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PostPosted: Sat Nov 24, 2018 12:28 pm 
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Started off as an idea for the Top Designer contest, but couldn't get ones into the card text, so it's going here instead.

Budget Butchery
Sorcery (R)
Council's dilemma — Starting with you, each player votes for poverty or ignorance. For each poverty vote, choose an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents that voter controls and that voter sacrifices the rest. For each ignorance vote, look at that voter's hand and choose a card from it. That voter discards all but the chosen card.

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PostPosted: Sat Nov 24, 2018 5:22 pm 
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Spoiler


Very neat mechanic idea and flavorful too! I wonder if there's a way to get around memory issues? It looses the "next turn" effect but you could do a Grandeur-esque effect and exile a copy from the graveyard to activate Déjà Vu.


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PostPosted: Mon Nov 26, 2018 7:28 pm 
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That would remove the memory issues. I like it! I'd probably end up wording it as a keyword ability instead of an ability word oyn that case, though, so Déjà Vu wouldn't be the best word choice anymore. Something like this:

Yesterday's Epiphany
Sorcery (C)
Recollect (As an additional cost to cast this spell, you may exile a card from your graveyard with the same name.)
Draw two cards. If Yesterday's Epiphany was recollected, draw four cards instead.
"That reminds me of an idea I had just yesterday!"

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PostPosted: Fri Nov 30, 2018 4:22 pm 
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Nice! Good keyword name choice. Interestingly enough recollect could be used on any card type. You could recollect a creature and it "remembers the lessons of fallen heroes from its tribe" and it comes into play with +1/+1 counters or gets an ETB effect. Neat!


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PostPosted: Thu Dec 06, 2018 1:54 am 
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Summoner's Command
Sorcery (R)
Choose two —
  • Search your library for a creature card with power 3 or less, reveal it, and put into your hand.
  • Search your library for a creature card with power 4 or greater, reveal it, and put it into your hand.
  • Create a 4/4 green Beast creature token.
  • Create four 1/1 green Saproling creature tokens.
Then if you searched your library, shuffle it.

Thinking about it, search effects would be so much more elegant using the partner with wording. For example:

Summoner's Command
Sorcery (R)
Choose two —
  • Put a creature card with power 3 or less from your library into your hand, then shuffle.
  • Put a creature card with power 4 or greater from your library into your hand, then shuffle.
  • Create a 4/4 green Beast creature token.
  • Create four 1/1 green Saproling creature tokens.

Is there an intuitive way to consolidate the words in search effects so make them shorter? One of the biggest pieces is that shuffling the library should be implied.

Demonic Tutor
Sorcery (R)
Tutor a card from your library to your hand.

Mystical Tutor
Instant (R)
Tutor an instant or sorcery card from your library to the top of your library.

Surgical Extraction
Instant (R)
Exile target card from a graveyard other than a basic land card. Tutor any number of cards with the same name from its owner's graveyard, hand, and library to exile.

Rampant Growth
Sorcery (C)
Tutor a basic land card from your library to the battlefield tapped.

Scalding Tarn
Land (R)
, Pay 1 life, Sacrifice Scalding Tarn: Tutor an Island or Mountain card from your library to the battlefield.

Eladamri's Call
Instant (R)
Tutor a creature card from your library to your hand.

Unfortunately, if they were to do reminder text for the first few sets after they make the change in verbiage, the reminder text would be super ugly. Oh well.

Here's a another fun one.

Panglacial Wurm
Creature — Wurm (R)
9/5
Trample
You may cast Panglacial Wurm while you're tutoring from your library.

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PostPosted: Thu Dec 06, 2018 12:27 pm 
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Is there an intuitive way to consolidate the words in search effects so make them shorter? One of the biggest pieces is that shuffling the library should be implied.

There is technically one black-bordered magic card that lets you search your library without shuffling afterwards.

If it made you shuffle the card would be a lot lot worse.

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

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PostPosted: Thu Dec 06, 2018 1:55 pm 
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Doomsday would still fall into the paradigm in the same way Mystical Tutor does. You shuffle the rest of your library and put the those cards on top on any order. Since there's no library left to shuffle, there's no reason to print it on Doomsday.

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PostPosted: Thu Dec 06, 2018 3:06 pm 
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Intensifying Turmoil
Enchantment (U)
If an opponent would discard a card, instead that player reveals that card and another card from their hand. You choose one of them. That player discards that card.

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Last edited by Q is 564453 on Thu Dec 06, 2018 3:15 pm, edited 1 time in total.

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PostPosted: Thu Dec 06, 2018 3:11 pm 
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i dont think this card works well with targeted discard

it actually makes it worse, since instead of getting their best card with thoughtseize you're stuck getting their second worse card

im not sure if that was your intention

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PostPosted: Thu Dec 06, 2018 3:15 pm 
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Silly wrote:
i dont think this card works well with targeted discard

it actually makes it worse, since instead of getting their best card with thoughtseize you're stuck getting their second worse card

im not sure if that was your intention

Oh whoops, the original card they were going to discard was supposed to be one of the revealed cards. Will update.

Edit: Updated.

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PostPosted: Thu Dec 06, 2018 4:00 pm 
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its a cool card now!

this is an effect that could easily get slapped onto a body because of how niche it is, but it is a nice effect

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PostPosted: Thu Dec 06, 2018 5:06 pm 
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So something like

Delicate Inquisitor
Creature — Azra Advisor (U)
2/1
If an opponent would discard a card, instead that player reveals that card and another card from their hand. You choose one of them. That player discards that card.
Her subtle questions pry out even the most secluded secrets.

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PostPosted: Thu Dec 06, 2018 5:42 pm 
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Yeah, either version is good imo, but the creature version is probably more printable because it is not a complete blank in limited (plus the body helps it have more spike appeal)

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PostPosted: Fri Dec 07, 2018 2:41 am 
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I agree with Silly that this is a nice ability so would benefit from having something more.

Putting it on a creatures makes it valuable to an aggressive discard strategy which is likely the best place for this effect anyway.

Still another option would be to give it another synergistic ability. That way the card becomes more flexible.

E.g.
When ~ enters the battlefield, target opponent discards a card.
If an opponent would discard a card, instead that player reveals that card and another card from their hand. You choose one of them. That player discards that card.


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PostPosted: Fri Dec 07, 2018 2:53 am 
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I think adding an ETB discard effect would be a bit too good for a rate of , even if Ravenous Rats is a little under the curve. It would have to cost in that case.

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PostPosted: Fri Dec 07, 2018 4:33 am 
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it doesnt need a way to make the opponent's discard

the card is perfectly functional without, so adding a discard just bloats the textbox with unnecessary abilities

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PostPosted: Fri Dec 07, 2018 8:26 am 
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I agree. And since it's an effect you can potentially build around, I'd rather you be able to get it down a turn earlier than have it self-synergize.

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PostPosted: Sat Dec 08, 2018 4:47 am 
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I was suggesting the additional ability instead of making it a creature.

Delicate Turmoil
Enchantment
When ~ enters the battlefield, target opponent discards a card.
If an opponent would discard a card, instead that player reveals that card and another card from their hand. You choose one of them. That player discards that card.

Agree that textbox is wordy tho. advantage is it's more flexible in the kinds od decks it can go into.


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PostPosted: Sat Dec 08, 2018 9:53 am 
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Ah, that makes sense.

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