Swamp: Remove a -1/-1 counter from ~.
5/5


Sixth Card:

Horizon Chimera ALright let's do another GU chimera

Grotto Chimera
Creature - Chimera
Flying
: Put a +1/+1 counter on ~
2/2

Seventh Card:

Viridian Shaman Alright Artifact destruction on a stick

Sylvan Shaman
Creature - Treefolk Shaman
Trample, Hexproof
When ~ enters the battlefield, you may destroy up to 2 target artifacts.
5/5

Eight Card:

City of Brass Land that can make any color

Rainbow Vale
Land
: Add one mana of any color to your mana pool. Unless you control a basic land that could produce that color, ~ deals 1 damage to you.
"There is so much to behold, but few can stand the myriad of colors."

Dumb flavor text but I felt like I should probably give at least one more some flavor text, based on City of Brass's Flavor Text from Modern Masters

Ninth Card:

Izzet Boilerworks So from any color land to a two-color land.

Overworked Pipes
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, sacrifice it unless you discard a red or blue card.
: Add to your mana pool.

Tenth Card:

Myr Matrix Big artifact that is a tribal supporter. Aight.

Thopter Matrix
Artifact
As long as you control another Thopter, ~ has indestructible and Hexproof
Other Thopters you control get +1/+1
: If ~ isn't a creature, it becomes a 5/5 Thopter creature until end of turn with "When this card deals combat damage to a player, create that many colorless 1/1 Thopter artifact creature tokens with flying."


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 Post subject: Re: Swarm of Cards
PostPosted: Mon Feb 12, 2018 11:50 pm 
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A second round of these:

First Card:

Plains

Atrokas, Living Savannah
Legendary Land - Plains
~ enters the battlefield tapped
: ~ becomes a 4/4 Cat Elemental creature with First Strike until end of turn.

Second Card:

Island....guess I'll continue a cycle

Borealis, Sea's Wrath
Lengedary Land - Island
~ enters the battlefield tapped
: ~ becomes an 8/8 Kraken Elemental creature with Hexproof until end of turn.

Third Card:

Secrets of the Dead

Wails of the Cursed
Enchantment
Whenever you cast a spell from your graveyard, each opponent loses 1 life and you gain 1 life.

Fourth Card:

Grizzly Bears

Grizzly Alpha
Creature - Bear
Trample
Other Bears you control get +1/+1 and Trample
When ~ enters the battlefield, create two green 2/2 Bear creature tokens.
4/4

Fifth Card:

Tranquil Expanse

Silent Thicket
Land
~ enters the battlefield tapped unless you tap an untapped creature you control with power 2 or greater.
: Add or to your mana pool.

Sixth Card:

Akroan Crusader

Forking Elemental
Creature - Elemental
Haste
Whenever you cast an instant or sorcery spell, create a 1/1 Elemental creature token with Haste and "Exile this card at the beginning of your next end step."
Sacrifice ~ at the beginning of your next end step.
1/1

Seventh Card:

Respite

Traveller's Rest
Instant
Prevent all combat damage that would be dealt this turn. Then gain life equal to 2 plus the number of cards named "Traveller's Rest" in your Graveyard.

Eight Card:

Umbra Mystic SOmebody say Totem Armor?

Umbra Shaman
Creature - Elf Wizard
Hexproof
Auras you control attached to permanents you control have hexproof.
2/2

Not directly Totem Armor but works with it in that now they can't be sniped by destruction before their Totem Armor can go off.

Ninth Card:

Atog

Compleatog
Creature - Atog
Infect
Sacrifice a creature with Infect: ~ gets +X/+X until end of turn, where X is the sacrificed creature's power.
0/1

Tenth Card:

Ring of Renewal

Renewal Efreet
Creature - Efreet
Flying, Trample
At the beginning of your upkeep, discard a card at random, and if you do, draw two cards.
6/6


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 Post subject: Re: Swarm of Cards
PostPosted: Tue Feb 13, 2018 10:29 pm 
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Want to make more cards so gonna grab some of those up there that work for a cycle and making the rest of the cycle.

Spell Snuff is good for a cycle, with it being Spirits I'll make the others the other Innistrad tribes.

Spoiler


Atrokas and Borealis have a started cycle of really big manlands.

Spoiler


And honestly besides maybe the Swamp guy and the lands (whose cycles are all the same except colors so what's even the point?) those are the only two I really see as part of a cycle.


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 Post subject: Re: Swarm of Cards
PostPosted: Fri Feb 16, 2018 2:54 pm 
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In a really good mood so doing another round of these

Spoiler


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