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PostPosted: Tue Jan 03, 2017 11:10 am 
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Farewell to Reason
Enchantment (R)
Discards are random.

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PostPosted: Tue Jan 03, 2017 11:29 am 
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Reasonable Doubt
Instant
Target player reveals his or her hand and the top card of his or her library. Choose a card revealed this way. That player can't play cards that share a name with that card until the beginning of their next upkeep.

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PostPosted: Tue Jan 03, 2017 2:17 pm 
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Burden of Doubt
Sorcery (U)
Each player sacrifices a creature at random.
Someone had blood on their hands and he would not suffer traitors.

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PostPosted: Tue Jan 03, 2017 4:45 pm 
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that'sthejoke.jpg

Prize Thoroughbred
Creature - Horse
Defender
Tap an untapped Knight you control with power 2 or more: ~ gets +1/+1, loses defender, and gains first strike until end of turn.
3/3


Sorry, ignore this post.


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PostPosted: Tue Jan 03, 2017 7:01 pm 
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Dudibus wrote:
Burden of Doubt
Sorcery (U)
Each player sacrifices a creature at random.
Someone had blood on their hands and he would not suffer traitors.


Beastly Burden
Enchantment - Aura
Totem Armor
Whenever enchanted creature attacks, put a charge counter on ~.
When ~ is put into a graveyard from play, create a green 2/1 Beast creature token for each charge counter on ~.


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PostPosted: Tue Jan 03, 2017 7:39 pm 
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Ploughbeast Calf :w:
Creature - Beast
When Ploughbeast Calf is dealt combat damage for the first time, put a +1/+1 counter on it.
A ploughbeast's tough hide is a very valuable defence against predators and grouchy farmhands.
0/3


Last edited by Mata Hari on Tue Jan 03, 2017 7:41 pm, edited 2 times in total.

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PostPosted: Tue Jan 03, 2017 7:40 pm 
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The Beast Is Yet to Come -
Enchantment | R
At the beginning of your upkeep, reveal the top cards of your library until you reveal a creature card. Put that card in your hand and the rest on the bottom in random order. If the revealed creature card is a Beast, sacrifice The Beast is Yet to Come and put that card onto the battlefield instead.


Last edited by BelangiaJo on Tue Jan 03, 2017 9:33 pm, edited 1 time in total.

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PostPosted: Tue Jan 03, 2017 9:21 pm 
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Come to Senses
Instant
Target attacking creature deals 1 damage to itself. Remove it from combat.

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PostPosted: Wed Jan 04, 2017 10:17 am 
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Sense Motive
Sorcery (R)
Target opponent reveals his or her hand. You choose a card from it. That player casts that card on their next turn if able.

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PostPosted: Wed Jan 04, 2017 1:54 pm 
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Nonsense of the Hermit's Riddle
Sorcery (R)
Select a non-land permanent in your hand. Your opponent guesses what card type it is. If they guess wrong, Choose one:

• you may cast that card without paying its mana cost. Sacrifice it at the end of your turn.
• Search your library for a copy of the chosen card and add it to your hand.
• Discard the chosen card. Deal damage equal to it's converted mana cost to target creature.


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PostPosted: Wed Jan 04, 2017 9:59 pm 
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Riddle Fiddle
Artifact
Riddle Fiddle enters the battlefield tapped and doesn't untap during your untap step.
, : Put a string counter on Riddle Fiddle. Then draw a card for each string counter on it.
"How does one play a fiddle with no strings?"
"That's the riddle."

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PostPosted: Thu Jan 05, 2017 8:18 am 
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Fallen Fiddler
Creature - Spirit Scout
Hexproof, flying
When Fallen Fiddler enters the battlefield, create a 2/2 white Zombie creature token.
: Target creature gets +1/+0 until end of turn.
Admittedly, he no longer has a reason to avoid rooftops.
1/1


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PostPosted: Thu Jan 05, 2017 2:13 pm 
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Fall Through the Floor
Enchantment - Aura
Enchant land
As ~ enters the battlefield, tap enchanted land and exile target creature until enchanted land is untapped.
Enchanted land's controller may choose not to untap it during his or her untap step.


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PostPosted: Thu Jan 05, 2017 2:53 pm 
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Floor It
Enchantment
Vehicles you control have haste.

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PostPosted: Thu Jan 05, 2017 3:02 pm 
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It That Devours

Creature - Eldrazi
Annihilator 1
Whenever an opponent sacrifices a nonland permanent, gain life equal to its converted mana cost
Whenever an opponent sacrifices a land, search your hand, library, and/or graveyard for a Wastes and put it onto the battlefield. If you searched your library this way, shuffle it.
6/9

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PostPosted: Thu Jan 05, 2017 3:52 pm 
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It Hides...
Enchantment (R)
At the beginning of your upkeep, look at and exile the top card of your library facedown.
When you have no cards in hand, look at cards exiled with It Hides... and put one of them into your hand.

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nice quotes from this forum


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PostPosted: Thu Jan 05, 2017 4:01 pm 
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It Came Back
Creature ─ Zombie (U)
Menace, skulk, undying, madness
1/1
The patter of feet turned to the dripping of blood.

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PostPosted: Thu Jan 05, 2017 4:54 pm 
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Backtrack
Sorcery
As an additional cost to cast Backtrack, return a land you control to its owner's hand.
Return target card from a graveyard to its owner's hand.

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PostPosted: Thu Jan 05, 2017 5:00 pm 
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Track
Instant (U)
Look at all facedown cards and at a top card of each library.
Investigate X times, where X is the number of cards you looked at this turn.

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nice quotes from this forum


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PostPosted: Thu Jan 05, 2017 6:01 pm 
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Libe wrote:
In this game, each poster must design a fantasy fantasy card. There is but one restriction. The card name must share a word with the previous card's. Changing the plurality is okay, as well as creating and separating compound words. Ex., A card named "Waterfall Swimmer" could be followed by one named "Empire's Fall", "Rootwater Scavenger" or "Lavaswimmer".

One word names that aren't compound words are frowned upon. A card named "Explosion" doesn't give the person after you a lot of options.


Track


Trying to be helpful, in case you never actually checked the rules of the thread.

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