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PostPosted: Fri Apr 22, 2016 12:10 pm 
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Shut the Blinds -
Enchantment | R
: Permanents have hexproof until end of turn.
There's a whole world out there and, with a flick on the wrist, they can't see us and we can't see them.


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PostPosted: Fri Apr 22, 2016 12:48 pm 
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Curse of Blindness
Enchantment ─ Aura Curse (R)
Enchant player
The target of the first spell enchanted player casts each turn is chosen at random.

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PostPosted: Fri Apr 22, 2016 1:28 pm 
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Curseclutch
Creature ─ Bird Wizard
Flying
When Curseclutch enters the battlefield, you may search your hand and/or library for an Aura card and put it onto the battlefield attached to an opponent or a permanent an opponent controls. If you search your library this way, shuffle it.
2/2


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PostPosted: Fri Apr 22, 2016 1:47 pm 
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You Are In the Clutches of Death
Ongoing Scheme
Your opponents can't gain life.
Whenever you gain life, target opponent loses that much life.
Whenever a creature dies or a player loses the game, abandon this scheme.

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PostPosted: Fri Apr 22, 2016 3:27 pm 
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Death of a Legend
Sorcery (U)
Destroy target creature. At the beginning of the end step, if that creature is still on the battlefield, return Death of a Legend from your graveyard to the battlefield attached to that creature transformed.
The hero met his nemesis on the battlefield. Swords clashing they stalked each other, one looking for the chance to win, one to rest.
\\
Fabled Folk Hero
Enchantment ─ Aura
Enchant creature
Enchanted creature gets +3/+3 and has indestructible.
We all watched his nemesis's blade shatter against his skin and disappear in a burst of fire.

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PostPosted: Sat Apr 23, 2016 7:18 am 
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God-Favored Hero

Creature -- Human Soldier
2/2
Divine shield (This creature enters the battlefield with a shield counter on it. If it would be dealt damage while it has a shield counter, remove the counter and prevent the damage.)


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PostPosted: Sat Apr 23, 2016 10:00 am 
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For a Favor
Sorcery
Exchange control of two target permanents until end of turn. Untap those permanents.

This might be more red than blue, but eh.

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PostPosted: Sat Apr 23, 2016 10:51 am 
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Two for One
Sorcery
As an additional cost to play ~, sacrifice two creatures you control.
You may cast target creature card from your graveyard without paying its mana cost if its converted mana cost is less than the total converted mana cost of the sacrificed creatures.


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PostPosted: Sat Apr 23, 2016 1:11 pm 
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Two-Headed Hydrangea -
Creature - Plant Hydra | R
Trample
Whenever a land enters the battlefield, put a +1/+1 counter on Two-Headed Hydrangea.
1/1


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PostPosted: Sat Apr 23, 2016 2:08 pm 
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Beheading Scythe Trap
Instant - Trap
You may cast Beheading Scythe Trap from your graveyard if an opponent attacked with two or more creatures this turn.
Destroy target attacking creature.

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PostPosted: Sat Apr 23, 2016 7:07 pm 
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Death's Scythe
Legendary Artifact-Equipment
Equipped creature gets +4/+0 and has deathtouch, lifelink, and indestructible.
As long as equipped creature is a Skeleton or Avatar, it has hexproof.
Equip

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PostPosted: Sat Apr 23, 2016 9:44 pm 
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Word of Power: Death
Instant
As an additional cost to play ~, tap a black Wizard you control.
Destroy target creature.


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PostPosted: Sat Apr 23, 2016 10:25 pm 
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Power Lunge
Instant
Target attacking creature deals damage equal to its power to target blocking creature.

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PostPosted: Sun Apr 24, 2016 10:39 am 
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Parry // Lunge
Instant // Instant
Prevent all damage that would be dealt by target attacking or blocking creature until end of turn.
//
Target attacking or blocking creature deals damage equal to its power to each creature blocking or blocked by it.
Fuse (You may cast one or both halves of this card from your hand.)


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PostPosted: Sun Apr 24, 2016 2:03 pm 
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Goblin Plunger
Creature ─ Goblin Warrior (C)
Sacrifice Goblin Plunger: Put a Mountain card from your hand onto the battlefield tapped.
2/1

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PostPosted: Sun Apr 24, 2016 4:11 pm 
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Why is the mountain tapped? Did it shake the goblin off?

Goblin Flare Gun
Artifact-Equipment
When Goblin Flare Gun enters the battlefield, it deals 1 damage to each creature you control.
Equipped creature has protection from red and ": Goblin Flare Gun deals 1 damage to each creature, player, and planeswalker."
Equip

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PostPosted: Sun Apr 24, 2016 5:54 pm 
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Frigid Flare
Instant
Frigid Flare deals 2 damage to each creature attacking you or a planeswalker you control. Those creatures don't untap during their controller's next untap step.


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PostPosted: Sun Apr 24, 2016 7:01 pm 
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Edacade wrote:
Why is the mountain tapped? Did it shake the goblin off?


That's the goblins story. Or would be if you was, you know...alive.

Ingenious Flare
Creature ─ Elemental Wizard (U)
If you would draw a card you may add to your mana pool instead.
1/1

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PostPosted: Sun Apr 24, 2016 8:49 pm 
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Ingenious Tracking
Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Ferocious--If you control a creature with power 4 or more, search your library for a land card, reveal it, and put it into your hand before you shuffle.

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PostPosted: Sun Apr 24, 2016 9:01 pm 
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Rare Game Tracker
Creature ─ Human Scout (R)
The "legend rule" applies to creature types.
4/4

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