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PostPosted: Thu Mar 10, 2016 7:25 am 
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And it is very fun! Except when it is random money, then it is not fun at all. :bigeyes:


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PostPosted: Thu Mar 31, 2016 12:27 pm 
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I'd like to add a Wheel of Time mafia game to the queue.
This will be more akin to Zingers game (which was a blast).
I expect I will be done with it by the time it comes along. It will not be a bastard game, however, it will be rather involved.
On a side note, as it gets closer, I would not object if someone who does not want to play wants to review what I have, to ensure it's balanced.

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PostPosted: Fri Apr 01, 2016 9:11 pm 
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NeoSilk wrote:
I'd like to add a Wheel of Time mafia game to the queue.
This will be more akin to Zingers game (which was a blast).
I expect I will be done with it by the time it comes along. It will not be a bastard game, however, it will be rather involved.
On a side note, as it gets closer, I would not object if someone who does not want to play wants to review what I have, to ensure it's balanced.

Curious if you mean my most recent game (Hobgoblin Lives) or my much old Time Traveler's Mafia which I ran on Px2 years ago?

Either way, if you're putting together a Time Travel mafia, I have a few ideas that you might want to hear to be inspired by, or whatever.

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PostPosted: Sat Apr 02, 2016 4:00 pm 
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I was not on Px2, so I have no idea what you're talking about. It's more like Spider-Man (but based on the wheel of time book series) with detailed, complicated roles and such.

Just not as detailed or as complicated as SM2

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PostPosted: Wed Apr 06, 2016 1:46 pm 
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I've had ideas for some mafia games rattling around in my head for a long time, though I never hosted a game on Px2 due the lengthy queue and not really knowing in advance when RL would permit me to be a good host.

But might as well sign up anyway, so here it is. I got two games which I'd like some feedback on due to their nature. (Being controversial and or bastard)

    Biblical Mafia
    Dwarf Fortress Mafia


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PostPosted: Wed Apr 06, 2016 2:09 pm 
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Dwarf Fortress Mafia was the first mafia game I played on Px2 and it was also the worst mafia game I've ever played (not design-wise, but in terms of how players played the game [myself included]).


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PostPosted: Wed Apr 06, 2016 2:25 pm 
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I do not recall that game at all. :(
Anything you can recall about it I would appreciate though.

The DF game I envision would be a fairly complex game mod-wise, but perhaps not so much player wise. The mafia would be lycans or cult or maybe even vampires. Though, mechanic wise they would work like a traditional werewolf style game, not OP cult. Although madness, rampant paranoia and bloody tragedy would be main themes lol.

Also, players would need alcohol to get through the working day. Got something fun in mind for that.

Edit: Also worth mentioning it may be sort of a community outreach game due to how I want to implement migrant waves.


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PostPosted: Wed Apr 06, 2016 2:38 pm 
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DF was a beginner run by tevish after you left, i believe


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PostPosted: Wed Apr 06, 2016 2:40 pm 
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It was a pretty standard game, the flavor was just Dwarf Fortress.


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PostPosted: Mon May 30, 2016 4:42 pm 
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I'd like to add Danganronpa Mafia to the queue please.


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PostPosted: Tue May 31, 2016 8:30 pm 
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Wonder if I can get enough interest in a game for a 15-man mafia setup.

Theme, old west (USA cowboy to be specific), with roles to fit such a thing.

Also make a 12-man variant just to be safe.

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PostPosted: Sun Jun 05, 2016 2:53 pm 
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:bump:

Any takers on helping me review balance of my idea?

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PostPosted: Sun Jun 05, 2016 3:03 pm 
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Yeah sure. First thought. Make a "high noon" event. Like, if the day's are a week then every wednesday have a gunfight.


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PostPosted: Sun Jun 05, 2016 3:45 pm 
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i played a western variant of mafia where after a deadline has passed, the first person to shoot kills their target, ending the day.

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I think that people who are like that are really deep. They have a sense of understanding things and are vague and quiet and mysterious you know? Like a cello. It plays depressing music (that's how I think of it) but it's so beautiful. It's a beautiful instrument and it's so. You know. Like really emotional. Yeah. Emotional is the word. :)


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PostPosted: Sun Jun 05, 2016 5:00 pm 
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Can definitely keep those events and end Day ideas in mind.

Don't want to go too complex with my first game, but I don't want it to be a simple game either. I'll see how things fit together first.

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PostPosted: Thu Jun 09, 2016 11:27 pm 
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Shock I'll review your game if you like.

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PostPosted: Thu Jun 09, 2016 11:49 pm 
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Another person might not hurt. Currently running ideas by Captain Lunch. Want in on the talk?

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PostPosted: Fri Jun 10, 2016 8:53 am 
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Another person might not hurt. Currently running ideas by Captain Lunch. Want in on the talk?

Only if you feel you need more advice. The more people you seek help from, the fewer players you'll have to pull from.

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PostPosted: Fri Jun 10, 2016 9:26 am 
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True... Mayans we'll flip roles this next game. I be the game mod and you be the player!

*Evil laughter*

...But seriously now, you're probably right about the player base issues. I don't plan this game being to complex, aside from a thematic mechanic that will come into play. Couple of twists, but nothing bastard.

May make the mechanic public knowledge as it doesn't effect the balance of the teams.

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PostPosted: Mon Jun 13, 2016 11:21 pm 
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Put me down for an expert game called MuP-fia 2: The Shutdown.

I shall continue Glare's wonderful game.


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