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CotW Dec 31, 2017 — Jan 6th, 2018
Poll ended at Sun Jan 14, 2018 4:03 am
Ancient Whelk 14%  14%  [ 4 ]
Lyra Soulspinner 7%  7%  [ 2 ]
Unreal Champion 18%  18%  [ 5 ]
Flutegrass Elf 11%  11%  [ 3 ]
Hex of Night's Reach 11%  11%  [ 3 ]
Barbed Basilisk 4%  4%  [ 1 ]
Traumalgamation 14%  14%  [ 4 ]
Pugilism 21%  21%  [ 6 ]
Total votes : 28
Total voters : 14
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PostPosted: Sun Jan 07, 2018 4:03 am 
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Last Week's Winner


neru made easy (flesh!)work of last week's competition:
neru wrote:
Fleshwork
Sorcery (U)
Exile target creature card from your graveyard. Create a 2/2 black Zombie creature token. If the exiled card's toughness is 5 or greater, create an additional 2/2 black Zombie creature token.
"There's plenty left."



The Contenders
Ancient Whelk | :2::u::u:
Creature - Snail Beast

Whenever ~ deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Whenever ~ deals combat damage to a player, that player can only cast spells at sorcery speed until your next upkeep.

3/4


Silly wrote:
Lyra Soulspinner
Legendary Creature - Elf Wizard (M)
Lyra Soulspinner gets +2/+2 for each Aura attached to it.
Whenever Lyra Soulspinner attacks, you may attach target nonland permanent defending player controls to her. As long as that permanent is attached, it loses all abilities and is an Aura enchantment with enchant creature.
Each encounter, etched into the web of her spirit.
2/2


TPmanW wrote:
Unreal Champion
Creature - Human Monk
As long as no spells have been cast this turn, ~ has hexproof, is indestructible and can't be blocked.
3/2
"Become less."


Flutegrass Elf
Creature - Elf Bard
When ~ leaves your graveyard, you gain 4 life.
2/4
Advectix spies target the dead or near-dying, learning secrets of their rivals through those most unfortunate to be under them.


Hex of Night's Reach
Enchantment — Aura Curse (R)
Enchanted player
At the beginning of enchanted player's end step, that player discards his or her hand.
Toshiro awoke on an unknown world, blinded, alone, and deceived by the being he once had worshipped.


AzureShade wrote:
Barbed Brassilisk
Artifact Creature - Basilisk
Deathtouch
Barbed Brassilisk enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter from Barbed Brassilisk: It deals 1 damage to target creature or player.
Its lockjaw is the quickest way to the tetanus tent.
0/1


Mown wrote:
Traumalgamation
Creature — Spirit Horror
If ~ would be destroyed, it gets +3/+3 until end of turn instead. (If it's still marked with lethal damage, repeat this process.)
The brink of death is of no consequence to it, but its memories of life still hold sway.
1/1


Pugilism
Creature — Incarnation
First strike
Creatures can't be equipped.
Whenever a creature attacks, its controller may have it fight another target creature instead.
"Where the knuckle meets the jaw, there lives Pugilism."
—Scroll of Middles

2/1



The Rules


How To Nominate:
Quote the post with the card you want to nominate. Delete everything in that post other than the card. Copy and paste your quote into a post on this thread.
If you did it right the quote tag should link to the original post.


What's Eligible?
Any fan-designed M:TG card posted since the most recent CotW thread went live is eligible. It doesn't even have to be the first time the card was posted. Yes, Un cards are valid. No, Yugioh cards are not.

What's Not Eligible?
  • Nominating your own cards. You can only nominate cards by other people
  • Nominating a card from your own repost, regardless of whether or not the original post was yours.
  • Nominations that result from collusion. If a nomination is made in exchange for some sort of favour, or under some sort of threat, then the nomination is void.
  • Cards that have already won CotW are not eligible for future CotWs.
  • Nominations that I consider to be jokes or trolling.

A Note On Contests:
Many contest holders feel that having an entrant nominated for CotW will skew the results of their contest. To prevent this while still allowing those cards their chance at nomination, any card submitted to a contest is eligible for nomination to CotW as though the date the contest (or pertinent round of the contest) ended was the date the card was posted.


Past Winners


2018

----
2017

----
2016

----
2015

----
2014

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Last edited by ParadOxymoron on Tue Jan 09, 2018 5:50 pm, edited 5 times in total.

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PostPosted: Sun Jan 07, 2018 5:32 am 
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Mown wrote:
Traumalgamation
Creature — Spirit Horror
If ~ would be destroyed, it gets +3/+3 until end of turn instead. (If it's still marked with lethal damage, repeat this process.)
The brink of death is of no consequence to it, but its memories of life still hold sway.
1/1


I don't often vote in these things, but I'd nominate this if it wasn't already.

Sad that my mirrorskaab didn't make it, but this is more interesting.

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PostPosted: Sun Jan 07, 2018 4:44 pm 
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Regarding Traumalgamation: I'm just gonna leave this here...
Silly wrote:
does this draw the game if it gets hit with something that has deathtouch?
Mown wrote:
probably

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PostPosted: Sun Jan 07, 2018 4:48 pm 
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idk why anyone would nominate it in the first place

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PostPosted: Sun Jan 07, 2018 5:02 pm 
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I did it to spite you

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PostPosted: Sun Jan 07, 2018 5:44 pm 
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Just add in a special ruling that says it ignores deathtouch if it's toughness becomes high enough to survive the damage otherwise.

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PostPosted: Mon Jan 08, 2018 12:59 pm 
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Also, just a plug: Get your hats ready for Card of the Year! I'll start it as soon as a card that was posted in 2018 wins CotW, which should be in a week or two.

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PostPosted: Mon Jan 08, 2018 2:31 pm 
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Preferred Pronoun Set: he/they
first strike feels like a mistake on pugilism

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PostPosted: Mon Jan 08, 2018 2:36 pm 
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I'm more skeptical of the triggered ability trying to turn into a replacement effect. It should be one or the other, so either:

If a creature would attack, its controller may have it fight another target creature of his or her choice instead.

Or:

Whenever a creature attacks, its controller may have it fight another target creature of his or her choice. If that player does, remove the attacking creature from combat.

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PostPosted: Mon Jan 08, 2018 3:30 pm 
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there is like 0% chance that Traumalgamation isn't a total rules clusterbutt


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PostPosted: Mon Jan 08, 2018 3:34 pm 
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@Q: ya that as well, but i think that's more of a syntactic error than a fundamental design flaw. first strike is confusing -- a combat ability on a creature that replaces the traditional combat step with something else. the first strike doesn't give pugilism itself an advantage on the ability it grants, so it's unintuitive (newbies might be convinced that pugilism deals damage first in a fight? if not, why is it on the card?). consider what this card looks like with like haste instead

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PostPosted: Mon Jan 08, 2018 3:57 pm 
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I think the poll closed early.


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PostPosted: Mon Jan 08, 2018 9:17 pm 
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Shaz wrote:
I think the poll closed early.

Derp! My b. :fixed:

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PostPosted: Tue Jan 09, 2018 3:25 pm 
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Incremental Stampede
Sorcery (R)
Until end of turn, target creature gets +1/+1, another target creature gets +2/+2, and a third target creature gets +3/+3. Those creatures gain trample until end of turn.

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PostPosted: Tue Jan 09, 2018 9:28 pm 
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Have we ever had a nomination for a card created by that neural network roborosewater yet? Here's one

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PostPosted: Wed Jan 10, 2018 5:05 pm 
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this week's contest is nuts. vote for me johnny valdez

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PostPosted: Wed Jan 10, 2018 6:08 pm 
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Wow. That robo Rosewater one is actually good AND feels like it's in color for green!

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PostPosted: Wed Jan 10, 2018 7:07 pm 
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The name has nothing to do with the effect though. Imma curse myself with life, guys!

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PostPosted: Wed Jan 10, 2018 7:16 pm 
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Mata Hari wrote:
Gravyling
Creature - Shapeshifter Ooze
: Gravyling deals 1 damage to target opponent.
:1::g:: You gain 1 life.
:1:: ~ gets +1/-1 until end of turn.
:1:: ~ gets -1/+1 until end of turn.
2/3

perfect


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PostPosted: Wed Jan 10, 2018 7:26 pm 
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That card needs this flavor text:

"Is there anything in this menu that isn't swimming in gravy?"
—Yzma

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Quarterfinals | Semifinals | Finals


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