Phantom Wind Assassin Creature - Spirit Assassin Whenever Phantom Wind Assassin becomes blocked, you may untap it and remove it from combat. : Destroy target blocking creature. "I'll hold him off!" Lorana, Kjeldoran Guard, Last words. 4/1
Ravenous Contagion Enchantment - Aura Enchant non-Enchantment Permanent Vanishing 3 When Ravenous Contagion leaves the battlefield, if it had no time counters on it, enchanted permanent's controller sacrifices it and creates two tokens that are copies of Ravenous Contagion, attached to permanents of their choice. The people of Moag reverse-engineered Phyrexian remnants, hoping to build an age of extravagant plenty. In the end, only the oil remained.
Palace of 1001 Nights Legendary Land Palace of 1001 Nights enters the battlefield tapped doesn't untap during its controller's untap step. Exile a card from your hand: Untap Palace of 1001 Nights at the beginning of the next end step. Activate this ability only during your turn and only once each turn. : Add an amount of mana equal to the number of exiled cards you own, in any combination of colors. At the heart of the refractions of Rabiah lies Sharazad's domain -- a world of endless, starlit splendor few mortals are permitted to reach
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
Special note: From here on, there will be more cards, more criteria per card, or both. I understand that there is/will be a lot to do in a limited amount of time. As such, try to make at least one criterion per card if you can't spare the time for more. You will lose points for not including criteria, but not as much as not making the required number of cards. Obviously, if you can make all the cards and include every criterion, that will be to your advantage. Thank you for your time, and keep up the good work.
(This notice has been added to the round announcement.)
Burnwillow Lyrist — Creature — Dryad (R) 2/2 Haste Burnwillow Lyrist must be blocked if able. Whenever Burnwillow Lyrist becomes blocked, you may untap it and remove it from combat. If you do, you may put a creature card from your hand onto the battlefield tapped, attacking, and blocked by each creature that was blocking Burnwillow Lyrist. “Oh, my. Seems you’re not the only one who finds my voice enchanting.”
Land, consequences of greed.
Forgotten Paradise Land (R) : Add one mana of any color no other lands could produce. “Oh, how we loved this spot of land. We’d play and learn here, a place where our imaginations ran wild. But as we grew, it became mundane, and we sated our curiosities elsewhere. How greedy we were to explore, and rob this place of its wonder.” —Rinaea, somber wayfinder
Biocurse, doesn't untap, also rules text > 13 words.
Torgaar, the Howling Famine — Legendary Creature — Avatar (R) 7/7 Torgaar, the Howling Famine enters the battlefield tapped and doesn't untap during your untap step. Whenever another creature dies, untap Torgaar. : Put a -1/-1 counter on each other creature. Hunger only ends when there are no stomachs left to feel it.
Ithichian Maze Land - Maze | {R} : Untap target attacking creature and remove it from combat. Ithichian Maze doesn't untap during your next untap step. : Add .
Notes: Non-white gustcloak, doesn't untap during controller's untap step, is a land, uses 13 or more words. Pretty standard Maze of Ith variant, literally. I don't care if you think it's too simple. In fact, I think the fact that I've been able to fulfill such criteria using Commons is something I can take pride in.
Counting Collector | Creature - Vampire Advisor | {U} Whenever Counting Collector or another creature you control dies, create a colorless artifact token with ", Sacrifice this artifact: Add one mana of any color." and you lose 1 life. Whenever you sacrifice an artifact, you lose 1 life. [3/1]
Notes: Tragic greed, could also be 13 or more words. You want lots of mana? Counting Collector can give it to you. We don't see enough black "power, at any price" cards, and I always liked them. This can rocket you up in mana, but it'll cost you a lot of life to do so.
Curse of Many Forms | Enchantment - Aura Curse | {R} Enchant creature. Enchanted creature is a Shapeshifter in addition to its other types. Whenever another creature enters the battlefield, put a -1/-1 counter on enchanted creature and it becomes a copy of that creature.
Notes: Biocurse, could also be a tragic consequence of greed for copying effects, but that's a stretch, and also 13 or more words. A classic sci-fi trope is a creature that changes shape, but painfully so. This creature will keep changing its shape until it dies.
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Quote:
"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums
A non-white use of the gustcloak ability. (Gustcloak Runner) * Uses 13 or more words in the rules text. (Words in italics don't count. Yes, even those.) * Could be described as a "biocurse" * Depicts the tragic consequences of greed * Doesn't untap during its controller's untap step. * Is a land
More than 13 words, non-white use of Gustcloak ability
Grim, of the Blood Floor - Legendary Creature - Human Assassin Flash Whenever ~ blocks a creature, untap ~ and that creature and remove them from combat. : Shuffle ~ into your library. Destroy all tapped creatures with or tied for the lowest power among all tapped creatures. 2/3
Land, greed, doesn't untap (Hope this counts)
Unstable Mine Shaft Land : Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color.". Then, ~ doesn't untap during the beginning of your next untap step unless you put a Greed counter on it. When ~ has three or more Greed counters on it, transform it. //////// Sunken Mine Shaft Land - Waste When this card transforms into ~, sacrifice three creatures and you lose half of your life total rounded up.
'Biocurse'
Poisoned Bloodline - Enchantment - Aura Enchant Creature When ~ enters the battlefield, put a -1/-1 counter on enchanted creature. Whenever a creature that shares a creature type with the enchanted creature enters the battlefield, create a copy of ~ enchanting that creature. The deeper the family tree, the deeper the afflictions.
Phantom Wind Assassin - A good use of the assassin card archetype, while posing a credible threat if left unblocked. Flavor is servicable. 7/10 Ravenous Contagion - I am reminded of Takklemaggot, a name I have not thought of for a long time. Pretty cool, and a good depiction of phyrexian oil. It's a good touch, keeping enchantments inviolate, preventing silly things like oil feeding off itself. 8/10 Palace of 1001 Nights - Didn't expect to see an Arabian Nights card, but it fits like a glove. That's one heck of a mana ramp, but at one heck of a cost. I espcially like how the land accesses exile as a whole, as opposed to caring only about its little pocket of exile. That jives well with the legendary flavor. 10/10 Total: 25/30
Q is 564453
Burnwillow Lyrist - The flavor here is impressive, a sirenesque being using their allure to instigate fights between forces that might not otherwise meet. If the reinforcments merely trade with the blocking creatures, it speaks to the callousness of these sorts of figures in mythology. A nice touch, using burnwillows to make an especially enchanting dryad. 10/10 Forgotten Paradise - Clever, though I worry that it turns to colorless really quickly, such as if you have two copies of this out. The flavor is a little rough, as "forgotten paradise" implies that it still is a paradise, but the flavor text implies that it was never the place that was special, but the imagination of those living there, longing for sights unseen. I'm not sure I would describe wanderlust as greed in that way, exploration usually leads to richer and more nuanced experiences than one had imagined. 6.5/10 Torgaar, the Howling Famine - Dang, but that is one heck of a biocurse. I can see it wiping the board pretty quick, then laying dormant until creatures start dying again. As an embodiment of hunger, that is incredibly fitting. Even if you don't use the ability and attack instead, chump blocks only feed it, and let it attack again. That's really tight. 10/10 Total: 26.5
Yarium
Ithichian Maze - There is an elegance to untapping the creature, but leaving the land detained. My only complaint is that I wish the name/flavor text was more descriptive, to give some context. 8.5/10 Counting Collector - Nothing is certain, except death and taxes. As such, a vampire tax collector is firghteningly powerful. I love how a player can use this, but get burned hard by an unexpected move from an opponent. 10/10 Curse of Many Forms - It might have been a bit of a stretch, but when you play it on a creature you control, it fits. I love the flavor, the special kind of body horror where your identity shifts for reasons beyond your control, until you are no longer able to return to what you once were. It also has fun interactions with Commander. 10/10 Total: 28.5/30
Confused
Grim, of the Blood Floor - Needs haste. Creates interesting decisions during combat more than just by being a fog wall. Not sure why it does a culling instead of single target assassination, but the cost offsets the effect. 7.5/10 Unstable Mine Shaft - You'd have to be in pretty dire straits to use that third greed counter, but I like the idea that the first two counters come from impatience and greed, while the last comes from necessity, triggering the consequences of fragile things being carelessly used. I'm not sure the life loss is necessary, losing three creatures is pretty costly. 9/10 Poisoned Bloodline - That's one nasty curse. After the second or so time its triggered, if the deck has any amount of tribal, those creatures are dead on arrival. The flavor kinda breaks down when you consider occupation creature types exist, and changelings become voodoo dolls of death. Wait, that last part is pretty cool. 8/10 Total: 24.5
Just want to say, there were a lot of great cards this round. I'm looking forward to what you all make next.
Confused is elminated. Thank you for playing. __________________________________________________ Round 4:
Make 2 cards that together satisfy these criteria:
* Has 3 colors in its identity * A wish granted by something like the monkey's paw. (https://en.wikipedia.org/wiki/The_Monkey%27s_Paw) * A greater race (dragon, angel, demon, etc) hybridized with a lesser race (Human, vedalken, elves, etc) * Does something while in the graveyard. * Legendary
Sharain, Sultan of the Dark Maelstrom Legendary Creature - Human Djinn Wizard At the beginning of your upkeep, draw a card and Sharain, Sultain of the Dark Maelstrom deals 2 damage to you. Whenever a source you control deals damage to you, Sharain, Sultan of the Dark Maelstrom deals that much damage to each opponent. Sharain may have been born the son of a Juzam Djinn, but his cruelty was all his own. 3/5
Sharain's Gift Sorcery Search your library for a card. An opponent guesses that card's name. If Sharain's Gift wasn't cast from your hand, they guess twice instead. Reveal that card. If they guessed wrong, put that card into your hand. Otherwise Sharain's Gift deals damage to you equal to half your life, rounded up. Then shuffle your library. Flashback "The price of your wish is simple: entertain me. Fail, and the penalty is sure to do so at your great expense." - Sharain, Sultan of the Dark Maelstrom
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
Conceding this round. Confused can take my spot. I spent all day working and traveling, and I'm finally looking at the criteria and it's 11 pm in a time zone two hours behind my normal time zone and I have work early tomorrow and I'm exhausted.
Fun contest, though. I agree with razorborne that this would be much more doable with week long rounds.
Demon of Wishes | Creature - Demon | {R} Flying, Trample Demon of Wishes enters the graveyard with three wish counters on it. , Remove a wish counter from Demon of Wishes: Reveal the top card of your library. You may play that card without payings its mana cost. If you don't, exile it. Only opponents may activate this ability while Demon of Wishes is in your graveyard. [6/6]
Notes: Corrupted wishes, works from gaveyard. An evil version of Djinn of Wishes. I kept trying to make something that was working on the concept that wishes in Magic take the form of casting from the library, grabbing from the library, or grabbing from outside the game. A lot of those templates used Djinn of Wishes. Then I realized that a more direct homage might be very appropriate here. Was originally going to have it enter the battlefield with wish counters, but I needed to work in the graveyard mechanic somewhere. Inspiration struck, and I got the idea of having the first card in a graveyard that gets counters on it. It might seem a little weird at first, and maybe some rules would need to change, but its a neat way to show how you get your "wish" of a big, powerful demon to destroy your opponents with (in the same 4cmc big demon that helps opponents vein), but once destroyed, your opponent can get powerful benefits out of.
Bountess of Rivers | Legendary Creature - Merfolk Angel | {MR} Flying, Islandwalk, Hexproof from converted mana cost 3 or less Merfolk you control have hexproof from converted mana cost 3 or less. Permanents you control untap during each untap step. [3/3]
Notes: 3-color identity, legendary, greater+minor race. Bountess of Rivers is something that a lot of Merfolk aspire to be; hard to hit, and easy to slip by, while never really giving your opponent a chance to catch you unguarded. She flies in case your opponent has no islands, but if they do, she's unblockable. She is hard to hit with the small-time kill spells, which would make her stronger in Constructed, but more easily answered in Limited, so she doesn't horribly skew games. She untaps all your stuff each untap step. Very powerful ability befitting a 4cmc legendary creature of 3 colours. She's also helping her people, making them also hard to hit, and untapping them as well. All in all, feels very Merfolk-angel-ish.
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Quote:
"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums
Last edited by Yarium on Thu Oct 11, 2018 2:20 pm, edited 1 time in total.
* Has 3 colors in its identity * A wish granted by something like the monkey's paw. (https://en.wikipedia.org/wiki/The_Monkey%27s_Paw) * A greater race (dragon, angel, demon, etc) hybridized with a lesser race (Human, vedalken, elves, etc) * Does something while in the graveyard. * Legendary
=WIP
Legendary, does something in the grave, wish thingy, not sure if shades are lesser beings
Seleni, the Twisted - Legendary Creature - Angel Shade Flying At the beginning of your upkeep, if ~ is in your graveyard, sacrifice two creatures and return a creature from your graveyard to the battlefield. : ~ gets +1/+1 until end of turn. 0/4
Not sure if I have enough time to think of something though. If it is past the end time, then just end the round.
Due to the late notice, I can extend the deadline to 5PM MST today, if you need it. The last round will be 48 hours long, so an hour's difference shouldn't make as much of an impact.
Sharain, Sultan of the Dark Maelstrom - This seems like something that could be printed in a commander set. My mind immediately goes to Heartless Hidetsugu, as well as a couple other cards that would have fun with the the evening out of that drawback. I like how the flavor ties into the abilities, where Juzam Djinn have a sort of contract with the summoner, bleeding them in return for providing muscle. As a hybrid. Sharain has some of that power and the ability to make contracts, but he is less bound, less traditional. It's a nice touch as well, that the Juzam Djinn is a 5/5, and Sharain seems to be 2 points of power weaker, but that missing power is redirected in the more painful contract. 10/10 Sharain's Gift - An interesting tutor, in that it sacrifices some of the consistency normal tutors provide. It ties in well with the legend, less than a wish a Djinn might grant, but more that the tutelage of a mere demon. Not to mention it's two wishes instead of the usual three. The second sentence in the flavor text feels a little clunky, but that's about it. 9.5/10 Total: 19.5/20
Yarium
Demon of Wishes - I was going to say that the name is far too on the nose, but then I saw the precedent. Part of me enjoys the idea of counters on cards in the graveyard, creating a jenga minigame, though it is too YMtC to see print. I do like the flavor of only a black mana using opponent can take advantage of the dead demon's power, it is a fitting condition for the exploitation. 9.5/10 WotC gets 8/10 for suboptimal flavor. Bountess of Rivers - I was not aware bountess was a real word. The english language is a strange and varied thing. A small nitpick is that the smallhexproof does not have to be written twice, the tribal granting of it covers the Bountess as well. The smallhexproof is interesting; indicating this is something of a lesser angel, almost a local deity. I do appreciate how the untap ability makes her useful in non-tribal contexts, and is reminiscent of the flooding of the Nile, in how a river can affect the land around it. That said, mechanically, this feels disjointed, and doesn't really need to be an angel. All of these abilities could be found in a merfolk. 8/10 Total: 17.5/02
Confused
Seleni, the Twisted - This is pretty funky. You want to chump block with her, though she is durable enough to hold the line for a decent amount of the early game. Ironically, while her abilities and stats are strong indicators of her typing, the grisly ressurection ability is a cool fusion of the instincts of the two types. As a shade Seleni wants to drag others into death, but as an angel she has some mercy, twisted as she is. The possibility of reviving the same creature every turn is particularly dark, and useful. On one hand, I wish there was a little more flavor text, but on the other, there's enough going on that it isn't truly needed. 10/10
Standings: 1) Tevish Szat 2) Yarium 3) Confused
Confused is eliminated. Thank you for playing. _________________________________________________
Round 5:
Make 3 cards that together satisfy these criteria:
* Kamigawa inspired (mechanics or flavor) * Counts something (eg devotion, threshold, affinity) * Is an aura * Depicts some form of time travel, or its consequences * Gains control of a creature * Enemy colored multicolored card * Flavor must be as mundane as possible (eg: Lumpy Rock, or Town Carpenter, or When You Stub Your Toe. * Art matters (mechanics based on card illustrations) * Related to one of the legendary cards one of the other contestants made last round
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