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PostPosted: Wed Dec 13, 2017 6:11 pm 
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Rotting Ranchhand

Creature -- Zombie (C)
When Rotting Ranchhand enters the battlefield, return target creature card with Mount from your graveyard to your hand.
"I'm not going to complain. He works as hard as ever, and smells no worse than the animals already do." —Flynn of the Outlands
2/1

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PostPosted: Thu Dec 14, 2017 3:00 pm 
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Fleshwork
Sorcery (U)
Exile target creature card from your graveyard. Create a 2/2 black Zombie creature token. If the exiled card's toughness is 5 or greater, create an additional 2/2 black Zombie creature token.
"There's plenty left."


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PostPosted: Sat Dec 16, 2017 10:25 pm 
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Tide of Vermin

Sorcery (R)
Create X 1/1 black Rat creature tokens, where X is the number of creature cards in all graveyards.
: Return Tide of Vermin from your graveyard to your hand. Exile all creature cards from each player's graveyard. Activate this ability only during your turn.

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PostPosted: Mon Dec 18, 2017 1:32 pm 
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Sorin, Worldbleeder
Planeswalker — Sorin
: Destroy target creature. Put a number of loyalty counters on Sorin, Worldbleeder equal to that creature's toughness.
: Create a 1/1 colorless Vampire Eldrazi Horror with lifelink and annihilator 1.
: Target player gains an emblem with "Non-Eldrazi creatures you control get -2/-2. Eldrazi creatures opponents control get +2/+2."


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PostPosted: Mon Dec 18, 2017 9:48 pm 
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Burrow -
Sorcery | C
Tap target creature and target land the same player controls. Those permanents don't untap during their controller's next untap step.
Draw a card.


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PostPosted: Tue Dec 19, 2017 2:54 pm 
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Collapse Mine
Sorcery
Destroy target land an opponent controls. Tap each other land that player controls and it doesn't untap during its controller's next untap step.


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PostPosted: Sat Dec 23, 2017 10:07 am 
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Rescue the Survivors
Sorcery (R)
Exile target land. Untap and gain control of each creature that land's controller controls that shares a color with a mana that land could produce until end of turn. They gain haste until end of turn.

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PostPosted: Tue Dec 26, 2017 7:30 pm 
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Irix, Ascendant Beacon

Planeswalker -- Irix (M)
[+1]: Create a 3/1 red Elemental creature token with haste.
[+1]: Add to your mana pool.
[-6]: Create five tokens that are copies of target creature. Those token have haste and "At the beginning of the end step, exile this permanent."
4

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PostPosted: Wed Dec 27, 2017 7:48 am 
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Bounty of the Wilds
Instant (C)
Target creature gets +2/+2 until end of turn. You gain 2 life.

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PostPosted: Wed Dec 27, 2017 4:08 pm 
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Wander
Sorcery (U)
Target creature explores twice.


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PostPosted: Wed Dec 27, 2017 7:14 pm 
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Worldwaker's Summons

Sorcery (R)
Search your library for up to three basic Forest cards, put them onto the battlefield tapped, then shuffle your library. They become 3/3 green Elemental creatures that are still lands.
Might armies from little acorns grow.

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PostPosted: Wed Dec 27, 2017 10:17 pm 
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Eternal Slime
Creature — Ooze (M)
Whenever you create a creature token, you may have Eternal Slime become a copy of that token and it gains this ability.
If you would create a creature token, you may put Eternal Slime onto the battlefield from your hand or graveyard instead.
Its multiplanar structure is the paint all summoners work with.
1/1


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PostPosted: Thu Dec 28, 2017 6:47 pm 
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Test Subject

Creature -- Weird (C)
Prowess
Whenever you cast an instant or sorcery spell, switch Test Subject's power and toughness until the end of turn.
1/3

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PostPosted: Thu Dec 28, 2017 7:41 pm 
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Quality Assurance Tech
Creature ─ Goblin Wizard (U)
Artifact spells you cast cost you less to cast.
When an artifact enters the battlefield under your control, sacrifice Quality Assurance Tech.
2/2
Here you go. Make sure you see what happens when you push the little blue button.

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PostPosted: Fri Dec 29, 2017 9:49 am 
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Elecharge Matrix
Instant (R)
Tap target creature and Elecharge Matrix deals 3 damage to that creature. Exile Elecharge Matrix. The next time you cast an instant or sorcery spell this turn, you may cast Elecharge Matrix from exile.


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PostPosted: Sun Dec 31, 2017 1:22 am 
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Mygolop, Mercurial Masterworker
Legendary Creature — Weird Wizard (M)
2/4
Prowess
Whenever you cast an instant or sorcery spell from your hand, target instant or sorcery card with a lesser converted mana cost in your graveyard gains flashback until end of turn.

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PostPosted: Sun Dec 31, 2017 2:28 am 
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Lightlance
Instant (C)
Target creature gets +3/+0 and gains first strike until end of turn.


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PostPosted: Tue Jan 02, 2018 7:21 pm 
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Candlelit Vigil -
Enchantment | U
When Candlelit Vigil enters the battlefield, it deals 2 damage to each creature. If a creature dealt damage by Candlelit Vigil dies this turn, exile it instead.
When Candlelit Vigil leaves the battlefield, return all creature cards with converted mana cost 2 or less exiled by it to the battlefield under their owner's control.


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PostPosted: Tue Jan 02, 2018 10:22 pm 
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Dinosaur Knight's Call
Instant (R)
Cast Dinosaur Knight's Call only during your declare attackers step.
Choose target attacking non-Dinosaur creature you control. Put a Dinosaur creature card from your hand onto the battlefield, tapped and attacking. Those creatures get +2/+2 until end of turn. If a creature blocks one of those creatures, it blocks the other too. At the beginning of the next end step, return that Dinosaur card to your hand.


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PostPosted: Wed Jan 03, 2018 2:00 am 
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Tactical Mastery
Enchantment (M)
You choose how creatures attack and block each combat.
There's plenty of room for awesome flavor text, but true tactical masters kick butt without words so onomatopoeia!

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