It is currently Wed Jun 20, 2018 5:49 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Tue Jan 03, 2017 1:51 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Last edited by Knight Otu on Tue Jul 11, 2017 3:38 pm, edited 13 times in total.

Like this post
Top
 Profile  
 
PostPosted: Tue Jan 03, 2017 1:53 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
White (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)


Blue (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)


Black (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)


Red (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)


Green (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Last edited by Knight Otu on Thu Jul 06, 2017 12:02 pm, edited 10 times in total.

Like this post
Top
 Profile  
 
PostPosted: Tue Jan 03, 2017 1:54 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
Multicolored (77 cards - 30 common, 25 uncommon, 16 rare, 6 mythic)


Colorless Artifacts (8 cards - 2 common, 2 uncommon, 4 rare)


Lands (19 cards - 8 common, 3 uncommon, 7 rare, 1 mythic)

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Last edited by Knight Otu on Tue Jul 11, 2017 3:39 pm, edited 14 times in total.

Like this post
Top
 Profile  
 
PostPosted: Tue Jan 03, 2017 1:54 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
MST Planeswalker decks and unique cards

Garruk, Dread Hunter (MST)
Spoiler


Pendulum, Perfection Crafter (MST)
Spoiler

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Last edited by Knight Otu on Thu Jul 06, 2017 2:45 pm, edited 4 times in total.

Like this post
Top
 Profile  
 
PostPosted: Tue Jan 03, 2017 1:56 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
*If Mana Storm were a printed set, its basic land slot would be replaced by a special land sheet. That sheet would contain 12 of each of 5WD's common land cycle (Yidress City Hall and its allies), 6 of each of 5WD's wedge land cycle (Filthy Slums and its allies), 2 each of a rare enemy-color land cycle from WotC MtG, and 1 of the mythic land. The rare lands on the sheet are these:

Cascade Bluffs
Antarin's cataclysm left many strange yet beautiful landforms.
{Antarin}

Fetid Heath
“Gelesh legends tell that these vast plains beyond Harunad are the dying grounds of some the greatest Maws. Suffice to say, my personal opinion is that this seems unlikely.”
—On the Geography of the Plane, from Koltari’s Folio on Coltrorr

{Coltrorr}

Flooded Grove
Terrillian oracles prize groves along the Ley Stream, as regular floods create shallow puddles allowing deep visions.
{Erealan}

Rugged Prairie
“It becomes more and more obvious — the land is drying up. If nothing stops this, Kiress will turn into a desert.”
{Kiress}

Twilight Mire
What classifies as twilight elsewhere is nearly blindingly bright on Zetasyn.
{Zetasyn}

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Wed Jan 04, 2017 1:53 am 
Offline
Member
User avatar

Joined: Jun 21, 2014
Posts: 8224
Location: Singapore
Identity: Male
Very interesting stuff.

I'm not sure if Unexpected Wards promotes good gameplay. It's flavorful, yes, but the flavor could be on a counterspell or something.

_________________
Image
The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


Like this post
Top
 Profile  
 
PostPosted: Wed Jan 04, 2017 3:18 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
As always, I'm open to improvements, especially considering my computer hiatus. I'm sure I've gotten some skill rust even with me designing Mana Storm and starting on other sets afterwards. Anyway, I've started my list of cards that could use improvement with Unexpected Wards.

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Sun Jan 08, 2017 3:21 pm 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 10800
Location: Kamloops, BC
Identity: Male
I think unexpected wards should work on noncreature, nonplaneswalker permanents. It reads more cleanly that way.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Sun Jan 08, 2017 3:42 pm 
Offline
Member
User avatar

Joined: Oct 10, 2015
Posts: 2703
Location: California
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Are we gonna be more enemy colored stuff? The first cards are ally-colored and all the lands are enemy/wedge.

_________________
Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 09, 2017 4:23 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
TPmanW wrote:
I think unexpected wards should work on noncreature, nonplaneswalker permanents. It reads more cleanly that way.

If I decide not to change Unexpected Wards, that's a good wording fix, yes.

Are we gonna be more enemy colored stuff? The first cards are ally-colored and all the lands are enemy/wedge.

Let me count - 31 ally-colored cards, 30 enemy-colored cards, 15 wedge-colored cards, and one five-colored card (no prize for guessing its name). The enemy lands do help with two wedges each, of course, where ally lands would only help with one wedge.

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 09, 2017 4:27 pm 
Offline
Member
User avatar

Joined: Oct 10, 2015
Posts: 2703
Location: California
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Knight Otu wrote:
TPmanW wrote:
I think unexpected wards should work on noncreature, nonplaneswalker permanents. It reads more cleanly that way.

If I decide not to change Unexpected Wards, that's a good wording fix, yes.

Are we gonna be more enemy colored stuff? The first cards are ally-colored and all the lands are enemy/wedge.

Let me count - 31 ally-colored cards, 30 enemy-colored cards, 15 wedge-colored cards, and one five-colored card (no prize for guessing its name). The enemy lands do help with two wedges each, of course, where ally lands would only help with one wedge.

I would strongly advise having an ally-colored cycle.

_________________
Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 10, 2017 12:44 pm 
Offline
Member
User avatar

Joined: Sep 28, 2016
Posts: 2160
Preferred Pronoun Set: he/him/his/his/himself
Colorless artifacts - 21: 2 common, 2 uncommon, 4 rare.
Hmmmm...

_________________
nice quotes from this forum


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 10, 2017 1:30 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
I would strongly advise having an ally-colored cycle.

Sure, I can probably add in a (probably functional due to flavor) reprint cycle of common ally duals. I don't think I can fit in the SHM duals, though.

Colorless artifacts - 21: 2 common, 2 uncommon, 4 rare.
Hmmmm...

:fixed:
Thanks for the catch. Wasn't the only copy and paste error there, either.

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Fri Feb 03, 2017 11:51 am 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
Wingclipped Gargoyle now costs ; was .

Might Incarnate now costs to cas;, was .

Haltuur Gargantua now a 3/3 flier with a mergeback that deals 3 damage to a player and gains you 3 life; was a 4/2 flying tramples with a mergeback that drew a card, deals 2 damage to any target, and gained you 3 life.

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Sun May 14, 2017 1:10 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
Tentative changes to the Refractions cycle:

Refractions of Loyalty
Enchantment [U]
Whenever you cast a multicolored spell, you may pay . When you do, create a 1/1 white Human Soldier creature token for each of that spell's colors.

Refractions of Wisdom
Enchantment [U]
Whenever you cast a multicolored spell, you may pay . When you do, for each of that spell's colors, draw a card, then discard a card.

Refractions of Loss
Enchantment [U]
Whenever you cast a multicolored spell, you may pay . When you do, target player discards a card for each of that spell's colors.
“I have failed. I have failed to bring Harunad to a better world. Instead, I brought more danger and devastation. That alone is a worse punishment than anyone could give me.”
—Galeza of Harunad


Refractions of Flame
Enchantment [U]
Whenever you cast a multicolored spell, you may pay . When you do, Refractions of Flame deals damage to target creature equal to the number of that spell's colors.

Refractions of Might
Enchantment [U]
Whenever you cast a multicolored spell, you may pay 2. When you do, put a +1/+1 counter on each of up to X target creatures, where X is the number of that spell's colors.


Marching Prairie and allies now read

, Exile [this card] from your hand: Search your library for a [appropriate basic land] card, reveal it, put it into your hand, then shuffle your library.
were
, Exile [this card] from your hand: Search your library for a [appropriate basic land] card, reveal it, shuffle your library, and put that card on top of it.

Imperfect Future now reads
Oracle. If you receive a vision, you may play it this turn. (To oracle, look at the top card of your library. You may exile it as a vision.)
was
Exile the top card of your library. You may play it this turn.

Ruins of Skarvess now uses ruin counters rather than charge counters.

Chain Plaza now uses fracture counters rather than charge counters.

Federis Tower no longer etbs tapped, and has "T: Add C to your mana pool."

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Sun May 21, 2017 12:25 pm 
Offline
Member
User avatar

Joined: Sep 28, 2016
Posts: 2160
Preferred Pronoun Set: he/him/his/his/himself
Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.
Maw of Scorn is weird - it has very good abilities and decent stats, but it's CMC is so hard that it's unplayable. Maybe change Vigilance to Hexproof and make it 8/8 ?
Sunstep Training is unplayable. Making it flat +2/+2 is way better.
Swarm Intelligence is too dull for such a cool name and concept IMHO.
Swarm Intelligence
Creature - Insect (U)
Whenever another creature dies, you may exile it.
Swarm Intelligence gains all abilities of creature cards exiled with it.
3/3
(Well, it's a bit more like rare, but it's actually simpler than whatever it is now. "May" permits me not to list types of abilities.)
The Ever Steadfast WHAT ?!?!
Warcaller's Motivation needs real lifelink to be playable.
Terrifying Prediction needs to cost 1 mana to be playable. Or target up to 3 creatures.
Vihantas's first mode is obviously better than others. Should not buff.
Redesign:
Khataz, Paldrym Pyromancer
Legendary Creature - Dwarf Wizard [R]
, Exile a card from your hand as a Vision: Khataz, Paldrym Pyromancer deals X damage to target creature or planeswalker, where X is the number of your visions.
2/2

_________________
nice quotes from this forum


Like this post
Top
 Profile  
 
PostPosted: Mon May 22, 2017 4:48 pm 
Offline
Member

Joined: Aug 28, 2014
Posts: 1210
Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.
Sunstep Training is unplayable. Making it flat +2/+2 is way better.
Maw of Scorn is weird - it has very good abilities and decent stats, but it's CMC is so hard that it's unplayable. Maybe change Vigilance to Hexproof and make it 8/8 ?
Warcaller's Motivation needs real lifelink to be playable.

I'll consider my options here, but I'm not sure where to take things yet.

Quote:
Terrifying Prediction needs to cost 1 mana to be playable. Or target up to 3 creatures.
Vihantas's first mode is obviously better than others. Should not buff.
Redesign:
Khataz, Paldrym Pyromancer
Legendary Creature - Dwarf Wizard [R]
, Exile a card from your hand as a Vision: Khataz, Paldrym Pyromancer deals X damage to target creature or planeswalker, where X is the number of your visions.
2/2

Sure, those work, and I'll probably use them.

Quote:
Swarm Intelligence is too dull for such a cool name and concept IMHO.
Swarm Intelligence
Creature - Insect (U)
Whenever another creature dies, you may exile it.
Swarm Intelligence gains all abilities of creature cards exiled with it.
3/3
(Well, it's a bit more like rare, but it's actually simpler than whatever it is now. "May" permits me not to list types of abilities

(Well, the may doesn't quite help. It'd be activated or triggered abilities, or the list.) I can rename Swarm Intelligence to ease your mind, and a rework might be in order, but your Swarm Intelligence doesn't fit with my feeble enough attempt at the two-color archetypes.

Quote:
The Ever Steadfast WHAT ?!?!

Well, I've got some ideas on how to fix it, but a bit more than a what would be appreciated.

_________________
The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


Like this post
Top
 Profile  
 
PostPosted: Mon May 22, 2017 4:52 pm 
Offline
Member
User avatar

Joined: Oct 10, 2015
Posts: 2703
Location: California
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.


Didn't you submit a 2/2 flyer for CC at one point? I'm OK with a 2/2 flyer for CD (I don't really consider the activated ability because it's so expensive as to be mostly irrelevant).

Indestructible when attacking and/or blocking is too good AND too complicated.

I, for one, like this cycle, but I'd note some of the activated abilities are a lot better than others. Maybe even that out?

_________________
Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


Like this post
Top
 Profile  
 
PostPosted: Tue May 23, 2017 3:39 pm 
Offline
Member
User avatar

Joined: Oct 10, 2015
Posts: 2703
Location: California
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Where do I find the summaries of what each faction stands for?

_________________
Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


Like this post
Top
 Profile  
 
PostPosted: Tue May 23, 2017 7:04 pm 
Offline
Member
User avatar

Joined: Jun 21, 2014
Posts: 8224
Location: Singapore
Identity: Male
Kiress, the plane, is a creepy gothic city plane with thrulls and gargoyles. The Kiress mechanic is bound, which lets you turn your creatures into Auras for other creatures.

Erealan, the plane, is a mystical plane of riddles and visions. The Erealan mechanic is oracle, which exiles cards from your library and then lets you do things with them.

Coltorr, the plane, is a plane of sacrificial traditions and great wurms. The Coltorr mechanic is mournrites, which makes your cards better when you have three or more creature cards in your graveyard.

Antarin, the plane, is a plane where energy keeps getting recycled and robots endlessly wage war. The Antarin mechanic is mergeback, which lets you return cards from your graveyard to the bottom of your library, and get a spell effect out of it.

Zetasyn, the plane, is a twilit plane where the moon is doomed to crash into the world. The Zetasyn mechanic is fateful hour.

_________________
Image
The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: ParadOxymoron and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group