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PostPosted: Sat Sep 24, 2016 7:04 pm 
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Sorcery
Creatures you control gain menace and indestructible until end of turn. Draw a card.


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PostPosted: Sat Sep 24, 2016 10:20 pm 
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In the Heat of the Night -
Sorcery
Creatures you control have haste.
Creatures your opponents control don't untap during their next untap step.


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PostPosted: Sun Sep 25, 2016 9:01 am 
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Fever Dream
Enchantment
As Fever Dream enters the battlefield, you may search your library for any number of cards and exile them. If you do, shuffle your library.
Cards exiled by Fever Dream can't leave exile.


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PostPosted: Sun Sep 25, 2016 5:51 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Adrenaline Junkie
Creature — Dwarf Pilot (U)
Flying, haste
Vehicles crewed by Adrenaline Junkie have flying and haste.
2/2

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One eye open to see the truth of the world.




One eye closed to gaze at the goddess within.


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PostPosted: Sun Sep 25, 2016 6:49 pm 
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Location: Alchemist's Refuge
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Reckless Engineer
Creature-Human Artificer
Artifact spells you cast cost less to cast.
Whenever you spend mana to cast an artifact spell, you lose that much life.
2/2

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Mon Sep 26, 2016 10:30 am 
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Blind-Faith Follower
Creature - Human
Flash
If a spell or ability would force you to sacrifice another creature, you may sacrifice this creature instead. (Sacrificing creatures to pay costs doesn't count.)
1/2


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PostPosted: Tue Mar 07, 2017 4:36 am 
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Unused Consumable - :2:
Artifact
, Sacrifice ~: You gain 10 life.
, Sacrifice ~: Target player loses 5 life.
Sephiroth stared in amazement at the giant sack of megalixirs being hauled around by Cloud. "Perhaps I should reconsider this fight", he thought to himself.


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PostPosted: Sun Mar 12, 2017 11:49 pm 
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Location: Kamloops, BC
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Vital Flow
Enchantment
Whenever you would gain life, target opponent loses that much life instead.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Mon Mar 13, 2017 9:40 pm 
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Obsessive Research
Enchantment
At the beginning of your upkeep, pay 1 or more life, then draw that many cards, then sacrifice one or more permanents, then draw that many cards, then discard one or more cards, then draw that many cards.
You have no maximum hand size.


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PostPosted: Mon Mar 13, 2017 9:58 pm 
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Location: Alchemist's Refuge
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I wonder what a reverse Perplex would look like...

Xelprep
Instant
Cast Xelprep only if an opponent controls a spell.
Target player discards their hand unless they exile a spell they control.

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Tue Mar 14, 2017 11:09 pm 
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Fiendfyre
Instant
If was spent to cast this spell, it has infect.
~ deals 2 damage to target creature or player.


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PostPosted: Thu Mar 16, 2017 9:16 am 
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Wisdom of Adamaro -
Instant
Draw a card for each card in target opponent's hand.


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PostPosted: Tue Mar 21, 2017 9:20 pm 
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Steal Shape
Instant
Counter target creature spell. Create a token copy of that creature except it's a green Ooze instead of its colors and creature types. Exile the token at the beginning of the next end step.


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PostPosted: Tue Mar 21, 2017 9:39 pm 
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Mystified Tomes -
Enchantment - Aura | R
Enchant library
Whenever a player draws from enchanted library the first time each turn, put a lore counter on Mystified Tomes.
, Remove all lore counters from Mystified Tomes and sacrifice it: Put a creature card with converted mana cost equal to the number of counters removed this way onto the battlefield without paying its mana cost, then draw cards equal to its power.


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PostPosted: Wed Mar 22, 2017 7:22 pm 
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Heart of the People
Enchantment - Aura
Convoke, enchant creature
Whenever enchanted creature attacks, you may tap any number of creatures you control, then enchanted creature gets +X/+X until end of turn where X is the number of tapped creatures you control.


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PostPosted: Wed Mar 22, 2017 8:11 pm 
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Location: Alchemist's Refuge
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Preferred Pronoun Set: he/him/his/his/himself
Ironwood Stump
Creature-Plant
Defender, indestructible
0/2

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Fri Mar 24, 2017 7:31 pm 
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Capran Sentinel
Creature - Goat Soldier
:t:: ~ fights target unblocked creature.
4/2

I spent ten minutes trying to come up with flavor text and failed miserably.


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PostPosted: Sat Mar 25, 2017 10:23 am 
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resdamalos wrote:
I spent ten minutes trying to come up with flavor text and failed miserably.


If it was a Goat Scout I would suggest, "I'm gonna headbutt ya!"

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Sun Mar 26, 2017 9:48 am 
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Tangle the Roots -
Sorcery | R
Until end of turn, all lands become 2/2 red and green Plant creatures with "This creature attacks and blocks each turn if able."
There's a silent, but eternal war deep, deep within the ground.


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PostPosted: Sun Mar 26, 2017 9:50 pm 
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Joined: Sep 24, 2013
Posts: 5805
Planar Sabotage - :2::u::r:
Sorcery
Cast ~ only if you dealt combat damage with four or more creatures to opponents this turn.
Destroy all permanents.


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