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PostPosted: Sun Aug 21, 2016 5:45 pm 
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@TP
It is probably a bit like discussing a triangle where one side's length is greater than the length of the other two sides. Or maybe like a triangle with only two sides...

Somehow I don't think quite think of matter with the same amount of rigidity as a triangle, but that may just be because it's easy to see why a triangle can't have two sides or one side with a significantly greater length than the other sides. It's probably just easier to conceive of bits of matter changing forms in such a way that their freezing points would just alter without having any sort of real education on the matter.

As for the actual topic, different bits of matter behave differently under different pressures and temperatures. So I am just thinking of the matter that makes up air is suddenly composed in such a way that under surface pressures of earth it happens to have a freezing point of 100 C. But only for a few seconds in a relatively small area.

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So, assuming the very limited time this would happen in, would a human die if they were in the area or walking into it right after it began? Or would they just be mildly inconvenienced?

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PostPosted: Tue Aug 23, 2016 3:08 pm 
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I get what you're saying. Let's suppose that you adjusted the freezing point of air so that, at 1 atmosphere or pressure and room temperature, it would be solid. Doing so would cause some of the air to transition to a solid, causing the pressure to drop, and eventually, the pressure would get low enough that the new freezing point would be below room temperature.

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PostPosted: Tue Aug 23, 2016 10:47 pm 
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@niklor
Probably momentary inconvenience. Considering how quickly the air would solidify, the crystals would be very small, and spread out. Depending on the duration of the event, a pedestrian would probably just be temporarily winded.

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PostPosted: Wed Aug 24, 2016 10:29 am 
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That's somewhat disappointing.

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PostPosted: Wed Aug 24, 2016 11:08 am 
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like this thread!

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PostPosted: Fri Aug 26, 2016 9:35 pm 
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So can anybody ask really difficult questions?
What's the average of rolling 3D6 3 times, keeping only the best roll?
For reference, 3D6 averages 10.5.

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PostPosted: Sat Aug 27, 2016 1:40 pm 
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14.88 or 13.01, depending on the interpretation of the question.

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PostPosted: Sun Aug 28, 2016 1:17 am 
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Can you elaborate?
By "keeping only the best roll" I meant the best set of three simultaneously-rolled dice.
Also, I wouldn't mind if you elaborated on the math as well.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Aug 28, 2016 4:57 am 
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First is 3 times 3d6, keeping the best single roll out of each. Second is the best 3d6 result out of 3.
I just used anydice to compute it, so I can't tell you anything about the math.

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PostPosted: Sun Aug 28, 2016 1:02 pm 
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if you role 3d6, the possible configurations are:

111
112
113
114
115
116
121
122
123
124
125
126
131
132
133
134
135
136
141
142
143
144
145
146
151
152
153
154
155
156
161
162
163
164
165
166
211
212
213
214
215
216
221
222
223
224
225
226
231
232
233
234
235
236
241
242
243
244
245
246
251
252
253
254
255
256
261
262
263
264
265
266
311
312
313
314
315
316
321
322
323
324
325
326
331
332
333
334
335
336
341
342
343
344
345
346
351
352
353
354
355
356
366
411
412
413
414
415
416
421
422
423
424
425
426
431
432
433
434
435
436
441
442
443
444
445
446
451
452
453
454
455
456
461
462
463
464
465
466
511
512
513
514
515
516
521
522
523
524
525
526
531
532
533
534
535
536
541
542
543
544
545
546
551
552
553
554
555
556
561
562
563
564
565
566
611
612
613
614
615
616
621
622
623
624
625
626
631
632
633
634
635
636
641
642
643
644
645
646
651
652
653
654
655
656
661
662
663
664
665
666

described in terms of highest role, the possibilities are then

1
2
3
4
5
6
2
2
3
4
5
6
3
3
3
4
5
6
4
4
4
4
5
6
5
5
5
5
5
6
6
6
6
6
6
6
2
2
3
4
5
6
2
2
3
4
5
6
3
3
3
4
5
6
4
4
4
4
5
6
5
5
5
5
5
6
6
6
6
6
6
6
3
3
3
4
5
6
3
3
3
4
5
6
3
3
3
4
5
6
4
4
4
4
5
6
5
5
5
5
5
6
6
6
6
6
6
6
4
4
4
4
5
6
4
4
4
4
5
6
4
4
4
4
5
6
5
5
5
5
5
6
6
6
6
6
6
6
5
5
5
5
5
6
5
5
5
5
5
6
5
5
5
5
5
6
5
5
5
5
5
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6

adding all those up and dividing them by the number of elements then gets you the average for a single 3d6 roll, keeping the best number. I used tools for this part but they tell me the sum of the elements is 1013 and that there are 204 elements. It could also be done manually.

1013 / 204 is 4.96568627451 according to google. i don't know how to use long division, but if you did you could use it here!

to get the average for three rolls of 3d6 keeping the best, you just multiply that number by 3, which gets you 14.8970588235

which is a little off from mown's first result, probably due to differences in rounding.

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PostPosted: Tue Aug 30, 2016 1:26 pm 
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Thanks again Mown. I didn't know anydice could do best of sets.
Thanks Lily, for your more space-intensive explanation.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Aug 30, 2016 7:29 pm 
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I think anydice can do effectively anything you'd like it to if you know how, since you can program your own functions.
Code:
output [highest of [highest of 3d6 and 3d6] and 3d6]

is what I used for the latter.

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PostPosted: Tue Aug 30, 2016 8:10 pm 
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Mown wrote:
I think anydice can do effectively anything you'd like it to if you know how, since you can program your own functions.
Code:
output [highest of [highest of 3d6 and 3d6] and 3d6]

is what I used for the latter.

So it can only find the highest of 2 functions at a time?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Wed Aug 31, 2016 8:05 pm 
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I don't understand the question, but I will attempt to answer it.
Computers, in their lack of common intelligence, can not immediately look at a group of objects and determine which is the greatest, so you must compare each pair of objects with each other instead. Typically, for larger sets of numbers, you iterate through each entry, comparing each subsequent number with the highest one you have found so far. However, since I am lazy and I only needed three, I basically asked the computer for the highest of two separate 3d6 rolls, and then compared the highest of that with another 3d6 roll.

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PostPosted: Thu Sep 01, 2016 11:55 pm 
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Yep, that answers my question.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Fri Nov 04, 2016 9:57 am 
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Another difficult situation has arisen. We could only find 3 differences. Please help.

Image

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PostPosted: Fri Nov 04, 2016 6:26 pm 
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hello! most intelligent mind on the website, here. this question is a trick: there is no difference between the two pigeons illustrated above. thank you

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PostPosted: Tue Nov 08, 2016 12:26 pm 
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It is a double tricky super ruse! The answer is no! There are only the 3 and not 4 things that are different.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed Nov 09, 2016 5:08 pm 
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PostPosted: Thu Dec 15, 2016 12:16 am 
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Fun fact 1d4+1d6+1d8 gets more extreme results than 3d6.

Type this into Anydice and see for yourself.

Edit - Type this:
output 3d6
output 1d4+1d6+1d8

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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