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PostPosted: Mon Jul 27, 2020 12:50 pm 
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Backwoods Hermit
Creature — Human Druid
Hideaway (This permanent enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.
When Backwoods Hermit dies, reveal the exiled card. If it's a land card, put it onto the battlefield. If it's a creature or enchantment card, put it in your hand.
1/1


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PostPosted: Mon Jul 27, 2020 7:38 pm 
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Hermit's Call

Sorcery (U)
Create a 1/1 green Squirrel creature token. If you control exactly one creature and that creature is a Druid, create three of those tokens instead.

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PostPosted: Mon Jul 27, 2020 7:50 pm 
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Call of Cthulhu
:6:
Enchantment
At the beginning of your upkeep, you get a madness counter. (Madness counters reduce your maximum hand size. If this causes your maximum hand size to be 0, you lose the game.)
Creatures that are one or more colors get -1/-1 for each of your madness counters.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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PostPosted: Mon Jul 27, 2020 9:58 pm 
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Mythos of Cthulhu :7:
Sorcery
Target player exiles their hand. If no coloured mana was spent on ~, exile each nonland permanent that player controls.

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I feel like lynching Amber is just extra steps compared to shooting her.


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PostPosted: Mon Jul 27, 2020 10:41 pm 
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Mythos of the Hive -
Sorcery | R
If was spent to cast this spell, create two 1/1 green Insect creature tokens with flying and deathtouch.
Put a +1/+1 counter on each creature you control. You gain life equal to the number of +1/+1 counter among creatures you control.
Once the soldiers fought the hive with fire, but none lived to tell the tale.


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PostPosted: Tue Jul 28, 2020 6:36 am 
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Hive Collector
Creature - Insect
Flying
Adopt (, exile this card from your graveyard under a creature you own: That creature gains all of this card's abilities.)
1/1

Rage-Song of the Hive
Enchantment
Creatures you control have haste and trample.
Adopt

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PostPosted: Tue Jul 28, 2020 2:39 pm 
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Taneleer Tivan, The Collector
Legendary Planeswalker — Collector
At the beginning of your end step, remove three loyalty counters from Taneleer Tivan unless you control another legendary permanent that you didn't control at the beginning of this turn.
: Tap target permanent. Until your next turn, it can't attack or block, it loses all abilities, and it gains hexproof and indestructible.
: Exile the top five cards on your library. You may play up to one legendary card from among those cards this turn.
: You get an emblem with "Tap five untapped legendary permanents you control: You gain control of target permanent."


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PostPosted: Tue Jul 28, 2020 7:30 pm 
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Expand the Collection

Sorcery (R)
Gain control of target nonland permanent and each other permanent its controller controls with the same name.
"Ah, I've been looking for one of those."

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PostPosted: Thu Jul 30, 2020 2:11 am 
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Expand the Borders
Sorcery
Gain control of target land. Its controller creates a treasure token.

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I feel like lynching Amber is just extra steps compared to shooting her.


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PostPosted: Thu Jul 30, 2020 3:12 am 
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House on the Borderland
Legendary Land
House on the Borderland enters the battlefield tapped.
Phasing
While House on the Borderland is phased out, spells you cast cost :1: less to cast.
:t:: Add :c::c:. When you spend any mana produced by this ability, you lose all unspent mana produced by this ability.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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PostPosted: Thu Jul 30, 2020 10:38 am 
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House Guildmaster
Creature — Spirit Wizard
: Target player mills two cards.
: Draw a card then lose 1 life.
: Search target player's library for a card, that player shuffles their library, then put that card on top.
2/2


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PostPosted: Thu Jul 30, 2020 1:08 pm 
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Master of Seasons -
Creature - Human Monk | R
Vigilance
Whenever a Plains enters the battlefield under your control, Master of Seasons gains lifelink until end of turn. You gain 2 life.
Whenever a Mountain enters the battlefield under your control, Master of Seasons deals 1 damage to each opponent.
Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on Master of Seasons.
2/2


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PostPosted: Fri Jul 31, 2020 5:21 am 
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Preferred Pronoun Set: Ø
Savoury Seasoning
Enchantment — Aura (U)
Enchant Food
At the beginning of your upkeep, you gain 1 life.
When enchanted Food is sacrificed, draw a card.


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PostPosted: Fri Jul 31, 2020 7:36 pm 
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Invoke the Seasons

Instant (U)
If was spent to cast this spell, tap up to three target permanents.
If was spent to cast this spell, return target land card from your graveyard to the battlefield.
If was spent to cast this spell, it deals 1 damage to each creature, player, and planeswalker.
If was spent to cast this spell, remove all counters from target permanent you don't control.

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PostPosted: Sat Aug 01, 2020 7:26 am 
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Demonic Invocation :b:
Sorcery
As an additional cost to cast ~, sacrifice X permanents and pay X life.
You draw X cards and create an X/X black demon creature text with flying and trample.
If X was 6 or more, add .

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PostPosted: Sat Aug 01, 2020 6:46 pm 
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Demon-Summoning Ritual

Enchantment (R)
When Demon-Summoning Ritual enters the battlefield, create a 0/1 black Cleric creature token and a 0/1 white Goat creature token.
At the beginning of your upkeep, you may tap an untapped Cleric you control and sacrifice another creature you control. If you do, put a Demon creature card from your hand onto the battlefield.

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PostPosted: Mon Aug 03, 2020 6:01 am 
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Summoner’s Familiar
Creature — Cat (U)
Creature spells you cast cost less.
, sacrifice Summoner’s Familiar: Search your library for a creature card, put it onto the battlefield, then shuffle your library.
1/2


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PostPosted: Mon Aug 03, 2020 3:04 pm 
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Unfamiliar Guest
Creature — Faerie Noble
Whenever a nontoken enchantment enters the battlefield under your control, create a token that's a copy of that enchantment. Exile that token when Unfamiliar Guest leaves the battlefield.
At the beginning of your end step, exile Unfamiliar Guest unless you sacrifice a Food.
2/2


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PostPosted: Mon Aug 03, 2020 3:40 pm 
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Guest Accompaniment -
Enchantment | U
Whenever a nontoken creature enters the battlefield under your control, create a 1/1 white Human creature token.


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PostPosted: Mon Aug 03, 2020 8:24 pm 
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Guest List

Artifact (R)
When Guest List enters the battlefield, each opponent names a creature card.
Creature spells your opponents cast that don't share a name with a named card cost more to cast.
"No, I don't see your name here," the bouncer said with a greedy glint in his eye.

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