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PostPosted: Tue Sep 12, 2017 7:44 pm 
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Me too, yo

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Wed Sep 13, 2017 12:02 pm 
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So... We got some interest... Suggestions for the theme?

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PostPosted: Wed Sep 13, 2017 1:54 pm 
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NEGATIVE COUNTERS

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DCG-MTG wrote:
There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Wed Sep 13, 2017 3:38 pm 
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In the name of everything that is holy, please staph with the freaking counters!
:V

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Last edited by Cucho Lambreta on Thu Sep 14, 2017 12:35 pm, edited 1 time in total.

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PostPosted: Thu Sep 14, 2017 11:42 am 
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In the name if everything that is holy, please staph with the freaking counters!
:V


Don't... you'll just encourage him.

I've been thinking about hosting a different sort of contest, but it would be geared more toward the Johnnies than the Spikes. I remember having a lot of fun doing "break the card" contests on MtGO way back before WotC stopped caring about casual. I was considering doing something along those lines, but with the rarity restrictions in Duels, I think I'd need to tweak the format a bit. Maybe have 2 cards each round and players could choose to break one or, if they are really inspired/ambitious, both. So instead of building competitive decks around themes or mechanics, we'd be building playable decks around "difficult" cards. Still a creative challenge, but maybe not everyone's cuppa joe.

If ppl are interested, I'll start one up tonight or tomorrow.


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PostPosted: Thu Sep 14, 2017 2:27 pm 
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Heck yeah! I was thinking about doing the same thing - I love building around interesting cards.


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PostPosted: Thu Sep 14, 2017 8:47 pm 
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All right Barney here is my attempt, I kept a high number of creatures to keep the pressure up and have some bodies to put the -1 counters, also I add a couple of bad boys that profit when things die and I add a whole bunch of removal.

The archetype as I said is not competitive enough but I don´t find another way to stay aggressive use the damn counters and try to win at the same time.

Have fun!

Spoiler


Count with me for any type of contest :D

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PostPosted: Fri Sep 15, 2017 6:19 am 
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Oh boy thanks! I love the deck name

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Fri Sep 15, 2017 10:26 am 
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I bet Barney deletes the deck in less than a week.

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PostPosted: Fri Sep 15, 2017 10:51 am 
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I don't think it will last 2 nights xD

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PostPosted: Fri Sep 15, 2017 3:48 pm 
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Is Rogues Passage for Hapatra?

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DCG-MTG wrote:
There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Fri Sep 15, 2017 6:12 pm 
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Decimator Beetle too I reckon.


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PostPosted: Fri Sep 15, 2017 6:31 pm 
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That deck had so many iterations that TBH I think that it was there for the Gearhulk, -which I cut coz... I dont know at this point- I think that it can work better with one copy of West vale Abbey -with that absurd number of creatures it can´t be that hard to flip it.

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PostPosted: Fri Sep 15, 2017 8:06 pm 
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Well it won it's practice game against the AI. It's ready for the ladder but I'm going to wait for a creature, counters or Golgari quest to bring it out

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Sat Sep 23, 2017 10:35 am 
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All right Barney here is my attempt, I kept a high number of creatures to keep the pressure up and have some bodies to put the -1 counters, also I add a couple of bad boys that profit when things die and I add a whole bunch of removal.

The archetype as I said is not competitive enough but I don´t find another way to stay aggressive use the damn counters and try to win at the same time.

Have fun!

Spoiler


Count with me for any type of contest :D


It went 1-2. Losing to mono white tokens and Abzan enchantments. I was very happy to delete it :)

Thanks for the attempt

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Wed Sep 27, 2017 6:07 am 
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Well it won one more game than I was expecting.

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PostPosted: Wed Sep 27, 2017 7:22 am 
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lol:)

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Wed Sep 27, 2017 11:11 am 
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I was looking around the magicduelshelper and I found this
Spoiler

Enjoy.... if you can

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PostPosted: Wed Sep 27, 2017 11:33 am 
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That's an interesting list, though I'd probably trade an Ammit and Soulstinger for a pair of Lilianas.

Also what's up with the Aether Hubs?


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PostPosted: Wed Sep 27, 2017 7:48 pm 
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There's no way I'm playing that list

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