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PostPosted: Sun Jul 29, 2018 10:27 am 
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Kolaghan's Milepost
Artifact (R)
As long as your commander is in the command zone or your hand, it has Dash . This ability isn’t subject to the additional cost of casting commanders from the command zone. (You may cast it for . If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step. If a General ends up in a player's hand, they may cast it as normal, and it neither costs more nor affects the cost to play it later.)

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Sun Jul 29, 2018 7:02 pm 
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Spinout
Instant (U)
Destroy target Vehicle. That Vehicle deals 2 damage to each creature that crewed it this turn.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Sat Aug 11, 2018 2:39 pm 
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Mulching Mower
Artifact
At the beginning of the first main phase of each of your turns, put the top three cards of your library into your graveyard, then add for each creature card put into a graveyard this way.

Battlefield Garrison
Land
Add
Add one mana of any color. Activate this ability only during combat.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Tue Aug 14, 2018 6:37 pm 
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In the vein of wacky rogues

Mistform Stalker
Creature-Illusion Rogue (U)
Morph
Mistform Stalker can't be blocked
1/1

Kharikiyu, Master of Shurikens
Legendary Creature-Ninja Rogue
Kharikiyu can't be blocked
Nonlegendary Ninja and Rogue cards in your hand have Ninjutsu
2/5

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PostPosted: Wed Aug 15, 2018 7:14 pm 
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Commander's Flagship
Artifact-Vehicle
Haste
When Commander's Flagship deals combat damage to a player, that player loses half their life, rounded down
Commander's Flagship can only be crewed by your commander
Crew 4
1/8

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PostPosted: Thu Aug 16, 2018 10:21 pm 
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Strength
Instant
Target creature gets +3/+0 until end of turn
===Fuse===
Conditioning
Instant
Target creature gains indestructible until end of turn

Government
Instant (R)
Your opponents can't cast spells this turn
===Fuse===
Economics
Instant (R)
Spells you cast this turn cost up to less to cast.

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PostPosted: Mon Aug 20, 2018 10:08 pm 
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Train of Thought
Artifact-Vehicle
If Train of Thought is a creature, its power and toughness are each equal to the number of cards in your hand.
Crew 2
Train of Thought can only be crewed by blue or green creatures.
*/*

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PostPosted: Thu Aug 30, 2018 4:35 pm 
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Drain Strength
Instant (U)
Target creature you don't control gets -X/-X until end of turn and target creature you control gets +X/+X until end of turn.

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PostPosted: Sat Sep 15, 2018 5:25 pm 
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I Get Knocked Down
Instant
Target creature fights another creature
====Fuse (But)===
I Get Up Again
Instant
Target creature gets +X/+X until end of turn, where X is the amount of damage it's been dealt this turn.

(You ain't never gonna keep me down)

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PostPosted: Sun Sep 30, 2018 10:08 am 
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Legal Trickery
Instant (U)
(Mark-Azorius)
Choose a color. Target creature you control can't be blocked by creatures of that color this turn.
Overload

You're wondering: why is this white? Answer: it's the blocked part of protection.

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PostPosted: Mon Oct 22, 2018 11:35 am 
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Wall of Fists
Creature-Wall
Defender
If this creature would deal enough damage to creatures it blocks to destroy them, you have it deal the rest of its damage to the attacking player.
4/4

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PostPosted: Sun Oct 28, 2018 7:32 pm 
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Ajani, Superfriend
Planeswalker-Ajani (M)
Choose target permanent you control. Give that permanent a +1/+1 counter, a loyalty counter, or a counter referenced in the card's rules text.
Create two 2/2 white and green cat tokens with lifelink
You get an emblem with "If an effect would put one or more loyalty counters on a planeswalker you control, it puts twice that many of those counters on that planeswalker instead."

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PostPosted: Wed Oct 31, 2018 2:34 pm 
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I can't believe this has never been made

Opal Wand
Artifact
Opal Wand enters the battlefield with X charge counters on it, where X is the number of instant or sorcery spells you've cast this turn.
: Add for each charge counter on Opal Wand.

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PostPosted: Thu Nov 01, 2018 12:05 pm 
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Nobody gives a tinker about Opal Wand? I thought it was one of the 10 best cards I'd ever designed

Pyrophiliac
Creature-Human Shaman (U)
Haste
When Pyrophiliac enters the battlefield, until end of turn, if a source you control would deal damage, it deals double that damage instead
: Pyrophiliac deals 1 damage to any target.
1/1

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PostPosted: Sun Nov 11, 2018 8:42 am 
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Playing for Keeps
Enchantment (M)
Whenever a creature dealt damage by a source you control this turn dies, gain control of all Auras and Equipment attached to that creature (indefinitely), then attach them to another creature.

Mollala, Maro-Avenger
Legendary Creature-Elemental Shapeshifter (M)
Mollala, Maro-Avenger's power and toughness are each equal to the total number of cards in all players' hands.
: Until end of turn, Mollala gets -1/-1 and your choice of flying, hexproof, vigilance, or trample until end of turn.
*/*

Momentary Burglary
Instant (U)
Gain control of target noncreature permanent until end of turn. Untap that permanent.

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PostPosted: Fri Nov 16, 2018 6:43 pm 
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Speech Impediment
Instant
Choose one or both:
  • Target player can't cast spells this turn
  • Target creature can't attack or block this turn.

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PostPosted: Fri Nov 16, 2018 11:38 pm 
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You have to get a big storm count and still have four mana left over just to get a good mana rock? Even if it cost two mana I don't know if it'd be played


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PostPosted: Sat Nov 17, 2018 9:37 am 
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Flopfoot wrote:
You have to get a big storm count and still have four mana left over just to get a good mana rock? Even if it cost two mana I don't know if it'd be played

At two mana I don't know if it'd be fair. A rock that adds more than and costs is OP.

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PostPosted: Mon Dec 03, 2018 9:37 pm 
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Carnival Hellfire
Instant
Carnival Hellfire deals damage to any target equal to seven minus the number of cards in your hand.

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PostPosted: Thu Dec 06, 2018 9:32 pm 
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Dervish of Denial
Creature-Human Monk (U)
Dervish of Denial enters the battlefield with a +1/+1 counter on it
Whenever Dervish of Denial deals combat damage to a player, put a +1/+1 counter on it
Sacrifice Dervish of Denial: Counter target spell unless its controller pays for each +1/+1 counter on it
0/0

Alternate flavor

Mystic Coatl
Creature-Snake (U)
(Mark-Simic)
Mystic Coatl enters the battlefield with a +1/+1 counter on it
Whenever Mystic Coatl deals combat damage to a player, put a +1/+1 counter on it
Sacrifice Mystic Coatl: Counter target spell unless its controller pays for each +1/+1 counter on it
0/0

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