I've got three Rare spells that I like for Code of the Sphinx, and only two remaining slots to put them in. What's a designer to do? I think I've mostly made up my mind, but I still want to get some feedback on all three. (Funny, I've been previewing a lot of cards lately that end up getting cut from the set or radically altered. That means I'm making progress, right?)Crystal Faultline Sorcery
Each player sacrifices three lands.Crescendo
— If you’ve cast another spell this turn, draw a card for each land you controlled that you sacrificed this way.
I don't really like land destruction, but it's a strategy that the game should have. Due to the themes of the set, Red gets card drawing pushed more than usual, but it means I need to take it in odd directions to avoid breaking color pie rules.Shocking Grasp Enchantment - Aura
Enchanted creature has trample.
Whenever enchanted creature deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
This card came about from a desire to give Red some interesting Auras (the Aura theme is focused in White and Blue, but every color gets some) and nostalgia for a convoluted deck I once made based around Barbed Shocker
. It's also designed so that the player can use it on themselves if they want to. Fun!Believe It or Not InstantLook at the top five cards of your library. Take those five cards and the cards in your hand and separate them into two piles, one face down and one revealed. An opponent chooses one of those piles. Put the chosen pile into your hand and put the other one into your graveyard.Draw five cards, then separate the cards in your hand into two face-down piles and reveal one of them. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
After the discussion on the (now scrapped and reworked) Sphinx's Library
I posted earlier, I decided to bring this concept back. It was originally a much more straightforward reversal of Fact or Fiction
, but the extra "looting" aspect and the bluffing element have made it into its own weird thing.
Even without the space restrictions going on, all three of them seem to be playing around in similar design space, letting Red do interesting stuff with manipulating its resources, so it's probably for the best that not all of them get into the final product. Which one do you think should get cut?