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PostPosted: Wed Jan 04, 2017 12:42 pm 
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Energy Bounce
Instant (C)
Return target permanent to its owner's hand. You get X (X energy counters), where X is that permanent's converted mana cost.

Also, why are there no vehicles that run on energy?

Aethertown Trolley
(Art: An electric trolley, like the Pacific Electric or LA Consolidated)
Artifact-Vehicle
: Aethertown Trolley becomes a creature until end of turn.
3/3

Not sure if the CMC or power is right on this; but I think it's a concept worth playing around with. Also, not sure if y'all seen this buried in UselessCommon's thread, but I kinda like this

Revelation in Sleep
Instant (U)
As an additional cost to cast ~, tap an untapped creature you control. It doesn't untap during your next untap step.
Draw three cards.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Wed Jan 04, 2017 1:55 pm 
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Etherium Power Plant
Artifact (R)
At the beginning of your upkeep, you get (an energy counter)
Add one mana of any color to your mana pool.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Wed Jan 04, 2017 2:11 pm 
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I would rather see vehicles that have power costs still require a crew (albeit a smaller one). Maybe something similar to Lathnu Hellion....

Ramshackle Charge Barge
Artifact - Vehicle
Crew 1
When Ramshackle Charge Barge attacks or blocks, sacrifice it unless you pay .
When Ramshackle Charge Barge dies, sacrifice each creature crewing it.
5/5

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Jan 04, 2017 2:15 pm 
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Well, I nominated that card as is. Genius solution !

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PostPosted: Wed Jan 04, 2017 2:21 pm 
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Eh, it was just a scratch design. I can already see a few flaws that need to be changed to make it more playable.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Jan 04, 2017 2:28 pm 
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Well, I nominated that card as is. Genius solution !

Thanks for the nom!
AzureShade wrote:
Eh, it was just a scratch design. I can already see a few flaws that need to be changed to make it more playable.

Fire away! I knew it wasn't perfect to begin with.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Wed Jan 04, 2017 2:29 pm 
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I would also rather it have crew, but as an alternative instead of additional requirement.

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PostPosted: Wed Jan 04, 2017 3:43 pm 
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AzureShade wrote:
I would rather see vehicles that have power costs still require a crew (albeit a smaller one). Maybe something similar to Lathnu Hellion....

Ramshackle Charge Barge
Artifact - Vehicle
Crew 1
When Ramshackle Charge Barge attacks or blocks, sacrifice it unless you pay .
When Ramshackle Charge Barge dies, sacrifice each creature crewing it.
5/5


Interesting card. Similar mechanically; quite different flavorfully.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Wed Jan 04, 2017 4:01 pm 
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AzureShade wrote:
Eh, it was just a scratch design. I can already see a few flaws that need to be changed to make it more playable.

Fire away! I knew it wasn't perfect to begin with.
I meant my card. It gets my point across, but it seems too weak to be playable. The cost of both energy and crew are hard to balance and still have a decent card.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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