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 Post subject: [Game?] Whoops, Too Slow
PostPosted: Thu Nov 10, 2016 10:26 pm 
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Ever find yourself participating in a game thread, but the card you work on just takes too long to design and you miss your window of opportunity/can't change it to fit after the most recent card? Fret no longer, you may post such cards here.



Starting with this one that I was too slow in making for Let's Have Some You Make the Card Fun (Again)!

Consider This
Sorcery
Kicker
Search your library for up to three creature cards with different names, reveal them, and put them into your hand. Then shuffle your library. If Consider This was kicked, put them onto the battlefield instead.
They came as three.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Thu Nov 10, 2016 10:48 pm 
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Commander already has Tooth and Nail. I mean, redundancy and all, but I don't think there's need for another 'i win' card. And quite frankly, the unkicked version is still way too good.


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PostPosted: Fri Nov 11, 2016 9:53 am 
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Azhorium wrote:
Commander already has Tooth and Nail. I mean, redundancy and all, but I don't think there's need for another 'i win' card. And quite frankly, the unkicked version is still way too good.


Yeah, you need to move - from the kicker cost to the cast cost.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Fri Nov 11, 2016 10:14 am 
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Canasta
Enchantment (R)
At the beginning of your upkeep, draw an additional card.
At the beginning of your end step, you lose 2 life unless you discard a card.
Not a game for the weak of will.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Fri Nov 11, 2016 11:50 am 
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I guess now I have a card to post here....

Gleeful Rejoinder
Instant
Counter target non-creature spell. You and the spells owner may draw a card and discard a card.
"That was cute. Care to try again?" - Twyfer, Talos Tailmage

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Fri Nov 11, 2016 1:20 pm 
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Authoring Fate
Legendary Enchantment
When ~ enters the battlefield, search your library for up to X cards, shuffle your library, and put those cards on top of your library.
: Search your library for up to X cards, shuffle your library, and put those cards on top of your library. Any player may activate this ability, but only as a sorcery.


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PostPosted: Tue Nov 15, 2016 4:09 pm 
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Too slow for LHSYMtCF(A):

Mossy Boulder
Artifact
Mossy Boulder enters the battlefield tapped if you played a land this turn.
When Mossy Boulder enters the battlefield, you can't play lands this turn.
: Add or to your mana pool.
, Sacrifice Mossy Boulder: Add , , or to your mana pool.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Wed Nov 16, 2016 7:41 pm 
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Too Slow :gu::gu:
Instant
Move all spells and abilities your opponents control to the bottom of the stack. Draw a card.

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PostPosted: Sat Dec 17, 2016 9:36 am 
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Almost in YMTCF.

Fishery Boat
Artifact - Ship [U]
Crewcall two Humans (Tap up to two Humans as crew: This Ship becomes an artifact creature for this turn with the crew's creature types and highest power and toughness. Crewcall only once each turn.)
Fishery Boat has lifelink as long as it is crewed by at least two creatures.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Wed Dec 21, 2016 3:43 pm 
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Summit
Land
When Summit enters the battlefield, untap target land.
: Add to your mana pool.
Courage is the power to act. Knowledge is the power to change.

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Winner of the 1st NGA Constructed Super League: PopularPariah


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PostPosted: Sat Dec 24, 2016 1:57 pm 
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I had wanted that card for one of the YMtC PTs but couldn't get the name right.

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PostPosted: Mon Jan 09, 2017 5:46 pm 
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Dang it, missed my chance.

Power of Love
Sorcery
Exile target creature and each creature it's paired with.
"Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction... I'm given to understand the divorce rate goes up with each blast."


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PostPosted: Mon Feb 20, 2017 1:40 pm 
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Sacred Prayer
Instant
Choose a color. Target creature you control can't be the target of spells of the chosen color this turn.
Draw a card.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Sat Feb 25, 2017 1:48 pm 
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Oh, What a Tangled Web We Weave
Scheme
When you set this scheme in motion, exile all nonland permanents into a facedown pile. Then, starting with yourself and moving in turn order, each player returns the top card of the pile to the battlefield under his or her control until no cards remain.


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PostPosted: Mon Apr 03, 2017 8:19 pm 
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Too slow for the Alphabet Game:

Miniature Figures
Artifact
: Create a token copy of Miniature Figures. X is 3 plus the number of permanents you control named Miniature Figures.
: Until end of turn, Miniature Figures becomes a copy of target creature, except its base power and toughness are 1/1 and it's colorless. Activate this ability only any time you could cast a sorcery.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Wed Apr 05, 2017 9:03 pm 
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Came up for this white guy for cmc game but didn't want it to cost 9.


:4::w::w:
Creature
Play with the top card of your library revealed.
:1:: If the top card of your library is an Aura or Equipment, put it onto the battlefield attached to ~.
4/4


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PostPosted: Thu Apr 06, 2017 1:20 am 
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This one is too fast for the 2colors1type game. After I designed I realised I changed both colors.


Transformation Charm -
Instant
Choose one -
- Destroy target artefact with converted mana cost 2 or less.
- Target creature gains first strike until end of turn.
- Create two 1/1 red Goblin creature tokens if three or more creatures entered the battlefield under your control this turn.


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PostPosted: Fri May 12, 2017 10:42 pm 
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Too slow for LHSYMtCF(A!):

Keeper of Skulls
Creature-Human Shaman
Skeleton creatures you control get +1/+1.
, Exile a creature card from your graveyard: Target Skeleton you control gains your choice of deathtouch, indestructible, or menace until end of turn.
2/2

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PostPosted: Thu May 18, 2017 3:00 am 
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Wrong color in Alphabetical Card

Goblin Defenders

Creature - Goblin Berserker (C)
2/4

Goblin Defenders can't block.

"Day 11: Taught indigenous tribes the fundamentals of shield tactics. Although, as an aside, I am still uncertain if their language has a word for 'defense.' "
-Captain Lockheed

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Jun 05, 2017 12:14 pm 
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Too slow for LHSYMtCF(A!), couldn't think of any flavor text. guess I didn't get the last laugh

Last Laugh
Enchantment
Whenever you're dealt damage, ~ deals 1 damage to its source's controller.


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