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PostPosted: Fri Dec 04, 2015 10:28 pm 
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Duel Decks: Cops vs Robbers


Two shadowy figures exit the alley, moving silently toward the shop's entrance in the dead of night. One hunches down at the closed door, tools in hand. The other weaves a minor illusion, ensuring no late-night passersby happen to witness their deed. Within seconds, there is a satisfying *clunk* as the door unlocks, then slips open. The prize is theirs for the taking.

The officer and her partner dismount their griffins. Murmurs from nearby civilians gawking at the spectacle are tuned out by the same wards that cordon off the scene of the crime. It was the third break-in on Coinpurse Row in as many nights. The officer was confident it would be the last. No thief is perfect, and eventually the clues they leave behind would catch up to them.

Will you solve the crime, or take what's yours?

Duel Decks: Cops vs Robbers is a pair of ready-to-play 60 cards decks that let you take on the role of either the lawful Cops, or the sneaky Robbers. Not only does it contain exciting reprints from Magic history, it also includes 10 spoilers for the upcoming set release, Otaria: Civil War!

//Cops Decklist
//Face Card
1x Hixus, Prison Warden

//Creatures
2x Akroan Jailer
2x Azorius Arrester
2x Watchful Vanguard**
2x Wall of Omens
2x Prison Barricade
1x Jeskai Barricade
1x Emancipation Angel
2x Attended Knight
2x Court Street Denizen
2x Ampryn Tactician
1x Azorius Justiciar
2x Hollowhenge Spirit
1x Patron of Defenders**
1x Divebomber Griffin

//Other Spells
2x Warden's Badge**
1x Gaze of Justice
2x Swift Justice
2x Curtain of Light
1x Healer's Headdress
1x Prison Term
1x Narrow Escape
1x Stabilize**
1x Martial Law

//Lands
2x Training Grounds**
2x Drifting Meadow
1x Forbidding Watchtower
19x Plains

------

//Robbers Decklist
//Face Card
1x Belissa, Mistress of Alleys**

//Creatures
2x Spark Mage
1x Rootwater Thief
2x Goblin Tunneler
1x Hada Spy Patrol
2x Mage-Ring Bully
2x Backalley Prowler**
2x Stealer of Secrets
1x Gnat Alley Creeper
1x Noggle Ransacker
2x Keymaster Rogue
1x Ogre Gatecrasher
1x Akki Underminer
1x Dominus of Fealty
2x Kuldotha Ringleader

//Other Spells
2x Push Aside**
2x Fireheart Strike**
1x Stunning Strike**
2x Hidden Strings
1x Neurok Stealthsuit
2x Act of Treason
1x Arm with AEther
1x Last Thoughts
1x Abduction

//Lands
1x Rogue's Passage
2x Evolving Wilds
2x Remote Isle
2x Smoldering Crater
9x Island
9x Mountain

** - Spoilers for Otaria: Civil War

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PostPosted: Fri Dec 04, 2015 10:33 pm 
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I thought this would be a fun way to spoil some of the set I've been working on, the same kinda way they do in real Magic (Speed vs Cunning spoiling Khans of Tarkir, and Zendikar vs Eldrazi for Battle for Zendikar).

I didn't spent a ton of time working on the actual decks themselves, so there might be some questionable choices, but I tried for a basic theme and some synergy.

I'd say the set as a whole v0.1 is done. I need to do a mass wording and flavor pass, though (and development will be ongoing).

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PostPosted: Sat Dec 05, 2015 12:37 am 
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PostPosted: Sat Dec 05, 2015 2:34 am 
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Yeah, Martial Law and Prison Term!
The unblockable saboteur vs. detain-type effects was a good route to take.

Emancipation Angel seems like kind of the opposite of what should be in a deck about putting people in prison though. Dominus Of Fealty has a similar problem.

Intercept is neat- kind of a reverse ninjitsu. Warden's Badge is nifty, but the name sounds too much like an artifact. Maybe it could be a warden's sigil, or "warden's authority", or "watch duty" or somesuch.

On Belissa, is "Target other creature", or does "another target creature" work? Also as a legendary creature, her rules text can refer to herself as "her" instead of "it".

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PostPosted: Sat Dec 05, 2015 9:02 am 
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Training grounds doesn't feel common.

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PostPosted: Sat Dec 05, 2015 10:17 am 
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Backalley Prowler's wording is wonky. I feel like as is I could play it any time to get the boost because a creature hasn't been blocked yet. You probably have to spell it out "if a creature you control attacked this turn and wasn't blocked."

Based on their similar setup, I'm assuming Fireheart Strike and Stunning Strike are part of a vertical cycle and would like to see the rare there.


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PostPosted: Sat Dec 05, 2015 11:25 am 
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Oops, definitely goofed on the name for Training Grounds. Like I said, a major flavor pass still needs to be done (lots of design names still in the file, like Rescue Ranger, Giant Enemy Crab, and Medulla Oblongzombie). It's currently the only common nonbasic land in the set, I was hoping 2 per activation would prevent it from being overbearing when it shows up a lot like a common does.

For "was unblocked", you're probably right that I should spell it out. I think similar text exists on more cards in the set, I'll put that on my to-do list. (Spoiler alert, there's a reason it's says unblocked and not "a creature dealt combat damage to an opponent".)

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PostPosted: Sat Dec 05, 2015 12:37 pm 
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These are cool. I like combat themes, and saboteur abilities are great.


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PostPosted: Sat Dec 05, 2015 1:14 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Is Assault always +X/+0?

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PostPosted: Sat Dec 05, 2015 3:29 pm 
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Warden's Badge would be so much fun with Act of Treason shenanigans

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PostPosted: Mon Dec 07, 2015 4:35 pm 
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The only time when Backalley Prowler isn't just bloodthirst 1 is when things like silent skimmer attack. Or fogged...

I know bloodthirst probably doesn't fit the theme.... But kinda meh if you have to write a whole bunch more words out just to escape that similarity you already have with bloodthirst.


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PostPosted: Mon Dec 07, 2015 4:37 pm 
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Can someone make Duel Deck: East vs West next?


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PostPosted: Mon Dec 07, 2015 5:17 pm 
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I don't like Assault at common. it makes combat math too difficult.

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