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PostPosted: Thu Jun 16, 2016 10:15 am 
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Gaining control of creatures permanently and unconditionally is a blue thing.

Explore the Wilds :1::u::g:
Enchantment
At the beginning of your upkeep, scry 1.
Sacrifice ~: reveal cards from the bottom of your library until you reveal a nonland card. Put all land cards revealed this way onto the battlefield.

Criteria: Make a magical device.

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PostPosted: Thu Jun 16, 2016 11:17 am 
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Critique: The "bottom of library" convention of this card is weird. Though, I do like its tie-in with scry. It's a little slow for what it does.

Ironwelded Pacemaker -
Artifact - Equipment
Equipped creature gets +1/+0 has lifelink.
Equip - You lose 2 life

Criterion: Make a card that is hungry. ( my lunch is late right now... :waits: )


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PostPosted: Thu Jun 16, 2016 12:57 pm 
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Flavor's a little strange, not sure how a pacemaker translates to lifelink. And the equip ability should read "Pay 2 life" instead.

Insatiable Hunger
Tribal Enchantment - Zombie
Cumulative upkeep - Pay 1 life for each Zombie you control (At the beginning of your upkeep, put an age counter on this permanent, then you may pay this cost once for each age counter on it. If you don't, sacrifice this permanent.)
Whenever a creature you control dies, put a 1/1 black Zombie creature token onto the battlefield.

Criteria: Create a tribal enchantment.


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PostPosted: Thu Jun 16, 2016 2:28 pm 
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This lets you go infinite with any free sac outlet.

Aerial Surveillance :1::u:
Tribal Enchantment - Bird
Whenever a creature you control attacks, scry 1.

Criteria: Make a bird card from the set where bird tribal is a thing.

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PostPosted: Thu Jun 16, 2016 2:43 pm 
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Critique: Only by flavor is this bird-related, but that's kinda the idea behind some tribal cards. Sure, scry could be a bird thing!

Flightless Fury -
Tribal Instant - Bird
Target creature gets +2/+2 until end of turn. If that creature has flying, it loses flying and gets +4/+4 until end of turn instead.
Tremendous in size, natives have learned to fear the birds of the land more than those of the sky.

Criterion: We've seen blue and green. Let's see a blue green bird tribal card.


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PostPosted: Thu Jun 16, 2016 7:44 pm 
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I think this could easily cost :g:. Compare to Groundswell. It also feels weird that green gets a card that synergizes with fliers. I can understand having green birds, but based on the color pie and your flavor text, I assume that most of the green ones wouldn't have flying.

Turquoise Macaw :u::g:
Creature - Bird
Whenever another bird you control without flying attacks or blocks, you may have it gain flying until end of turn.
Whenever another bird creatures you control with flying attacks or blocks, you may have it get +1/+1 until end of turn.
2/2

Criteria: Make a bird legend. Not a sentient bird like an aven, but a normal bird.

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PostPosted: Thu Jun 23, 2016 3:10 pm 
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Macaw is fine. Are there many birds that don't have flying?

Roc of the Great Expanse
Legendary Creature ─ Bird (R)
Flying
Birds you control have lifelink.
Whenever you gain life put a 1/1 white bird creature token with flying onto the battlefield.
4/4

Criteria: Make a Rare Battlemage.

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PostPosted: Fri Jun 24, 2016 7:41 am 
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Runescape Battlemage
Creature - Human Wizard
Kicker
When Runescape Battlemage enters the battlefield, if it was kicked, put a 1/3 green Ox creature token named Yak on the battlefield.
: Runescape Battlemage deals 2 damage to target creature or player.
When magic doesn't come from within, its adept controllers find themselves limited solely by its supply.
2/3

Hopefully rare enough.

Criteria: Make a red non-fish sea creature.


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PostPosted: Mon Jun 27, 2016 12:51 pm 
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It seems rare enough. It feels a little more 'cobbled together' than I was hoping for, but thats being nitpicky.

Spooked Octopus
Creature ─ Octopus (C)
: Spooked Octopus gain haste until end of turn.
: Spooked Octopus gains hexproof until end of turn.
3/3
"I cheated." ─ Dudibus, NGA Forum Poster and YMTC legend.

Criteria: Make a card that gets more powerful the longer it stays in play.

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PostPosted: Mon Jun 27, 2016 3:03 pm 
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Critique: Simple. Fits the criteria. Nothing too exciting, but nothing too unexciting.

Ooze of Keral Keep -
Creature - Ooze
At the beginning of your upkeep, put a token that's a copy of Ooze of Keral Keep onto the battlefield under each other player's control.
Ooze of Keral Keep gets +1/+0 for each creature on the battlefield named Ooze of Keral Keep.
1/1

Criteria: Design a card from Kaladesh.


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PostPosted: Thu Oct 19, 2017 12:37 am 
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Critique: it didn't have to be red. Doesn't feel very red.

Skywhaler Captain :2::w:
Creature - Dwarf Soldier
When ~ enters the battlefield, destroy target creature with power 4 or greater.
3/1

Criteria: make a board buff card in :w: or :g:.

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PostPosted: Fri Oct 20, 2017 4:52 am 
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Flavor-wise, it only very superficially feels like its 'Kaladesh,' despite being a direct card reference. Mechanically, the card does not really have a distinct Kaladesh feel either, which wouldn't be too much of a problem if it didn't have the aforementioned flavor problem.

Nightfall Sojourner
Creature - Human Soldier (U)
Vigilance
As long as it's not your turn, other creatures you control get +1/+1.
"The night is nothing more than another frontier we will conquer."
1/3


Criteria: Make a card that has a power and toughness difference of 5 or greater.


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PostPosted: Sat Oct 21, 2017 10:31 pm 
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Critique: it's a shame that he doesn't buff himself. The vigilance creates the expectation, and the buff fails to satisfy it. Almost counter-synergy, but less justifiable, because you can't relabel it as 'tension'.

Brittle Portcullis
Artifact Creature -- Wall
Defender
, : Switch ~'s power and toughness until end of turn.
1/6


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PostPosted: Sat Oct 21, 2017 10:45 pm 
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forgot to post a criteria arathinius!


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PostPosted: Sat Oct 21, 2017 10:47 pm 
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Oops! Noobie mistake!

Criterion:

Create a card that would feature in a set whose mechanical theme is 'the stack'.


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PostPosted: Tue Oct 24, 2017 12:02 pm 
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Critique: I like it. Simple use of an under-utilized mechanic in a way I haven't seen before. Everything from the creature size to the specifics of how the mechanic are used are great. The name doesn't feel quite right to me, but I don't know what would. I imagine it as a wall that, at will, becomes a collapsing death-trap.

Sandstalking Sniper
Creature - Viashino Assassin (U)
, : Sandstalking Sniper deals 1 damage to target creature for each object on the stack.
Few escape the aether and Shiv all in one night.
1/1

Criteria: Create a yacht.

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PostPosted: Tue Oct 24, 2017 1:21 pm 
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That would be a card I would hope to see in a set that cared about the stack. Balanced, well designed.

Yacht of the Fat Cat
Artifact ─ Vehicle (R)
Affinity for Treasure
Islands may be tapped to crew this vehicle as if they were 1/1 creatures.
Crew 8
12/12
So expensive, but it's not like he noticed.

Criteria: Make a card with a new mechanic called "Smuggle". Interpret as you see fit.

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PostPosted: Thu Oct 26, 2017 1:52 am 
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Critique: Well, that's a yatch alright. Affinity for treasures is a nice touch. The islands thing is sort of weird, but I can't think of a better way to go about making the mechanic work. Nifty, gawdy card you got there.

Snapfang
Creature - Naga Pirate (C)
Deathtouch, smuggle (When this creature enters the battlefield, look at the top card of your library and exile it face-down. When this creature attacks and isn't blocked, put that card into your hand.)
"Why disguise your intentions when you can simply intimidate others?"
─Raz Verger

1/1

Criteria: Make a card that works in a deck utilizing two of the following three keyword mechanics: evoke, proliferate, and exalted. It can't have any of the keywords, but it must work well with them.

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