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PostPosted: Fri Oct 23, 2015 3:39 pm 
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Soaring End
Sorcery (R)
Creatures target player controls gain flying until end of turn. If was spent to cast Soaring End, destroy all creatures with flying.


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PostPosted: Tue Oct 27, 2015 7:37 am 
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Location: Society of Evil Geniuses
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Endless Plague of Undoing
Sorcery
Suspend 2 -
Destroy target creature.
That creature's controller exiles Endless Plague of Undoing with 1 time counter on it. (At the beginning of that player's upkeep, he or she removes a time counter. When the last is removed, he or she casts it without paying its mana cost.)


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PostPosted: Tue Oct 27, 2015 8:13 am 
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Plague of Frogs

Sorcery (U)

Each player puts X 1/1 green Frog creature tokens onto the battlefield.

"Day 22: The ribbiting won't end! Why won't it end?"
-Diary of Silas, frogpocalypse survivor

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Tue Oct 27, 2015 8:35 am 
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Plague of Sorrows
Sorcery (U)
Target player discards a card. If they do, a creature that players controls get -2/-2 until end of turn. If that creature dies, that creatures controller loses 4 life.

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PostPosted: Tue Oct 27, 2015 11:42 am 
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Sorrow Eater
Creature-Horror
Sorrow Eater gets +X/+Y, where X is the total amount each other creature's power is below its base power and Y is the total amount each other creature's toughness is below its base toughness. (If all creatures are at or above their base power and toughness, Sorrow Eater gets +0/+0)
1/1

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Up High, Down Low, Whoops, Too Slow.


Last edited by Edacade on Wed Oct 28, 2015 12:00 am, edited 1 time in total.

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PostPosted: Tue Oct 27, 2015 12:33 pm 
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Eat the Rich
Instant (C)
Destroy target creature. If that creature had the highest power among creatures on the battlefield, draw a card.

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PostPosted: Tue Oct 27, 2015 9:26 pm 
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Whisper Eater |
[Creature - Spirit]
Soulshift 2, Soulshift 2, Soulshift 2
Sacrifice 3 spirits with CMC 1 or less: Return Whisper Eater from your graveyard to the battlefield.
It devours that which should be said, turning it to that left unsaid
2/2


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PostPosted: Tue Oct 27, 2015 11:12 pm 
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Whisperflame Ignition
Instant
Whisperflame Ignition can't be countered by spells or abilities.
Whisperflame Ignition deals X damage to target creature or player.
It's so quiet, you won't know it's there until your flesh begins to burn.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Tue Oct 27, 2015 11:37 pm 
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Study of Whisperflame

Enchantment (R)

Study of Whisperflame can't be countered by spells or abilities.
Noncreature spells you control can't be countered by spells or abilities.

To not be silenced, do not be heard.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Wed Oct 28, 2015 10:02 am 
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Whisperflame Invoker
Creature ─ Human Wizard (U)
: Add to your mana pool. If that mana is spent to cast an instant or sorcery spell it can't be countered by spells or abilities and damage it would deal can't be prevented.
2/2

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PostPosted: Wed Oct 28, 2015 11:56 am 
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Wildgrowth Invoker
Creature-Human Druid
: Search your library for up to three land cards and put them onto the battlefield tapped. Then shuffle your library.
1/3

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Wed Oct 28, 2015 12:15 pm 
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Wildland Hunter
Creature - Beast Warrior (M)
Trample
Wildland Hunter gets +1/+1 for each tapped land you control.
Whenever unused mana empties from your mana pool, Wildland Hunter deals that much damage to you.
1/1

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PostPosted: Wed Oct 28, 2015 5:49 pm 
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I Will Hunt You Down Like Dogs
Scheme
When you set this scheme in motion, for each opponent, put a 1/1 red Hound creature token with haste onto the battlefield. Creatures your opponents control can't block this turn.
"Or was that with dogs? Either's acceptable."


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PostPosted: Wed Oct 28, 2015 8:30 pm 
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Slaughter Dogs

Creature - Zombie Hound (C)
2/2

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Haste

Unlike the living, they would not fall prey to distractions. Unlike the guillotine, they would leave no trace behind.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Wed Oct 28, 2015 8:57 pm 
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Slaughtergang Fellows
Creature-Goblin Rogue
Whenever a creature an opponent controls dies, Slaughtergang Fellows deals 1 damage to target creature or player.
Whenever Slaughtergang Fellows or another creature you control dies, Slaughtergang Fellows deals 2 damage to target player.
"You can't spell slaughter without laughter!" ~Rakdos Ringleader
2/2

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Thu Oct 29, 2015 8:42 am 
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Laughter of the Woods
Creature - Treefolk Shaman
Indestructible
Laughter of the Woods can't block.
If Laughter of the Woods would be dealt damage by an opponent, you may sacrifice Laughter of the Woods. If you do, search your library for three Forests and put them onto the battlefield tapped. Then shuffle your library.
0/1


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PostPosted: Fri Oct 30, 2015 1:00 am 
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Villainous Laughter
Instant
Add to your mana pool.
Until end of turn, whenever you cast a spell, you lose life equal to that spell's converted mana cost.


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PostPosted: Fri Oct 30, 2015 3:30 am 
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Villain's Downfall
Instant
Choose one--
  • Destroy target tapped creature.
  • Destroy target planeswalker that entered the battlefield this turn.
Every villain eventually makes a mistake. The trick is to be there to catch him in the act.

Note: I wanted to have it be an "{option 1} or {option 2}" template, but it didn't look right no matter how I ordered the target requirements. The easiest (aesthetic) fix was to make it a "choose one" template.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Fri Oct 30, 2015 1:47 pm 
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Downfall of the Mighty
Instant (C)
Downfall of the Mighty costs less to cast if it targets a creature with power 4 or greater.
Destroy target creature.

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Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Join The Izzet League today!
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PostPosted: Fri Oct 30, 2015 5:14 pm 
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Bruise the Almighty
Instant
Target creature you control fights another target creature you do not control with greater power.
Draw a card.
You want to see a miracle, son? Be the miracle.


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