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PostPosted: Sat Feb 28, 2015 8:16 pm 
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Wait, did one of the attacks miss? According to the last post AC is 19 and the total of my lowest attack roll is 19... Or am I misunderstanding the rules?

If I am, I'll go with a flexible.

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PostPosted: Sun Mar 01, 2015 6:19 am 
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Quote:
Attack Bonuses

For each attack, roll a d20 + an ability bonus + your level (+ magic item attack bonus, if any). Depending on the attack, you might also get other bonuses. Compare your total to the target's defense, usually Armor Class but sometimes Physical Defense or Mental Defense. If the total is equal to or higher than the defense, you hit. If you attack multiple targets, make multiple attack rolls. Your class defines which ability bonus you use on attack rolls, and the attack defines the effects of a hit or a miss.


Actually you are right. Rule above. But I was pretty sure I was right. One point for false memory.

True_Believer rolled 1d8 and got a total of 8:
8


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PostPosted: Tue Mar 03, 2015 9:28 am 
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True_Believer rolled 4d20 and got a total of 47:
5, 20, 5, 17


True_Believer rolled 4d6 and got a total of 16:
6, 2, 2, 6


True_Believer rolled 1d20 and got a total of 14:
14


True_Believer rolled 1d20 and got a total of 13:
13


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PostPosted: Fri Mar 06, 2015 6:10 am 
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Any trouble?


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PostPosted: Fri Mar 06, 2015 1:24 pm 
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No. Didn't realize it was my turn. >.<

Sorry about that.

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PostPosted: Sat Mar 07, 2015 6:33 am 
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Welker is not currently engaged, so if you want to attack you need to use a move action to engage first. And to where Grogash is moving?

Rule for readying an action below. Just because why not.

Readying an Action

The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action.

You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.


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PostPosted: Sat Mar 07, 2015 1:39 pm 
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Alright, so I'll have Welker engage for now, which will put him at risk. Since I have no other actions with him end his turn.

And Grogash is attempting to join Wic and John's position.

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PostPosted: Sat Mar 07, 2015 7:12 pm 
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Ok.

True_Believer rolled 1d8 and got a total of 1:
1


Ogre's attack:
True_Believer rolled 1d20 and got a total of 8:
8


NPC's attack:
True_Believer rolled 1d20 and got a total of 7:
7


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PostPosted: Tue Mar 10, 2015 12:14 pm 
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You never heard he call himself John. You heard he call himself Ludwig, but we can just pass over this fact if you want.


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PostPosted: Tue Mar 10, 2015 1:54 pm 
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Yeah, I'll edit the post still, but I've got a feeling this may not be the only time I'll make this mistake... Something in the sky... Hmmm.

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PostPosted: Tue Mar 10, 2015 7:53 pm 
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No problem at all.

Now a comment about this encounter. I used it to test a lot of things simultaneously. I hope it was not too chaotic.

Points tested:

- Combat rules: I found them really great. I thought that keeping track of characters would be troublesome, but I was dead wrong. Really liked the escalation dice.

- Mooks: Interesting enough, better than 4ed minions as it isn't needed a specific class to deal with them. Fun to describe the killings too. The goblin boss was my invention, a mook character that it is actually mookless, drawing his life from any mook. He really brings an extra flavor to combat. If I use this again, I will make it more different than standard units.

- Level difference: I used creatures of different levels 1 and 3 to test how they would perform against level two characters.

- A large creature: Menacing enough. I doubled its normal life to make it more menacing, which brings me to the next point.

- Scripted battle: Worked more or less as predicted. But I was not sure about how I could pull this right. I changed it from my initial intention and it worked.

Any suggestion to make?


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PostPosted: Wed Mar 11, 2015 1:18 am 
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Personally, not sure what I can add to how you handled it, other than had fun with it. The battle could have easily been a loss if the battle with the ogre continued and as a player I couldn't tell the goblin boss was a reflavored group of mooks. But the element that death can come from fighting things to the bitter end makes things to where a retreat can feel like a necessary option.

Also, not sure how I can add to your change from script without knowing more. Was it supposed to last a number of more rounds before the ogre or something else?

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PostPosted: Wed Mar 11, 2015 6:22 pm 
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I started with the idea to make two separate battles at the beginning: players vs goblins, NPCs vs ogre, but it wouldn't feel natural. So I decided to add more goblins and make the ogre appear later at 4th turn and stay until the triggered event at start of 7th turn, but the goblins died too fast and I had to start the ogre part of the encounter sooner, but I didn't see any reason to extend the encounter more.


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PostPosted: Wed Mar 11, 2015 8:08 pm 
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I'll admit it would feel real weird to see another battle going on and not having at least an option to do anything about it, even with goblins attacking. So I do agree with your change there. And the ogre battle was going to go on until the 7th round if it went as planned? I feel asking about that would be asking about DM only information.

So not to risk spoiling the story, I'll get on with the game for now.

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PostPosted: Fri Mar 13, 2015 11:40 am 
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In this case it all depends on what you want for your background, but I certainly see this as a real possibility. You can always make a side story of your past, showing many times when strength was needed for your profession as a mercenary enforcer. Then it can be applied.


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PostPosted: Fri Mar 13, 2015 2:19 pm 
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Am I correct in assuming the Dragon Empire is run by the Emporess or is this detail changed? I do remember you changing some details of the setting.

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PostPosted: Fri Mar 13, 2015 2:35 pm 
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Nothing changed. I still remember them, but I will slowly develop the Dragon Empire and other features more and more. This adventure will determine the full setting I will use for the next one.


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PostPosted: Mon Mar 16, 2015 8:20 pm 
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Small correction. I don't have time to post today.


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PostPosted: Thu Mar 19, 2015 6:36 pm 
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Let's assume each player got a potion. Or do you want to discuss this IC?


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PostPosted: Fri Mar 20, 2015 2:57 pm 
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Works for me. No reason to do it otherwise.

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