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PostPosted: Thu Jul 19, 2018 9:18 pm 
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Welcome to the fifth season of Pro Tour: You Make the Card! This is your annual opportunity to put your fantasy fantasy card design skills to the test for a chance at internet immortality. Over the next several months, this competition will push you to be the best designer you can be to see which of you can join the ranks of YMTC legends.

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Round 2

It's pretty typical for the rounds of this contest tend to shift from mechanics-based (bottom-up) design to flavor-based (top-down) design from round to round. This year is no different.

In thinking about the theme of the five colors, I considered how the collective five colors of mana are often referred to as the rainbow. Pop culture has often considered what would be found at the end of a rainbow — whether it's just a cloud or a pot of gold or creepy leprechauns or otherwise. This round, we are going to consider the origin of mana and what cards representing that origin might look like.

You are currently on the design team for a plane with this as part of its description: "Rumored to be the origin of mana itself." Design an artifact or enchantment card that depicts an important relic of this plane.

You have until 26 July 2018 at 21:30 CT to post your submissions. Best of luck to you!

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Last edited by Q is 564453 on Sat Jul 21, 2018 12:29 pm, edited 1 time in total.

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PostPosted: Thu Jul 19, 2018 10:50 pm 
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Current Submission:

Magus of the Primari |
Artifact Creature - Golem Wizard | {MR}
(art depicts a golem made from the same substance as that which he guards - an artifact that looks suspiciously like the Mirari)
Whenever you cast a non-planeswalker spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. (Copied permanent spells create a matching permanent token.)
The Primari created its own protector, a blank soul that thought and wished for nothing but endless duty to its creator.
[5/5]

(IMPORTANT NOTE: A rule change is required for this card. Specifically, the rules would have to be adjusted so that a copy of a permanent spell resolving results in the spell creating a permanent token of the copied spell. Thus, if you copy the spell Cloud Key, as it resolves, you create a token that's a copy of Cloud Key.)

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Last edited by Yarium on Mon Jul 23, 2018 7:41 am, edited 7 times in total.

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PostPosted: Thu Jul 19, 2018 11:39 pm 
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PostPosted: Fri Jul 20, 2018 12:31 am 
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Treasury of Equilor
:4:
Legendary Artifact
At the beginning of each upkeep, put a relic counter on Treasury of Equilor
:t:, Remove X relic counters from Treasury of Equilor: Add one mana of each of X different colors. if X is 5, draw a card.
"All existence flows from mana, and all mana from a common source -- in my vault are the very templates from which other worlds and everything on them are drawn. Your whole life is nothing but a fake, everything you have ever known a shoddy replica of what I already possess." - The Eternity King

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PostPosted: Fri Jul 20, 2018 1:18 am 
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Multiversal Antientropic Network Adductor :4:
Legendary Artifact [R]
:1:,: Choose a land card you own from outside the game that shares a name with target land and put it onto the battlefield.
The first planes, if you could call them that, were small islands of reflected order in a sea of chaos. Nevertheless, their formation offered a unique chance to examine the foundational energies contained in matter.

Mana is so pervasive that having a single plane be the origin of it all seems impossible. It would have to be artificial, infectious, and able to cross interplanar distances. Of necessity, the civilization that created mana must also have created planeswalking. Considering how both have strong ties to geography, it is not entirely unreasonable, if a somewhat exotic subject area.

More specifically, I drew inspiration from the Ice Age cycle, that is, the novels in which Jodah learns mana comes from land changing types, forest to plains, plains to swamp, etc. This sounds like mana feeds off of entropy, with is exactly the sort of invention a civilization trying to escape the heat death of their universe would create. That motive also justifies concurrent research into dimensional travel.

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Last edited by YingLung on Sat Jul 21, 2018 10:17 pm, edited 2 times in total.

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PostPosted: Fri Jul 20, 2018 1:44 am 
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Leyline of Primordium
Enchantment (R)
If Leyline of Primordium is in your opening hand, you may begin the game with it on the battlefield.
Lands you control have ": Add one mana of any color."
Long before the foremost planeswalker's spark was first ignited, the whimsical flows of magic's sway were swirling in the depths of Rynalia.

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Last edited by ParadOxymoron on Fri Jul 20, 2018 5:28 pm, edited 2 times in total.

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PostPosted: Fri Jul 20, 2018 5:07 am 
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Blinding mana pits :w::u::b::r::g:
Enchantment (M)
As Cardname enters the battlefield, choose white 4/4 Angel, blue 3/5 Djinn, black 5/3 Demon, red 8/3 Hellion, or green 6/5 Elemental.
:5:: Create a creature token of the chosen color, stats and type,if it is red or green it gains trample, otherwise it gains flying.

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Last edited by Hello World on Fri Jul 20, 2018 9:11 am, edited 1 time in total.

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PostPosted: Fri Jul 20, 2018 6:53 am 
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shotgun big bang card


Red Light Shift
Enchantment
Whenever a player taps a land for mana, they add an additional .
Whenever a player loses unspent mana, -- deals 1 damage to them.
The red wakes that trail each plane in the multiverse are beat observed from their origin.


Spoiler


Last edited by arathinius on Sun Jul 22, 2018 6:51 pm, edited 3 times in total.

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PostPosted: Fri Jul 20, 2018 8:17 am 
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Can we just have established that isn't actually Magic terminology, and you should probably accompany any headcanon implementations with an explanation or reminder text.

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PostPosted: Fri Jul 20, 2018 8:23 am 
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Dergilden, Wellspring of All Mana
Legendary Artifact Land (M)
When Dergilden enters the battlefield, sacrifice it unless you pay
Indestructible
: Add one mana of any color. Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.

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PostPosted: Fri Jul 20, 2018 8:40 am 
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Primordial Etchings
Legendary Artifact
: Choose a basic land type. Create a legendary land token named "Primordial Memories" with the chosen land type.
"While it is a well-known fact that some can call upon mana by invoking memories of environments embodying primal forces, the anomaly of those same memories being shared between two or more unrelated individuals has baffled specialists for eons. That is until a colleague of mine discovered a certain epitaph." -- Tamiyo; 'Origins of the Multiverse'


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PostPosted: Fri Jul 20, 2018 8:44 am 
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Primal Spring of Ambition
Enchantment - Spring (R)
When Primal Spring of Ambition enters the battlefield under your control, you lose 2 life and draw two cards.
Whenever you tap a Swamp for mana, if you control at least three Springs with different names, add an additional .
When it began to flow, the First learned that they could harness its promise.

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PostPosted: Fri Jul 20, 2018 9:09 am 
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Ur-Moon's Aura
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All non-basic lands lose all abilities and have ": Add to your mana pool."
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
The first moon, birthplace of radiant power's reflection. - Tamiyo's journal entry.

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PostPosted: Fri Jul 20, 2018 11:25 am 
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can'tdotopdowni'moutbyeguys XD

this criteria tho... if you were saying the origin or multiverse maybe that would make more sense. Can't wrap my head around "origin of mana"

like if it translates to our world it would be origin of particles / physics / time ?
origin of energy?

lol actually that got me thinking


Last edited by theatog on Fri Jul 20, 2018 6:02 pm, edited 7 times in total.

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PostPosted: Fri Jul 20, 2018 1:15 pm 
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Mown wrote:
isn't actually Magic terminology

It's only a matter of time…

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PostPosted: Fri Jul 20, 2018 5:55 pm 
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At the start of everything is Goddess. She is plane and planeswalker; traveler and the world itself. Her realm is the highest realm. It is only in her wake that other worlds are born.

What you (insects, creatures beneath repute, idiot bringers of dire ruin) called the Mending, the people of Goddess have no name for. It is too terrible to comprehend. Goddess, from whose tears the life of the multiverse was born, died. Or appeared to die. Sorcerers assert that she lies comatose, crushed beneath the weight of her world-self. Slowly her realm rots. Those who remain, the Mourners, keep unending vigil. The death of Goddess heralds the slow death of all things.


Mourner's Prayer: Temperance
Enchantment
Prayer (Your Clerics can help cast this spell. Each Cleric you tap after you're done activating mana abilities pays for .)
At the beginning of each end step, your life total becomes 15.

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PostPosted: Fri Jul 20, 2018 8:34 pm 
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The Genesis Stone

Legendary Artifact
At the beginning of your upkeep, if there are ten different names among nonland permanents you control and there is no creation counter on The Genesis Stone, put a creation counter on it. Then restart the game, except The Genesis Stone remains on the battlefield.
At the beginning of your precombat main phase, if there is a creation counter on The Genesis Stone, add ten mana in any combination of colors.
It eroded and there was time. It shone and there was light. It existed and there was Gnothea.


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PostPosted: Sat Jul 21, 2018 12:45 am 
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That would be a terrible direction for the game's flavour, but if we were WOTC designers, we wouldn't have much input on that, so it doesn't hurt the criteria's validity. I still throw up in my mouth a little though. I wonder how often the pros do that?
Since reinterpreting the criteria worked with 1/3 judges last time, I think I'll do it again. This set is all about the space in between places. We'll call it "Revolt in the Aether".
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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat Jul 21, 2018 1:14 am 
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Primal Mox -
Legendary Artifact
: Add one mana of any color. Activate this ability only if you have casted a non-colorless spell this turn.
It represents the multiverse in its purest form, untainted by intention, untouched by those who will.


Last edited by Confused on Sat Jul 21, 2018 7:24 am, edited 1 time in total.

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PostPosted: Sat Jul 21, 2018 2:16 am 
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Stones of Ethendra
Enchantment (R)
Whenever you add the seventh mana to your mana pool, Stones of Ethendra becomes a 7/7 Elemental creature in addition to its other types until end of turn.
Close to the Source, fire takes corporeal form and sheer rock bubbles and shifts.


Last edited by Shaz on Sun Jul 22, 2018 5:44 pm, edited 1 time in total.

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