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 Post subject: Slay the Spire
PostPosted: Sat Nov 18, 2017 3:27 am 
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Another rogue like deck builder, made by a couple of android net runner players, with some interesting features to set it apart from the others. Collect relics (passive effects that you don't need to cast a card to use) to get stronger to be able to fight harder enemies. See what your enemy is planning to do next turn and cast defensive cards if necessary


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 Post subject: Re: Slay the Spire
PostPosted: Sun Jan 28, 2018 12:12 pm 
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It's a really good game. Still on early access, with just 2 classes, but each of the 2 already has different strategies you can try to follow. For example, I have never been able to complete a run with the Silent class by using a poison-based deck (which is the favored approach by many people), but I just completed a run with a "play a lot of cards each turn" deck, and no poison at all. In a shop I found and bought the Panache card which deals 10 damage to all enemies each 5th card I play, and it was perfect for the job.


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 Post subject: Re: Slay the Spire
PostPosted: Tue Feb 06, 2018 7:57 pm 
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game is fun

Its an early access game in name but honestly it's solidly playable right now. Like if the developers suddenly all died this would still be worth a good 15+ hours of fun entertainment as is. None of the "this game is bad right now we'll promise tons of features and never complete them" that a lot of early access games fall into.

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 Post subject: Re: Slay the Spire
PostPosted: Tue Feb 06, 2018 9:27 pm 
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74 hours here

Warning: jargon ahead only makes sense if you play a lot

Just had a run on ascension 2 as the silent, this badly bloated deck (over 30 cards) which had shivs / after image but no draw, catalyst with only 2 sources of poison, three blurs that were supported by a ragged cast of defences. I took philosopher's stone instead of sozu on the first boss, then took the white beast at second boss so I was actually using potions instead of ignoring them. Got the awakened one as my third boss, survived the dark echo, then died to a low damage attack after my blur ran out when it was half dead.


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 Post subject: Re: Slay the Spire
PostPosted: Wed Feb 07, 2018 1:03 pm 
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every time i finish a run where my deck is larger than 15 cards i die a little bit inside

(if theres a lot of powers or stuff that exhausts then a slightly larger deck is acceptable)

also yesterday i had a thin offensive deck with three copies of clash. since i was going to be drawing a lot of 0 and 1 cost cards I figured I needed more card draw and decided to buy an evolve from the store

turns out evolve and clash dont work so well together

still won, the run was rng blessed and the rest of the deck was gas

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 Post subject: Re: Slay the Spire
PostPosted: Wed Feb 07, 2018 7:15 pm 
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I don't like paying to remove cards from my decks, so I rarely make consistent decks. I won twice with 30+ card decks yesterday; my silent had infinite blades and a dead branch, so I was also adding more random cards to my deck every turn. I swear some decks should refuse dead branch. But I had lots of good powers to hold the jank together. My other was a strength ironclad that was just undisciplined, taking lots of sword boomerang type cards and then wondering why it took me five turns to draw demon form sometimes. It had jewelled choker so I didn't have any draw to help make it more consistent, but I'd been making a point of fighting elites so I had a huge row of relics that made the deck better.


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 Post subject: Re: Slay the Spire
PostPosted: Thu Feb 08, 2018 9:30 pm 
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this game whips. the design space is so huge and unexplored it drives me crazy. they gotta make more than one more class. i've done maybe a dozen runs so far and the game looks ugly but feels smooth

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 Post subject: Re: Slay the Spire
PostPosted: Thu Feb 08, 2018 10:18 pm 
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they gotta make more than one more class.

devs have said that they're going to add a third class before the game leaves early access, but after the full release they were definitely interested in adding additional classes beyond the three

also, the new patch for this game just came out

boss portraits and fast mode are both godsends

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 Post subject: Re: Slay the Spire
PostPosted: Sun Feb 11, 2018 10:10 am 
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I guess I need to buy this and stream it for da moneys

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Spoiler

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 Post subject: Re: Slay the Spire
PostPosted: Sat Feb 17, 2018 7:14 am 
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the game looks ugly

Of course this is just personal taste, but in my opinion, graphics are not bad, they have that "hand-made" feeling. I'd take this style over pixel art anytime.

Did anyone else peek inside the .jar file in order to see if there's something already planned for the 3rd class? For those who don't know, .jar files are just like .zip so you can open them with your favorite decompression tool. Mind you, anything about the 3rd class is not set in stone and subject to change, but for now here's what I found:
Spoiler


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 Post subject: Re: Slay the Spire
PostPosted: Sun Feb 18, 2018 12:59 pm 
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I think the devs have stated that a lot of the crowbot stuff is just old ideas and won't actually be a part of the third class.

Maybe they're just lying though, who knows.

source

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