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 Post subject: Blood tokens confuse me
PostPosted: Tue Dec 07, 2021 1:12 am 
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Can somebody explain to me what "blood" has anything to do with looting? :confused: Is it like a "blood rush"? That's seems like a huge stretch.

If I gave someone who was unfamiliar with Blood tokens the plain mechanical concept of a token that you can sac to loot and asked them to guess what it was flavored as, I would estimate the hit rate for "Blood" as an answer to be roughly 0% honestly.

How come they don't have any like life payment going on? Am I losing it or is WotC losing it? What's going on here?

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PostPosted: Tue Dec 07, 2021 1:33 am 
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They had a cool looting mechanic in a set about vampires. They really wanted to force a connection. You haven't lost it, WOTC has. You could argue whether it was worth it, but the flavor undeniably suffered.
It's been discussed here. I mean, nobody learned anything on the subject, but it was Huh?'d and complained about.

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PostPosted: Tue Dec 07, 2021 2:08 am 
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Ah, right, I kinda assumed there had been talk about it but wasn't sure - I don't follow this subforum at all. The general trend certainly seems like the quality of design by WotC has been lacking for as long as the past decade or so.

Cleave is kind of an old mechanic actually - appeared in GDS2 or so though the execution is questionable here. Basically "kicker" is the current one where it could have been more intricate.

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The Master held his palms aloft. "Behold my wounds," said He. The onlookers observed the cauterization and the sunlight that shone through His great hands... "Let there be pain."
—The Book of Cataclysm, Syndicate Wars
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Bunch more of my designs!


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PostPosted: Fri Dec 10, 2021 4:45 pm 
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I think you can make arguments about things like balance or consumer-friendly practices, but I think it's nostalgic rose-colored viewing to think MtG design quality has declined. When I think about sets from when I started playing, card and set design now is much cleaner, cohesive, and thoughtful. Limited design in particular has been a strength the past four years.

This article talks about their thinking for Blood. They basically backed into rummaging as the effect for Blood, but what Blood intrinsically did mattered less, because the point was that the Vampires wanted to eat them for their own use.

That said, Blood tokens rummaging have been great for Limited use.


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PostPosted: Fri Dec 10, 2021 6:33 pm 
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Yes bang on. I mean, Wizards was designing sets really well a decade ago don't get me wrong - who doesn't love original Zendikar, Innistrad, or Scars of Mirrodin? But draft one of those blocks 20 times versus drafting a modern format 20 times and you will see which one is better in general. And if you go further back to original Ravnica or something, I mean something like 7 out of the 10 mechanics in that block were utterly duds.

Does that mean modern magic is better than ten years ago? Probably not due to Arena being horribly predatory. And there are way too many extra/supplementary sets now. And they ruined modern with modern horizons. And secret lair/universes beyond is horrible. And Oko and Uro were an original-mirrodin-level oversight in power. But overall, they're a lot better at making standard-legal sets, it's just their corporate decisions are abysmal for the players.


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PostPosted: Fri Dec 10, 2021 6:35 pm 
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If you play limited regularly you are much more likely to like blood tokens than if you don't - all of these artifact tokens are lame and repetitive if you consume magic by saying 'look, cool mechanic!' but they really grease the wheels so well in limited.


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PostPosted: Sun Dec 26, 2021 11:31 am 
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Hey there, hope you all are doing good :)

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PostPosted: Mon Jan 03, 2022 8:41 pm 
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:)

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PostPosted: Thu Jan 13, 2022 4:46 am 
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Ravnica: City of Guilds wasn't noob friendly, but was one of the best draft/sealed sets of all time.

Both with the complete block and as a standalone.

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