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PostPosted: Tue Aug 30, 2016 6:34 am 
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Each card in this thread has two colors in its color identity (ie. in its cost and/or its text box) and one card type (supertypes and subtypes don't matter). Look at the post above yours. You need to keep both colors but choose a new card type, or keep one color and the same card type while changing the other color, to make the next card.


Blurry Shade -
Creature - Shade
Hexproof
: ~ gets +2/+2 until end of turn.
1/1


Next card can be:
A black & {color} creature (not green)
Or a green & {color} creature (not black)
Or a black & green non-creature card.


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PostPosted: Tue Aug 30, 2016 6:58 am 
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Mindrusher Devil -
Creature - Devil
Haste
Your hand size is reduced by 1.
When Mindrusher Devil dies, discard your hand.
3/3


Next card:
1. Black & Non-red creature.
2. Red & Non-black creature.
3. Black & Red Non-creature.


Last edited by BelangiaJo on Wed Aug 31, 2016 8:20 am, edited 1 time in total.

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PostPosted: Tue Aug 30, 2016 9:35 am 
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Psychosis
Enchantment-Aura
Enchant creature
When Psychosis enters the battlefield, target player other than enchanted creature's owner gains control of enchanted creature.
Enchanted creature attacks its owner each combat if able.

Next card must follow one of these guidelines:
  1. Black and Nonred enchantment
  2. Red and Nonblack enchantment
  3. Black and Red nonenchantment

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PostPosted: Tue Aug 30, 2016 12:52 pm 
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Halitosis -
Enchantment - Aura
Enchant player
Whenever enchanted player casts a spell, choose one -
  • Target creature enchanted player controls gets -1/-1 until end of turn.
  • Enchanted player loses 1 life.


Next card must follow one of these guidelines:
1. Black and Non-green enchantment
2. Green and Non-black enchantment
3. Green and black non-enchantment


Last edited by BelangiaJo on Tue Aug 30, 2016 5:14 pm, edited 2 times in total.

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PostPosted: Tue Aug 30, 2016 3:14 pm 
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You could just say "enchanted player loses 2 life" instead.

Grasp Heart
Sorcery
Target creature gets -2/-2 until end of turn.
If was spent to cast ~, put two +1/+1 counters on it at end of turn.
If was spent, put two -1/-1 counters on it at end of turn.
(Choose both if was spent. +1/+1 and -1/-1 counters cancel each other out.)

Your turn!
  • Black nongreen sorcery
  • Green nonblack sorcery
  • Black and green nonsorcery


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PostPosted: Tue Aug 30, 2016 4:51 pm 
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Shared Harvest
Sorcery
Starting with you, each player chooses one that hasn't been chosen. Each mode is controlled by the player who chose it.--
  • Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
  • You gain 5 life.
  • Create two 1/1 green Saproling creature tokens.
  • Return an enchantment card from your graveyard to your hand.

Next card must follow one of these guidelines:
  1. Green and Nonwhite sorcery
  2. White and Nongreen sorcery
  3. Green and White nonsorcery

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PostPosted: Tue Aug 30, 2016 4:56 pm 
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Sarnathed but can still post


Learn Its Powers -
Sorcery
Exile target creature. If that creature had flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, lifelink, menace, trample, and vigilance.


Next
W/x sorcery
B/x sorcery
W/B nonsorcery


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PostPosted: Tue Aug 30, 2016 5:18 pm 
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Chapel Bat -
Creature - Bat | COM
Flying, lifelink
Sacrifice Chapel Bat: Target attacking unblocked creature becomes blocked. You gain 2 life.
1/2


Choose your path:
1. White, Nonblack creature.
2. Black, Nonwhite creature.
3. White & Black non-creature.


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PostPosted: Tue Aug 30, 2016 5:30 pm 
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Whirlwind Elemental
Creature-Elemental
Flying
Other creatures you control with flying have hexproof.
Creatures of the air are often protected by strong winds, produced by an entity few have seen and fewer understand.
3/3

Next guideline:
  1. White and Nonblue creature
  2. Blue and Nonwhite creature
  3. White and Blue noncreature

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PostPosted: Tue Aug 30, 2016 8:10 pm 
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Blind Spot
Enchantment
Flash
When Blind Spot enters the battlefield name a card then shuffle all spells or permanents with the chosen name into their owners' libraries.
Spells with the chosen name cannot be cast.


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PostPosted: Wed Aug 31, 2016 1:30 am 
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Montage -
Enchantment
Flash
Creatures you control have prowess.
In a matter of minutes, they had mastered techniques that usually took years to learn.


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PostPosted: Wed Aug 31, 2016 6:38 am 
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Artificer's Workbench
Artifact
, , Sacrifice an artifact: Search your library for an artifact card with converted mana cost X and put it onto the battlefield, where X is the converted mana cost of the sacrificed artifact. Then shuffle your library. Activate this ability only any time you could cast a sorcery.

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PostPosted: Wed Aug 31, 2016 8:31 am 
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Kaladesh Crusader -
Creature - Human Artificer
Whenever Kaladesh Crusader enters the battlefield, gain control of all Thopter creatures.
Thopter creatures you control get +1/+0.
2/2


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PostPosted: Wed Aug 31, 2016 12:36 pm 
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Bloodcrazed Barbarian
Creature - Human Warrior
, : ~ fights target creature, then put a +1/+1 counter on ~.
, : ~ fights target creature, then put a -1/-1 counter on that creature.
2/3


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PostPosted: Wed Aug 31, 2016 4:51 pm 
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Meat Shield
Instant
As an additional cost to cast Meat Shield, sacrifice a creature.
Target creature you control gains indestructible and hexproof until end of turn.

Technically I've made a card named this before, but it used regenerate. They're trying to do away with regenerate, so...Color break but with flavor justifications.

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PostPosted: Wed Aug 31, 2016 6:33 pm 
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Tactical Defeat :1::r::w:
Instant
Creatures you don't control can't attack or block this turn.
Some battles drag on for years. Others are over before they've even begun.

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PostPosted: Wed Aug 31, 2016 7:53 pm 
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That feels pretty game-breaking for creature-based decks, especially in Boros colors that like lots of creatures anyway.

Rise with the Sun
Instant
At the end of your next untap step, create a 1/1 green Saproling creature token for each creature or land that untapped this turn.


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PostPosted: Wed Aug 31, 2016 8:09 pm 
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Field of Grains
Land
: Add to your mana pool. If you played a land this turn, add to your mana pool instead.

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PostPosted: Wed Aug 31, 2016 8:47 pm 
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The Empire Forge
Legendary Land

~ enters the battlefield tapped.
:t:: Add :c: to your mana pool.
:x::r::r:, :t:: Search your library for an equipment card with a converted mana cost of X, then shuffle your library and put that card on top of it.
:x::w::w:, :t:: Search your library for an aura card with a converted mana cost of X, then shuffle your library and put that card on top of it.

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PostPosted: Wed Aug 31, 2016 10:58 pm 
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Ruined Pit
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, put a 1/1 black Thrull creature token onto the battlefield, then sacrifice that creature.
:t:: Add :w: or :b: to your mana pool.


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