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 Post subject: gd1's card thread
PostPosted: Tue Dec 19, 2017 4:09 am 
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All the cool kids were doing it and I figured I'd finally jump on board.

Anurachnid
Creature - Frog Spider
Deathtouch, Reach
: Anurachnid can block an additional creature this turn.
2/4

Arbitration
Sorcery
Choose X target permanents you control and X target permanents target opponent controls. Separate those permanents into two piles. The targeted opponent chooses one of those piles and gains control of the permanents in that pile. You gain control of the permanents in the other pile.

Arms Race
Enchantment
: Put a +1/+1 counter on each creature you control. Any player may activate this ability as a sorcery.

Arrogant Pride
Enchantment
At the beginning of your end step, sacrifice a permanent (X mentioned below is its converted mana cost) and choose one:
-Scry X. Draw a card.
-Target opponent sacrifices a nonland permanent with converted mana cost X.
When Arrogant Pride leaves the battlefield, discard your hand.

Chimeric Mace
Artifact - Equipment
Equipped creature gets +2/+2.
: Flip Chimeric Mace.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Equip
===
Chimeric Ingot
Artifact
: Add to your mana pool.
, : Flip Chimeric Ingot, then turn it face down. (It's a 2/2 creature.)

Chromatic Automaton
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
If was spent to cast ~, it has lifelink.
If was spent to cast ~, it has hexproof.
If was spent to cast ~, it has deathtouch.
If was spent to cast ~, it has double strike.
If was spent to cast ~, it has indestructible.
0/0

Chronollusionist
Legendary Creature - Illusion Wizard
Vanishing 4
Whenever a player casts a spell, put a time counter on Chronollusionist.
Chronollusionist's toughness is equal to the number of time counters on it.
Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays .
0/*

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

[Card of the Week 02/11/2018-02/17/2018]
Contagion Sower
Creature - Treefolk Fungus Mutant
Vigilance, infect
Whenenever Contagion Sower is dealt damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
2/6

Deathspore Infestation
Instant
Target creature gets +X/+0, trample, "Creatures blocking this creature get -0/-X until end of turn", and "Sacrifice this creature at the beginning of the next end step unless you pay ." until end of turn.

Dimir Omissions Agent
Creature - Vedalken Wizard
Shroud
, : Target player reveals his or her hand. Name a nonland card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them face down. Then that player shuffles his or her library. Activate this ability only any time you could cast a sorcery.
2/2

Frogmentation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has reach and hexproof, and is a Frog in addition to its other types.
Genetic Memory - Frog (Tap an untapped nontoken frog you control that entered the battlefield this turn: Return Frogmentation from your graveyard to your hand.)

Frogivore
Creature - Frog Mutant
: Tap target untapped frog with less power than Frogivore and put a -1/-1 counter on it. Put a +1/+1 counter on Frogivore.
3/3
It's a frog eat frog world out there.

Hour of Devastation
Sorcery
Destroy all creatures. Each player sacrifices three nonland permanents.
Cycling

Idealize
Enchantment - Aura
Enchant creature or Ideal
Enchanted permanent is an enchantment and an Ideal.
: Enchanted permanent becomes a creature in addition to its other types until end of turn. Put a +1/+1 counter on it.

Imperious Archangel
Creature - Angel
Imperious Archangel can't be countered by spells with converted mana cost 2 or less.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, lifelink, vigilance, protection from converted mana cost 2 or less.
7/7

Logic Contortion
Instant
Choose one—
  • Counter target spell unless its controller pays .
  • Target player discards a card at random unless he or she pays .

Looter Tutor
Creature - Rogue Wizard
: Search the top 4 cards of your library for a card and put that card into your hand. Then shuffle your library and discard a card.
2/2

Lucky Crystal Ball
Artifact
Whenever you lose a coin flip, scry 1.
, : Flip a coin. If you win the flip, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana Fort
Artifact
, : Add one mana of any color to your mana pool. Prevent the next 2 damage that would be dealt to target creature or player until your next turn.

Manifest Destiny
Enchantment - Aura
Enchant Opponent
At the beginning of your upkeep, exile target permanent enchanted opponent controls, then manifest that card. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

<Mind Balance, not actually sure of a name> <Manacost Unsure>
Sorcery
Each player shuffles his or her hand into their library. Each player fateseals 5 and then draws 2 cards. (To fateseal 5, look at the top five cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Mosquito Pool
Enchantment
Whenever an Insect you control deals combat damage to a player, if no spells were cast last turn, untap Mosquito Pool.
, : Create a 1/1 black and green Insect creature token with flying and wither.

Oppressive Silence
Enchantment
Cumulative Upkeep
Players can't cast spells with converted mana cost 1 or less.

Proteus Shackles
Artifact - Equipment
Equipped creature has soulbond. (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as equipped creature is paired with another creature, that creature is a copy of equipped creature.
Equip

Snake Eyes
Creature - Snake
When you cast Snake Eyes, you may exile target spell.
Flash, deathtouch, fear, first strike.
2/2

[Formerly Nominated for CotW]
Spell Oasis
Land
: Add to your mana pool.
, : Exile target spell you control. You may cast it this turn without paying it's mana cost.

Think Thrice
Instant
Suspend 1 - , Draw a card.
Draw a card.
Flashback , Discard a card.

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Last edited by gd1w on Thu Oct 11, 2018 11:31 pm, edited 2 times in total.

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 Post subject: Re: gd1's card thread
PostPosted: Thu Sep 27, 2018 5:46 pm 
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Posts: 571
Biogeist
Creature - Spirit Mutant
Flying
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2

Biogeist
Creature - Spirit Mutant
Flying
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0

Mutagenic Surgery
Enchantment
Cards you own that aren't on the battlefield and permanents you control have graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.).

Inspiring Knight
Creature - Human Knight
First strike, vigilance
Creatures you control with first strike have vigilance.
Creatures you control with vigilance have first strike.
3/2

Swiftblade Sergeant
Creature - Elf Soldier
Double strike
Creatures you control with toughness greater than 2 or first strike have double strike.
1/2

Cloneguard
Creature - Shapeshifter Soldier
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever you put a +1/+1 counter on cloneguard, you may pay . If you do, create a token that's a copy of it.
2/2

And/Or
Andor the Mutual
Legendary Creature - Shapeshifter Wizard
Changeling (This card is every creature type.)
Permanents and cards count as every type for spells and abilities.
2/2

Spellshaper Shapeshifter
Creature - Spellshaper Shapeshifter
, , Discard two cards: Create X tokens that are copies of Spellshaper Shapeshifter and distribute X +1/+1 counters among any number of target Shapeshifters.
1/1

Adept Shapeshifter
Creature - Shapeshifter
: Adept Shapeshifter becomes a copy of any creature on the battlefield with converted mana cost X and gains this ability.
1/2

It That Increases
Legendary Creature - Eldrazi Mutant
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Eldrazi and/or Mutant card you reveal in your hand.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Graft X (This creature enters the battlefield with X +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Reinforce 1 - (, Discard this card: Put a +1/+1 counters on target creature.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0

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 Post subject: Re: gd1's card thread
PostPosted: Fri Sep 28, 2018 7:31 pm 
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Primal Nest
Enchantment
: Create a green Egg enchantment token with ", Sacrifice this enchantment: create a 1/1 green Faerie creature token with flying.", ", Sacrifice this enchantment: create a 2/2 green Bear creature token.", and ", Sacrifice this enchantment: create a 2/4 green Spider creature token with reach."

Battlebond Shaman
Creature - Elf Shaman Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever Battlebond Shaman becomes tapped, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
1/3

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 Post subject: Re: gd1's card thread
PostPosted: Sat Sep 29, 2018 5:20 pm 
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Ring of Four Facets
Artifact
: Add .
, : Gain 2 life.
, : Tap or untap target permanent.
, : Return target permanent you own to your hand.

Garden of the Mind
Land
Garden of the Mind enters the battlefield tapped.
: Add or
, Return Garden of the Mind and another land you control to their owner's hands: Return target card from your graveyard to your hand.

Vitaspore Shambler
Creature - Plant Mutant
Graft 2 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0/0

Tenacious Revenant
Creature - Zombie
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Narconstruct
Artifact Creature - Illusion Construct
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Narconstruct can only attack while it is tapped.
2/2

Reality Catcher
Creature - Illusion Cat
Whenever Reality Catcher attacks, you may exile target permanent and return it to the battlefield tapped or untapped.
Cat's got your sword?
2/1

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 Post subject: Re: gd1's card thread
PostPosted: Wed Oct 03, 2018 12:42 am 
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Splinterstrobe
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
If Splinterstrobe would be put into a graveyard from anywhere, reveal Splinterstrobe and shuffle it into its owner's library instead.
Forecast — , Reveal Splinterstrobe from your hand: Create a token that's a copy of target permanent. (Activate this ability only during your upkeep and only once each turn.)

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 Post subject: Re: gd1's card thread
PostPosted: Sun Oct 07, 2018 6:16 pm 
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Pact (When you cast a spell with pact, you may tap this card. If you do, cast a noncreature spell in your graveyard that shares a color with either pact bearer.)

Elf Rejoiner
Creature - Elf Shaman
Pact (When you cast a spell with pact, you may tap this card. If you do, cast a noncreature spell in your graveyard that shares a color with either pact bearer.)
: Add .
1/2

Vedalken Tranquilizer
Creature - Vedalken Wizard
Pact (When you cast a spell with pact, you may tap this card. If you do, cast a noncreature spell in your graveyard that shares a color with either pact bearer.)
: Tap target creature.
1/3

Amulet of Preservation
Artifact
Pact (When you cast a spell with pact, you may tap this card. If you do, cast a noncreature spell in your graveyard that shares a color with either pact bearer.)
, : Prevent the next 1 damage that would be dealt to any target this turn.

Thought of a card making a huge impact... hugh Jim pact.

Mana Gem Ent
Creature - Treefolk Shaman Advisor
or : You get .
: Add .
2/4

Cleshawiz
Creature - Cleric Shaman Wizard
, : Gain up to 1 life, add up to one mana of any color, tap up to one target creature.
3/3

Soldier Knight Warrior
Assassin Ninja Rogue

Symbiotic Shaman
Creature - Elf Shaman Shapeshifter
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0/1

Ironroots
Planeswalker - Ironroots
: You may create a 0/1 green Plant creature token.
: Put a +1/+1 counter on target creature.
: Gain X life.


Battlefield Advancement
Enchantment
At the beginning of your upkeep you may pay . If you do, create a 1/1 white Soldier creature token.
: Target Soldier you control becomes a 2/2 white Knight.
: Put a +1/+1 counter on target Knight.

Spawn X (Whenever this creature attacks, you may pay . If you do, Create an X/X colorless Spawn creature token.)

Recursive Spawning
Enchantment
Spawn you control have Spawn 3. (Whenever this creature attacks, you may pay . If you do, Create an 3/3 colorless Spawn creature token.)

Cloneswarm Spawning
Sorcery
Create a 1/1 blue Shapeshifter creature token with "When this creature deals combat damage, create a creature token that's a copy of it."

Inspire - Keyword (Whenever this creature attacks, you may have target creature gain keyword until end of turn.)

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Last edited by gd1w on Tue Oct 09, 2018 11:07 pm, edited 1 time in total.

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 Post subject: Re: gd1's card thread
PostPosted: Mon Oct 08, 2018 10:50 pm 
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Spawning Mist
Enchantment
At the beginning of your upkeep, create a 1/1 colorless Spawn creature token.
, sacrifice X Spawn: Create a X/X colorless Spawn creature token. If X is 3 or more it has trample.


Rod of Two Faces
Artifact
, : Target spell or permanent can't be the target of spells or abilities until end of turn.
, : Until end of turn, whenever target spell or permanent deals damage, you gain that much life.
, : Exile target permanent then return it to the battlefield under its owner's control.

Mirrormage
Creature - Shapeshifter Wizard
You may have Mirrormage enter the battlefield as a copy of any creature on the battlefield.
Channel - , Discard Mirrormage: Copy target instant or sorcery spell. You may choose new targets for the copy.
0/0

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 Post subject: Re: gd1's card thread
PostPosted: Wed Oct 10, 2018 4:59 am 
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Mindmage Adept
Creature - Human Wizard
When Mindmage Adept enters the battlefield, name a card.
, Return Mindmage Adept to its owner's hand: You may reveal an instant or sorcery from your hand with the chosen name and copy it. If you do, you may cast the copy.
2/2

Cautious Aethermage
Creature - Human Wizard
When a player taps a permanent, return Cautious Aethermage to its owner's hand.
2/1

Verdant Surge
Sorcery
As an additional cost to cast this spell, pay or target opponent draws a card.
Until end of turn, whenever you tap a land for mana, you add an additional .

Praetor of Growth
Creature - Elf Shaman Praetor
, : Put a +1/+1 counter on target creature.
, : Populate. (Create a token that's a copy of a creature token you control.)
, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
2/2

Breaker Breaker Do You Copy
Sorcery
Create two 1/1 blue and red Weird creature tokens with "Sacrifice this creature: Destroy target artifact." and "Sacrifice two Weirds: Create a token that's a copy of target permanent.".

Dryad's Bequest
Sorcery
Create a tapped token that's a forest.

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 Post subject: Re: gd1's card thread
PostPosted: Thu Oct 11, 2018 10:46 pm 
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Reinvigorating Shaman
Creature - Elf Shaman
Reinvigorating Shaman enters the battlefield with x +1/+1 counters on it.
You may cast creatures you control from the battlefield any time you can cast an instant.
(You pay their mana cost, remove them from the battlefield, then put them on the stack as a spell.)
0/0

Memnarch Apparatus
Artifact
You may cast nontoken nonland permanents you don't control from the battlefield.
You may spend mana as though it were mana of any color.
(You pay their mana cost, remove them from the battlefield, then put them on the stack as a spell. They enter the battlefield under your control.)
0/0

Utopia Surge
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Until end of turn, lands you control gain ": Add two mana of any color."

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 Post subject: Re: gd1's card thread
PostPosted: Sat Oct 13, 2018 8:04 am 
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Marsh of Delirium
Land - Swamp
T: Add . Spells and abilities of cards this mana is spent on that cause cards to be discarded cause them to be discarded at random and can't be countered until end of turn. Activate this ability only if an opponent countered a spell in the last round or this round.

Marsh of Delirium
Land
Marsh of Delirium enters the battlefield tapped.
T: Add . Spells and abilities of cards this mana is spent on that cause cards to be discarded cause them to be discarded at random and can't be countered until end of turn.

Marsh of Delirium
Land
Marsh of Delirium enters the battlefield tapped.
T: Add . Spells and abilities of cards this mana is spent on that cause a card to be discarded cause two cards to be discarded instead and can't be countered until end of turn.

Marsh of Delirium
Land - Swamp
: Each opponent who countered a spell or ability you control this turn discards a card at random.

Shrine of Mystery
Land
: Add .
, : Manifest target spell you control. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Incrementation Site
Land
: Add and an additional for each +1/+1 counter on Incrementation Site.
, , Shuffle another land you control into your library: Put a +1/+1 counter on Incrementation Site.
: Incrementation Site becomes a 1/1 colorless Elemental creature until end of turn. It's still a land.

Altar of the Expanse
Legendary Land
: Add .
, , Sacrifice five lands: You get an emblem with "Whenever you tap a land for mana, add an additional ."

Shifting Pool
Land
Shifting Pool enters the battlefield tapped.
: Add .
: Shifting Pool becomes a copy of target creature until end of turn. It's still a land.

Tired (This permanent enters the battlefield tapped.)

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 Post subject: Re: gd1's card thread
PostPosted: Sun Oct 14, 2018 2:34 am 
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Glade of Overgrowth
Legendary Land - Forest
, Sacrifice a forest, Put a fate counter on Glade of Overgrowth: Add .
Lands you control have ": Add ." if Glade of Overgrowth has more than two counters on it.

Sword of Fragmented Selves
Artifact - Equipment
Creatures that share a creature type with equipped creature get +1/+1.
: Create a token that's a copy of equipped creature.
Equip

Saproling Growth Arbor
Enchantment
At the beginning of your upkeep and whenever you put a +1/+1 counter on a creature you may pay . If you do, Create a 1/1 green Saproling creature token with outlast . (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

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 Post subject: Re: gd1's card thread
PostPosted: Wed Oct 17, 2018 1:21 am 
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Catscade
Sorcery
Cat spells you cast this turn have catscade. (When you cast a cat spell, exile cards from the top of your library until you exile a cat card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

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 Post subject: Re: gd1's card thread
PostPosted: Wed Oct 17, 2018 6:16 pm 
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gd1w wrote:
Catscade
Sorcery
Cat spells you cast this turn have catscade. (When you cast a cat spell, exile cards from the top of your library until you exile a cat card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

This trigger just lets you cast every Cat in your deck.

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 Post subject: Re: gd1's card thread
PostPosted: Wed Oct 17, 2018 9:16 pm 
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gd1w wrote:
Catscade
Sorcery
Cat spells you cast this turn have catscade. (When you cast a cat spell, exile cards from the top of your library until you exile a cat card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

This trigger just lets you cast every Cat in your deck.


Yes, yes it does.

Kitty, Who Wants Only to be Petted
Legendary Creature - Cat Advisor
Haste
You may choose not to untap Kitty, Who Wants Only to be Petted during your untap step.
: Tap target creature. That creature can't untap, attack, block, or activate abilities as long as Kitty, Who Wants Only to be Petted remains tapped.
Kitty is only guilty of wanting to be petted.
1/1

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