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PostPosted: Sun Oct 30, 2016 4:23 pm 
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Transformative Experimentation -
Enchantment
Creatures you control have vigilance and lifelink as long as you have cast an even number of spells this turn. (Zero is even.)
Creatures you control have haste and flying as long as you have cast an odd number of spells this turn.
A little creativity yields surprising, yet wild results.


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PostPosted: Mon Oct 31, 2016 1:52 pm 
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Form of the Phantom
Enchantment
At the beginning of each end step, your life total becomes 6.
Whenever a nontoken creature dies, its controller creates two 1/1 white Spirit creature tokens with flying.
Non-Spirit creatures can't attack you.

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orbiting a dying sun; pronouns still he/him
but just barely


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PostPosted: Mon Oct 31, 2016 3:09 pm 
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Location: Alchemist's Refuge
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Preferred Pronoun Set: he/him/his/his/himself
Phantom Menace
Sorcery
Choose one--
  • Exile all Spirit creatures.
  • Exile all enchantments.

What do you mean that's a movie title? I've never seen that movie. :incognito:

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PostPosted: Mon Oct 31, 2016 9:08 pm 
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Portal of Phantoms
Sorcery (M)
Each creatures base power and toughness becomes 0/0 until end of turn.

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PostPosted: Mon Oct 31, 2016 9:16 pm 
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Phantom Pain
Sorcery
~ deals 2 damage to target creature.
At the beginning of your next upkeep, that creature deals 2 damage to itself.


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PostPosted: Mon Oct 31, 2016 9:22 pm 
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Pain Intolerance
Enchantment
Whenever a creature is dealt damage, destroy it.
Whenever a player is dealt damage, that player discards his or her hand.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Tue Nov 01, 2016 9:25 am 
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Phantom Pain
Enchantment ─ Aura Curse (R)
Enchant player
Permanents enchanted players opponent's control have lifelink.
Whenever enchanted player is the target of a spell or ability, sacrifice Phantom Pain.

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PostPosted: Tue Nov 01, 2016 12:06 pm 
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Phantom Pain
Enchantment - Aura
Enchant creature with a -1/-1 counter on it
Enchanted creature can't attack or block.


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PostPosted: Tue Nov 01, 2016 12:28 pm 
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LITERALLY HOW MANY PHANTOM PAINS ARE THERE GONNA BE. STOP

Colvert Phantasm
Creature — Illusion
When Colvert Phantasm becomes the target of a spell or ability, sacrifice it.
Underground:1::b:, ɤ: Target creature gets -1/-1 until end of turn. (ɤ means "Tap the graveyard this card's in".)
4/4


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PostPosted: Tue Nov 01, 2016 12:30 pm 
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Phantom Pain -
Enchantment
Flash
Whenever a creature becomes the target of a spell or ability, it's controller sacrifices it.


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PostPosted: Tue Nov 01, 2016 12:40 pm 
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Identity: Female
Pained Phantom |
Creature - Spirit (R)
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/1


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PostPosted: Tue Nov 01, 2016 1:08 pm 
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Pain in the Ass -
Instant
Target creature's toughness becomes 0 until end of turn.


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PostPosted: Tue Nov 01, 2016 6:29 pm 
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Ass Assassin
Creature - Noggle Assassin
, : Destroy target tapped or blocking creature if its toughness is higher than its power.
2/2


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PostPosted: Tue Nov 01, 2016 6:39 pm 
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rofl ass assassin. I'm going to be chuckling about that one for days.

Character Assassination
Sorcery (C)
Destroy target creature. That creatures controller may put a creature card from their hand onto the battlefield.

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PostPosted: Tue Nov 01, 2016 6:41 pm 
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Ghost Assassin
Creature-Human Cleric Assassin
,: Exile target Spirit. Activate this ability only any time you could cast a sorcery.
"You know, most people call us exorcists."
1/3

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Wed Nov 02, 2016 8:25 am 
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Haunted by Ghosts
Enchantment (R)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a token copy of the exiled creature onto the battlefield. Otherwise, sacrifice Haunted by Ghosts and all creature tokens you control.
Rest can only come to the restless.

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Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
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PostPosted: Wed Nov 02, 2016 9:22 am 
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Haunt from the Grave -
Enchantment - Aura
Flash
Enchant creature an opponent controls
When Haunt from the Grave enters the battlefield, return target creature card from your graveyard to the battlefield. That creature can't attack and can't block creatures other than enchanted creature. (This effect lasts indefinitely)
"Is it paranoia or the supernatural? To be face-to-face with your immortal enemy, slain battle after battle..." - Journal of the Mad General Tsora.


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PostPosted: Wed Nov 02, 2016 4:23 pm 
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Grave of the Ur-Kraken
Legendary Land ─ Island
(: Add to your mana pool.)
At the beginning of each end step, if there are nine other Islands on the battlefield, sacrifice Grave of the Ur-Kraken. If you do, return all creatures to their owner's hand.
Perhaps it is a tidal wave, a force of nature. Or perhaps the Ur-Kraken still lingers in her death throes.

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orbiting a dying sun; pronouns still he/him
but just barely


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PostPosted: Wed Nov 02, 2016 4:39 pm 
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A random word generator gave me 'detonator'. Radical.

Detonator Kraken

Creature - Kraken
When Detonator Kraken enters the battlefield, return all other creatures to their owners' hands. Detonator Kraken deals 2 damage to each player for each creature returned to his or her hand this way.
6/6


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PostPosted: Wed Nov 02, 2016 5:07 pm 
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Early Detonation -
Instant
As an additional cost to cast Early Detonation, reveal X land cards from your hand.
Add to your mana pool for each land revealed this way.
Early Detonation deals X+1 damage to target creature or player.

Hm...


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