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 Post subject: Re: YMTC cmc game
PostPosted: Wed Oct 31, 2018 12:25 pm 
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Narcissists Hand Mirror
Artifact (R)
: Switch the power and toughness of target creature you control until end of turn.

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Oct 31, 2018 6:20 pm 
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Mirror Myr - :1:
Artifact Creature - Myr
Whenever ~ blocks or becomes blocked by a creature, it gains that creature’s creature types until end of turn.
While a pale reflection, it is still unnerving to witness.
1/1


Last edited by Rumor on Thu Nov 01, 2018 1:55 am, edited 1 time in total.

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Oct 31, 2018 9:38 pm 
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Treasured Keepsake

Artifact (U)
When Treasured Keepsake enters the battlefield, name a card.
Whenever you cast a spell with the chosen name, draw a card.
She wore it always -- so close, so comforting, so familiar.

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 Post subject: Re: YMTC cmc game
PostPosted: Thu Nov 01, 2018 11:56 am 
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False Idol
Artifact (U)
Sacrifice a creature: False Idol becomes a 5/5 black horror creature until end of turn.

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 Post subject: Re: YMTC cmc game
PostPosted: Sat Nov 03, 2018 10:22 pm 
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Bloodstained Altar

Artifact (R)
Sacrifice a creature: Add one mana of any color.
Sacrifice two creatures: Gain 4 life.
Sacrifice three creatures: Draw a card.

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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 05, 2018 5:36 pm 
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Blade of the Realm
Artifact ─ Equipment (R)
Equipped creature gets +5/+5 and first strike.
Hone (: Put a training counter on Blade of the Realm. Reduce its equip cost by for each training counter on it.)
Equip
Ensconced in the palace treasury, each young warrior practiced and dreamed of the day they would wield it.

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 14, 2018 4:35 am 
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Eldrazi Knowledge - :5:
Sorcery
Draw three cards.


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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 14, 2018 10:34 am 
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Artillery Zeppelin -
Artifact Creature - Vehicle
Flying.
Crew 4
When Artillery Zeppelin is crewed by a creature with haste and a creature with first strike, Artillery Zeppelin gains double strike until end of turn.
"Anyone can bomb a stationary target, but if you're going to tangle with drakes and angels, you'll want a hotshot pilot at the wheel and an eagle-eyed gunner manning the cannons." - Sky Academy instructor.
4/6

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 14, 2018 11:12 am 
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I'm not sure Zeppelins support "hot shot" piloting. :)

Lamp of the Djinn
Artifact (R)
When Lamp of the Djinn enters the battlefield, choose one -
• Search your library for a Djinn card and put it onto the battlefield. Then shuffle your library
• Exile target Djinn until Lamp of the Djinn leaves the battlefield.
, : Look at the top three cards of your library, put one into your hand and the rest of the bottom of your library. Activate this ability only if you control a Djinn or there is a Djinn in exile.

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 14, 2018 1:49 pm 
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Cataclysm Cannon

Artifact (R)
Cataclysm Cannon enters the battlefield with three charge counters on it.
, Remove a charge counter from Cataclysm Cannon: Destroy target nonland permanent.
"I don't remember the moon having quite that many craters in it."

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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 19, 2018 4:50 am 
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Come Back - :w:
Sorcery
Return target noncreature permanent card from your graveyard to your hand.


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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 19, 2018 9:22 am 
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Welcome Back
Instant (U)
Return target creature card with a converted mana cost of 2 or less from your graveyard to the battlefield.

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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 19, 2018 2:30 pm 
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Back to Work

Instant (U)
Tapped creatures you control get +1/+1 until end of turn, then untap those creatures.

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 Post subject: Re: YMTC cmc game
PostPosted: Tue Nov 20, 2018 6:34 am 
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Oathbound Protector -
Creature - Human Cleric Soldier
Defender.
Enchantments you control have lifelink.
"Laws needed to be defended as though they were city walls." - Heracleitus.
2/3

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 Post subject: Re: YMTC cmc game
PostPosted: Fri Nov 23, 2018 5:20 am 
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Delusions of Divinity - :w::w::w::w:
Sorcery
Choose one or both -
- Destroy all creatures.
- Each player gains 4 life.


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 Post subject: Re: YMTC cmc game
PostPosted: Fri Nov 23, 2018 6:14 am 
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Saint's Intervention
Enchantment
:0:: Create a 2/2 white Cleric creature token with lifelink and "This creature cannot be sacrificed." Play this ability only once per turn, and if there is not a token on the battlefield created with Saint's Intervention.

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 Post subject: Re: YMTC cmc game
PostPosted: Fri Nov 23, 2018 10:26 pm 
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Spirits Resolve
Enchantment (R)
Whenever you gain four or more life, draw a card.

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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 26, 2018 4:07 pm 
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Mother of the Mesa
Creature - Pegasus (U)
Flying
6/6

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 Post subject: Re: YMTC cmc game
PostPosted: Mon Nov 26, 2018 6:59 pm 
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Repair - :7::w:
Sorcery
Affinity for artifacts
Return up to two target artifact creature cards from your graveyard to the battlefield.


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 Post subject: Re: YMTC cmc game
PostPosted: Tue Nov 27, 2018 5:05 am 
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Heroic Reckoning -
Sorcery
Each player's life total becomes equal to their starting life total. Gain life equal to the total amount of life gained or lost this way.
Heel-Face Turn - If you are an archenemy, you may abandon your schemes and exile your scheme deck instead of paying Heroic Reckoning's mana cost.

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