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PostPosted: Sat Oct 07, 2017 7:47 am 
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Preferred Pronoun Set: he/him/his/his/himself
4x Kinjalli's Caller (Bawnkers.)
4x Cartouche of Solidarity
4x Imperial Lancer
4x Raptor Companion
4x Huatli's Snubhorn
2x Compulsory Rest
4x Territorial Hammerskull
2x Kinjalli's Sunwing
4x Trial of Solidarity
4x Imperial Aerosaur
2x Cast Out
16x Plains
4x Schorched Desert
2x Shefet Dunes

Sideboard:

2x Kinjali Sunwing
2x Cast Out
4x Desert's Hold
3x Scavenger Grounds
4x Sheltering Light

Thr idea of the deck is to gain tempo advantage with Caller's ability, tap down opponent's blockers, attack opponent, and quickly finish the game by Trial.
Cartouche makes bad two-drops good 3-drops, while also giving us a 1/1 Vigilance and returning Trial.
An especially sweet combo is Aerosaur + Lancer.
Work in progress.

EDIT: I thought some more, and realized: this deck doesn't need four Sunwings: they stack very badly and, while being better then most of our cards, aren't the most contributing to our goal. And, as a 22-land deck, we would love 4 Cast Outs.

EDIT 2: To make deck even more mana-efficent, i'm going for two Cast Out/two Compulsory Rest split. I don't think 2 life would often buy a turn for an opponent.

EDIT 3: Obvious desert package added.

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PostPosted: Mon Oct 09, 2017 8:44 am 
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I'd go back to 4 cast Out. Compulsory Rest doesn't have Flash and can only hit creatures.

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PostPosted: Mon Oct 09, 2017 8:56 am 
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Tempo and curve, tho...
Most recent tournament decks I've seen are playing 2-3 cast outs. I may be wrong, though.

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PostPosted: Mon Oct 09, 2017 11:24 am 
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Think I'd go 3x Sunwing at the expense of an Aerosaur or HammerskulI. Yeah the effect doesn't stack, but it's got its own evasion and putting your opponent's defense behind a turn is too big to pass up.


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PostPosted: Mon Oct 09, 2017 5:17 pm 
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Think I'd go 3x Sunwing at the expense of an Aerosaur or HammerskulI. Yeah the effect doesn't stack, but it's got its own evasion and putting your opponent's defense behind a turn is too big to pass up.


Never mind what it does to your opponent’s defense. In the current meta, 5 of the top 8 most played creatures have haste. Sunwing doesn’t just shut down defenses - it takes an edge off some pretty fierce offenses too.


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