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 Post subject: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 11:15 am 
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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 11:47 am 
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Token has this ability too? That's hard to beat. You play it and then just block whatever they send at you on the ground.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 12:01 pm 
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If this had only 2 toughness, you could make a Fibonacci series with Pyrohemia


Last edited by Flopfoot on Wed Jan 03, 2018 12:02 pm, edited 1 time in total.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 12:02 pm 
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Doesn't seem like its worth the mythic slot.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 12:20 pm 
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Doesn't seem like its worth the mythic slot.

It can "never die" in combat as it will at least replace itself
If it survives combat damage, you get another
It's fairly plausible to go infinite, or at least stupid-large in constructed, quite possibly as soon as you drop it
It would win target limited game.

I think that makes it a fine candidate for Mythic.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 12:43 pm 
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Phytohydra take 2

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 1:58 pm 
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Poly-Want-A-Raptor?

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 3:28 pm 
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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 3:43 pm 
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This will do for legacy dinosaurs.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 4:37 pm 
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It’s an interesting card indeed, may not sound exciting but looks mythic to me.


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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 5:07 pm 
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It's nice when your two-card combo is self-tutoring.

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Play the Forerunner, go find Polyhydra, uh Polyraptor-that-is-likely-this-set's-requisite-Hydra-ish-thing.

Draw and play the Polyraptor.
Polly1 triggers Forerunner.
Forerunner triggers Polly1.
Polly2 triggers Forerunner.
Forerunner triggers Polly1 and Polly2.
Polly3 triggers Forerunner, but it declines its 'may' ability.
Polly4 triggers Forerunner.
Forerunner triggers Polly1 and Polly2 and Polly3 and Polly4 (and subsequently dies).
Enter Polly5, Polly6, Polly7, and Polly8.


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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 5:41 pm 
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Alrighty then - let's start a betting pool on which gets the ban hammer first: the raptor or the forerunner.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 6:18 pm 
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Ban that 8-drop easily disruptable combo THIS INSTANT !!!

Also... What happens if you have Aether Flash ?

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 6:30 pm 
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Also... What happens if you have Aether Flash ?

Unless you can exit the loop, the game ends in a draw.

Impact Tremors, Warstorm Surge, Pandemonium, and Sundial of the Infinite would all be acceptable exits.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 7:09 pm 
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Blossoming Defense, targeting Poly or the Forerunner while on the stack; alternatively, targeting while they're on the field. Then its all over.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 7:21 pm 
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Phytoraptor.

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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Wed Jan 03, 2018 9:30 pm 
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Blossoming Defense, targeting Poly or the Forerunner while on the stack; alternatively, targeting while they're on the field. Then its all over.


Wouldn’t stop anything if you control the Aether Flash - hexproof only prevents targeting by things your opponents control.


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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Thu Jan 04, 2018 3:55 pm 
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Hey look, a fairly costed Pack Rat! XD

Flopfoot wrote:
If this had only 2 toughness, you could make a Fibonacci series with Pyrohemia
Have you met Sprouting Phytohydra?

It's nice when your two-card combo is self-tutoring.

Image

Play the Forerunner, go find Polyhydra, uh Polyraptor-that-is-likely-this-set's-requisite-Hydra-ish-thing.

Draw and play the Polyraptor.
Polly1 triggers Forerunner.
Forerunner triggers Polly1.
Polly2 triggers Forerunner.
Forerunner triggers Polly1 and Polly2.
Polly3 triggers Forerunner, but it declines its 'may' ability.
Polly4 triggers Forerunner.
Forerunner triggers Polly1 and Polly2 and Polly3 and Polly4 (and subsequently dies).
Enter Polly5, Polly6, Polly7, and Polly8.

Me Likey.
Seems like a good place for that new Rampant Growth perhaps?


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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Fri Jan 05, 2018 3:46 pm 
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Quote:
Draw and play the Polyraptor.
Polly1 triggers Forerunner.
Forerunner triggers Polly1.
Polly2 triggers Forerunner.
Forerunner triggers Polly1 and Polly2.
Polly3 triggers Forerunner, but it declines its 'may' ability.
Polly4 triggers Forerunner.
Forerunner triggers Polly1 and Polly2 and Polly3 and Polly4 (and subsequently dies).
Enter Polly5, Polly6, Polly7, and Polly8.


LRR just pointed out that it's actually better than this.:
Draw and play the Polyraptor.
Polly1 triggers Forerunner.
Forerunner triggers Polly1.
Polly2 triggers Forerunner.
Forerunner triggers Polly1 and Polly2.
Polly3 and Polly 4 both trigger Forerunner.
Polly3 Forerunner trigger resolves and triggers Polly1 and Polly2 and Polly3 and Polly4 (Forerunner subsequently dies).
Enter Polly5, Polly6, Polly7, and Polly8
Polly4 Forerunner trigger resolves and triggers Polly1, 2, 3, 4, 5, 6, 7, and 8.
Enter Polly9, 10, 11, 12, 13, 14, 15, 16.


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 Post subject: Re: [RIX-ICD] Polyraptor
PostPosted: Fri Jan 05, 2018 3:48 pm 
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Elsewhere with AEther Flash.....

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