SubtypeZaaaswagger, Chainsaw "Justice"
Legendary Creature - Human Berserker Hero
Trample, Double Strike, Absorb 1Grandeur
, Discard a card named ~: Until end of turn, whenever ~ deals combat damage to an opponent, for each permanent type he or she controls, he or she sacrifices half of it, rounded up.
Hero and Villains
If an opponent dealt 5 or more damage to you this turn, ~ is justified.
Exile an permanent of your choice."If it is war they want, I will give them hell."
Justified (Insert Card Type here) can only be casted when it is justified.
Card typeRepel or Trample
Cast ~ only when another player is attacked by a player other than you.
, Good - Prevent all combat damage that would be dealt to target defending player this turn. If you are Good, you and that player gains 2 life for each attacking creature.
, Evil - Whenever combat damage would be dealt to players this turn, it deals that much damage plus one instead. If you are Evil, it deals twice that much damage instead.
Like the card type suggests, make a choice when you cast choices. All choices have flash. Some choices have additional conditions for casting it while others don't. Every choice would count as either one Good or Evil counter and is only counted when the Choice resolves. Choice are not permanents, more like emblems. They do not go to the graveyard as they resolved. When a player gathers a difference of three good counters from evil counters, his alignment becomes good and vice versa. However, he can only choose the choice of his or her alignment for the rest of the game but will be additionally rewarded.
... ... Heh, good and evil.
Types, Assemble!As I Stand Among the Broken Fields
Cast ~ only if you have five or less life. If three or more permanents you control are destroyed this turn, ~ is justified.
Good -The Ghost of Whitehelm
Legendary Creature - Human Hero
Haste, Lifelink, Dethrone, Vigilance
If your alignment is Good, ~ is indestructible and has protection from black.
: Destroy target tapped creature. You gain life equal to its toughness."If I can't defend my homeland, I will sure well avenge it."
/// Flip-side /// (Choose which side to cast~~~)
Evil -The Shade from Whitehelm
Legendary Creature - Human Villain
You can't lose the game and your opponents can't win the game.
When ~ enters the battlefield, each opponent's life total becomes equal to yours.
: Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Then, sacrifice it at the beginning of the next end step. If you are Evil, exile it instead and put a copy of that creature onto the battlefield except it is a shade in addition to its other creature types.