It is currently Wed Jan 17, 2018 5:04 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 694 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35
Author Message
 Post subject: Re: The Card Clinic
PostPosted: Wed Oct 11, 2017 2:29 pm 
Offline
Member

Joined: Sep 02, 2015
Posts: 342
Identity: Unqualified
Bound to Slither
Enchantment
Creatures with hexproof or deathtouch lose all abilities and are green Snakes with base power and toughness 1/1.
Those who act like snakes are doomed to live as snakes.

My question: Does this work as worded? or would it need to be like

Bound to Slither
Enchantment
Creatures with hexproof or deathtouch lose all other abilities and are green Snakes with base power and toughness 1/1.
Those who act like snakes are doomed to live as snakes.

Ignore the goofy name, I thought it'd make for a cute placeholder since I couldn't come up with a name.


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Wed Oct 11, 2017 11:10 pm 
Offline
Member
User avatar

Joined: Mar 09, 2015
Posts: 968
Could be an at the upkeep trigger.


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Thu Oct 12, 2017 1:23 am 
Offline
Member

Joined: Sep 02, 2015
Posts: 342
Identity: Unqualified
Could be an at the upkeep trigger.


Definitely a possibility if the current wording isn't rule-worthy. Thanks!


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 1:00 am 
Offline
Member

Joined: Nov 28, 2015
Posts: 2
Phantom Dragon

Creature - Dragon Spirit

Flying, Double Strike

If damage would be dealt to Phantom Dragon, prevent that damage and put an apparition counter on Phantom Dragon. When Phantom Dragon has six apparition counters on it, sacrifice it.

4/4

BTW, yes I know they normally have 1/1 counters. I'm just trying something different. What do you guys think balance and word wise etc?


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 4:09 am 
Offline
Member
User avatar

Joined: Oct 19, 2015
Posts: 755
Location: Homestuck rehab center
Identity: Inertially male
Preferred Pronoun Set: he/him
Why :g::w: and not :r::w: or :g::r:? Apart from that, I think it's a bit on the strong side: very few flying creatures can survive 8 combat damage, so either you use a hard removal (red gets basically shafted) or you have to let a lot of flying creatures die. Six counters make that ability more a buff than a penalty unless the opponent has very specific cards like Bitterblossom or a flying creature that is either massive or has indestructible/regeneration/damage prevention. A starting point could be lowering the counter cap to, say, four? Maybe someone else has more definite suggestions.

_________________
To anybody reading this, including my future selves: have a good life!

I apologize in advance for any misuse of English grammar and idiomatic expressions.

“You're going to have to fight, and... you're gonna win!”


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 8:34 am 
Offline
Member
User avatar

Joined: Mar 09, 2015
Posts: 968
At one more than Phantom Nishoba for three less toughness this seems fine to me actually. I just dislike the disconnect of not using +1/+1 counters


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 10:03 am 
Offline
Member
User avatar

Joined: Oct 19, 2015
Posts: 755
Location: Homestuck rehab center
Identity: Inertially male
Preferred Pronoun Set: he/him
At one more than Phantom Nishoba for three less toughness this seems fine to me actually. I just dislike the disconnect of not using +1/+1 counters

I must have misread the cost, I could swear it was :4::g::w:... :blush:

_________________
To anybody reading this, including my future selves: have a good life!

I apologize in advance for any misuse of English grammar and idiomatic expressions.

“You're going to have to fight, and... you're gonna win!”


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 11:23 am 
Offline
Member
User avatar

Joined: Sep 16, 2015
Posts: 1174
Longstanding Growth :g:
Enchantment - Aura
Enchant creature with toughness 4 or greater.
Enchanted creature gets +3/+3.

Rules question: If I attach this to a 2/1 that was hit with Giant Growth, would this card stick at the end of the turn?


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Fri Oct 13, 2017 11:57 am 
Offline
Member
User avatar

Joined: Mar 09, 2015
Posts: 968
Yes because it'll still have toughness 4. If it is hit with so much as a Skulduggery though it'd fall off.


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Thu Oct 26, 2017 5:15 pm 
Offline
Member
User avatar

Joined: Sep 05, 2014
Posts: 365
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
What's the best way to template the following?

[static ability]. At the beginning of your upkeep, [this permanent] loses this ability unless you pay [cost].


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Thu Nov 02, 2017 7:17 pm 
Offline
Member
User avatar

Joined: Sep 16, 2015
Posts: 1174
What's the best way to template the following?

[static ability]. At the beginning of your upkeep, [this permanent] loses this ability unless you pay [cost].

I might actually go with Aura tokens with Echo [cost].


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Wed Nov 08, 2017 11:10 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 2997
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Is this uncommon or rare?

Akroan Warsinger
Creature — Human Warrior
Battle scars (This creature takes damage in the form of +1/-1 counters.)
As long as Akroan Warsinger has a counter on it, it has first strike.
3/3

_________________






Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Wed Nov 08, 2017 11:20 am 
Offline
Member
User avatar

Joined: Mar 14, 2015
Posts: 1312
I would say uncommon. If it survives the first combat, it becomes pretty hard to deal with in combat, but it doesn't have the extra push you typically see in rares.

_________________
Watch the Top 8 compete for glory in YMTC Pro Tour 4! Check out the Quarterfinals here!

Round 1 | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Wild Card
Quarterfinals | Semifinals | Finals


Like this post
Top
 Profile  
 
 Post subject: Re: The Card Clinic
PostPosted: Thu Dec 21, 2017 11:49 pm 
Offline
Member
User avatar

Joined: Sep 16, 2015
Posts: 1174
I need help. For one reason or another, I wanted to make a mirror to a finisher card.

image (very large btw)


It needs to resurrect itself, and instead of being in it's , and has the same converted mana cost of 6. I am having problems trying to get some evocative way to mirror the original card's versatility but ultimate weakness of being slow to get out.


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 694 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: Mata Hari and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group