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 Post subject: Cube Archtype Problem
PostPosted: Tue Jan 09, 2018 11:17 pm 
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I recently was updating my pauper cube, and I realized that I had an archtype for every color combination except for . After browsing through some commons in those colors, I came up with a few ideas, but I don't really know which one looks like the most fun to draft. Plz halp

Werewolves
Featuring every single common werewolf ever printed, Moonmist and maybe Waxing Moon, and some creatures with some big activated abilities like Quilled Wolf to make transforming them less of a problem.

Size Matters
This would include cards from the naya shard in alara such as Godtracker of Jund and Mosstodon, and cards from the khans block with the ferocious and formidable keywords.

Domain
With the flagship cards Exploding borders and Dragonsoul knight, this archtype would include domain cards in red and green, Tajuru Stalwart, and a few sunburst cards. Even though this is technically 5 colors, all the payoff cards would be red, green, or colorless.

Ramp
Although this one seems straightforward, it seems hard to find a reason to push ramp at common in both red and green rather then just green. Ground Assault, Heat Ray, Vildin-pack outcast and Rolling Thunder as payoffs?

Tokens
There are some payoffs in these colors for a token strategy like Giantbaiting and Violent Outburst, the only problem is that red and white are already centered around this archetype so it isn't as ideal as the others.

Eldrazi Tribal
There are already a few cards like Nest Invader, Kozilek's predator, and Emrakul's Hatcher in, so this one could be fairly workable. The only problem is the lack of red green multicolor eldrazi cards at common.

Which of these sounds most fun to draft, or do you have any other ideas for this pair? Keep in mind my cube is pauper!

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PostPosted: Wed Jan 10, 2018 11:04 am 
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I'd say go size matters, but built in mind as a voltron deck. If it's the cube in your signature, you can add some stronger red Auras/pump spells and some prowess creatures so that power matters can overlap with GW auras and UR spells matter. I'd also add green hexproof creatures over shroud creatures if I were to do that. Key payoff cards can be Spikeshot Goblin, Temur Battle Rage, Viridian Joiner, etc.


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PostPosted: Wed Jan 10, 2018 6:07 pm 
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werewolves don't have enough dials to turn; also is annoying in paper draft

size matters seems solid

no a fan of the domain; also not enough dials

ramp seems good; could dovetail into size matters

tokens you already did

eldrazi maybe.


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PostPosted: Thu Jan 11, 2018 12:13 pm 
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One word:

Fight.

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