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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 10:48 am 
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Dye Set | :2::g:
Instant

Choose up to five target nonland permanents. Distribute white, blue, black, red, and green among those permanents. Those permanents become those colors until end of turn. (For example, you could target three permanents and make one white, one blue, and the other black, red, and green.)
Draw a card.

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 1:06 pm 
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Yeasted
Sorcery
Put a yeast counter on target creature. It becomes an artifact named Bread with "Sacrifice this artifact: You gain 3 life." It loses its other card types.

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 1:34 pm 
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Day Reset
Instant
The active player takes an extra turn after this one. End the turn.


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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 2:11 pm 
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Lay Rested
Enchantment
Whenever a creature you control becomes tapped and is not attacking, put a +1+1 counter on it.


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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 6:22 pm 
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Destroy Ale
Instant
Target creature loses indestructible until end of turn.

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 6:59 pm 
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Electro Days | :2::u::u::r::r:
Enchantment - Aura

Whenever you cast a red or blue instant or sorcery spell, replace that spell's text with "If this spell is red, it deals X damage to target creature or player where X is this spell's converted mana cost. If this spell is blue, draw X cards." (If the spell is red and blue, do both.)

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 8:22 pm 
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Scythe Loader
Artifact Creature - Construct (U)
Whenever a creature an opponent controls dies, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
Even Death needs an assistant.
1/3

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 9:41 pm 
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Shred Acolytes
Sorcery
Destroy all Clerics.

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 Post subject: Re: Anagram
PostPosted: Thu Oct 12, 2017 10:21 pm 
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Yonder Lash Sect | :2::b::b:
Creature - Human Cleric

First strike
When ~ deals combat damage to a creature with one or more -1/-1 counters on it, destroy that creature.
Forecast - :pb::pb:, Reveal ~ from your hand: Put a -1/-1 counter on target creature an opponent controls. (Play this ability only during your upkeep and only once each turn.)

3/2

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 Post subject: Re: Anagram
PostPosted: Fri Oct 13, 2017 12:51 am 
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Select Dairy Nosh
Sorcery
Put two +1/+1 counters on target creature. Then, for each noncreature Horse, Ox, Pegasus or Sheep creature you control, put a +1/+1 counter on that creature and a target creature you control. (Choose targets as many times as the number of relevant creatures you control.)


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 Post subject: Re: Anagram
PostPosted: Fri Oct 13, 2017 1:56 am 
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I Only Cheated Riss
Conspiracy
Hidden Agenda
Players can't cast spells with the chosen name.

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 Post subject: Re: Anagram
PostPosted: Fri Oct 13, 2017 12:46 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
How acceptable are proper nouns?

Sir Devon S. Chaitley
Legendary Creature — Human Knight
First strike, exalted, renown 1
All creatures lose flanking.
"What's that? Chaitley's participating?! Devil's horns! That man has too much honor to slap a fly off his wrist."
—Throagen the Bastard

2/2

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Last edited by ParadOxymoron on Sat Oct 14, 2017 10:03 pm, edited 1 time in total.

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 Post subject: Re: Anagram
PostPosted: Fri Oct 13, 2017 3:32 pm 
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As far as I'm concerned, they're fine for this game. Of course, my opinion might not count since I already used a (made-up) proper noun. :incognito:

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 Post subject: Re: Anagram
PostPosted: Fri Oct 13, 2017 6:11 pm 
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I think they're fine. Difficult games like this would rather move along than be held up by technicalities.

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 Post subject: Re: Anagram
PostPosted: Sat Oct 14, 2017 6:49 pm 
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A Shyest Vincible Rod
Artifact-Equipment
A Shyest Vincible Rod can't gain or have indestructible.
Equipped creature loses and can't gain or have indestructible.
: A Shyest Vincible Rod deals 2 damage to target creature. Attach A Shyest Vincible Rod to that creature. Any player may activate this ability, but only if A Shyest Vincible Rod is attached to a creature that player controls.

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 Post subject: Re: Anagram
PostPosted: Sat Oct 14, 2017 10:06 pm 
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Location: somewhere btwn Achilles and the tortoise
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E. T.
Legendary Creature — Alien
Lifelink, hexproof
Fateful hour—If you have 5 or less life, E. T. gets +0/+3 and gains flying.
"E. T. phone home!"
2/2

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 Post subject: Re: Anagram
PostPosted: Sat Oct 14, 2017 11:15 pm 
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Identity: Unqualified
Tea
Instant (U)
Prevent all combat damage that would be dealt this turn.
Support 2
"Sharing tea with a fascinating stranger is one of life's true delights."
-Uncle Iroh, the Dragon of the West


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 Post subject: Re: Anagram
PostPosted: Sun Oct 15, 2017 12:20 am 
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Hate
Creature-Incarnation
Double strike, deathtouch
As long as Hate is in your graveyard and you control a Mountain, creatures you control have double strike.
As long as Hate is in your graveyard and you control a Swamp, creatures you control have deathtouch.
2/2

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 Post subject: Re: Anagram
PostPosted: Sun Oct 15, 2017 4:07 am 
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Heart
Enchantment - Aura
Enchant creature you control.

Enchanted creature has "Exile this creature, a red creature you control, a green creature you control, a white creature you control, and a blue creature you control: Create a 10/10 Legendary Avatar Creature token with Indestructible named Captain Planet.

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 Post subject: Re: Anagram
PostPosted: Mon Oct 16, 2017 2:35 pm 
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Identity: Unqualified
Hatred
Creature - Elemental (R)
Haste, trample
Hatred enters the battlefield with a +1/+1 counter for each creature that died under your control this turn.
Hatred can't be countered by spells or abilities as long as three or more creature you control died this turn.
Even the most rampageous fire starts with a spark.
1/1


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