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PostPosted: Fri Mar 28, 2014 11:04 pm 
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Alright, so making sure I understand how my feats interact, when I roll what for what, and such.... so...

Quote:
Shield Slam
Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Improved Bull Rush
You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Greater Bull Rush
You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).


So it would look something like:



Quote:
Main Hand Attack : Use Shield Bash on White Knight
-Attack : (1d20+13) = #
-Damage : (2d6+7) = #
-Effect : If hit, free Bull Rush using # from attack above +4 against targets CMD.

Main Hand High BAB Attack : Use Shield Bash on White Knight
-Attack : (1d20+8) = #
-Damage : (2d6+7) = #
-Effect : If hit, free Bull Rush using # from attack above +4 against targets CMD.

Off Hand Attack : Use Kukri on White Knight
-Attack : (1d20+11) = #
-Damage : (1d4+3) = #

Off Hand ITWF Attack : Use Kukri on White Knight
-Attack : (1d20+6) = #
-Damage : (1d4+3) = #
And of course I could choose to move with the target as I pushed him 5 feet plus 5 feet for each 5 that I exceed the CMD. If I encountered a wall or other object I knock the opponent prone, and if I encounter another creature while pushing I roll at bull rush against that target (-4) to see if I push it as well.

Any errors?

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PostPosted: Fri Mar 28, 2014 11:20 pm 
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Math looks good to me. Bear in mind however that you will only be able to use all four attacks by taking a Full Attack Action (which is a Full-Round Action). Because of this the most you can move that turn is 5ft (by taking a 5-ft Step). Because of this you may actually deny yourself additional attacks if you knock the enemy too far away to chase them.

To prevent this you may want to open up with the Kukri then follow up with Shield Bashes. Also remember that Shield Slam's effect is actually optional - you don't *have* to perform the free Bull Rush if you do not want too (such as in cases where it would knock the enemy too far to get more attacks off).

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PostPosted: Fri Mar 28, 2014 11:43 pm 
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Right right. The above was just an example of 'best case full round' I'd get to use all four and then choose if/when to bull rush and if/when to follow.

So I could start next to the enemy, Kukri Attack 1, Kukri Attack 2, Shield Bash 1 w/ bullrush and 5 foot step, Shield Bash 2 w/ bullrush and then not move. Or mix it up depending on the situation etc.

But of course we all know that I'll just end up missing with 3 / 4 of the attacks anyway...so. *shrug* Lol

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